Why do we have a blackout phase again?

Generic, on-topic discussion about Colonial Marines.
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Juninho77
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Why do we have a blackout phase again?

Post by Juninho77 » 12 Jul 2015, 10:39

So this happened: And I'm pretty pissed about it. So pissed that I even made a topic to discuss this goddamned blackout thing. Note that this isn't a suggestion per se, but rather an invitation to discussion. So let's get to it:
I think Biolock summarized my opinion quite brilliantly, so let us discuss Biolock's statement:

"Blackouts need to be removed. They aren't lore friendly or fun."

Do you agree? Why?
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MrJJJ
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Re: Why do we have a blackout phase again?

Post by MrJJJ » 12 Jul 2015, 10:45

I agree completely
There is no fucking reason for it at ALL
Nothing justifies it
Literaly, we have like, 3 chances at escape or so before we burst, at our 2-3, this fucking thing starts
As shown in the video, you had it, you almost won, then suddenly you just black out, drone makes a nest and surrounds you with resin walls and doors
Why the fuck would you suddenly pass out because you have a thing in your chest? it takes forever to break out of the nests, drones make one nests and surround them with walls and resin to make escape a BITCH, and we now have black out, it really is annoying when you about to escape or win over the alien guards...

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Triel Wolfblood
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Re: Why do we have a blackout phase again?

Post by Triel Wolfblood » 12 Jul 2015, 11:15

blackouts also let you wakeup then knock you again. WHAT THE FUCK?

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Dinobubba7
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Re: Why do we have a blackout phase again?

Post by Dinobubba7 » 12 Jul 2015, 11:19

I agree, just the fact that you blackout is annoying
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Re: Why do we have a blackout phase again?

Post by Feweh » 12 Jul 2015, 12:15

It can be almost impossible to stop survivors if they do un-nest and start running around.

However blackouts are stupid and non canon.

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Re: Why do we have a blackout phase again?

Post by SASoperative » 12 Jul 2015, 13:16

Pretty sure if you have a problem with it than you should not complain or ask in general discussion but instead make a suggestion thread.... Your staff you should know this.
Why am I still here again?
Just your Former Head Staff stalking around from time to time I suppose.

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Triel Wolfblood
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Re: Why do we have a blackout phase again?

Post by Triel Wolfblood » 12 Jul 2015, 13:32

apparently junin wants to know how much people agree first

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Telegnats
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Re: Why do we have a blackout phase again?

Post by Telegnats » 12 Jul 2015, 18:27

Pink wrote:It can be almost impossible to stop survivors if they do un-nest and start running around.

However blackouts are stupid and non canon.
This. But until we get a better method of renesting people other than hoping they black out and spam clicking with an unreliable tackle... I don't see any other way.

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MrGabol100
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Re: Why do we have a blackout phase again?

Post by MrGabol100 » 12 Jul 2015, 18:34

Remove them already.

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Telegnats
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Re: Why do we have a blackout phase again?

Post by Telegnats » 12 Jul 2015, 18:46

Until aliens get a decent way to deal with the fucking marines running wild in the hive like 5 year olds, then why should it be removed other than being non canon and pissing you off?

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Juninho77
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Re: Why do we have a blackout phase again?

Post by Juninho77 » 12 Jul 2015, 18:46

Telegnats wrote: This. But until we get a better method of renesting people other than hoping they black out and spam clicking with an unreliable tackle... I don't see any other way.
How about actually getting aliens to build a decent nest? You have the power to pop up walls out of nowhere. If you allow your hosts to run around, that's your fault.
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Telegnats
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Re: Why do we have a blackout phase again?

Post by Telegnats » 12 Jul 2015, 18:48

How the fuck is two doors supposed to stop a marine that has a knife and who knows what the fuck in his pockets. And i'd like to see your fucking idea of a decent nest, since you obviously seem to know exactly how to balance this fucking game.

And while we're at it, do you even know how much it lags when you try to pop open the window for secreting resin? Have you ever been able to use it properly to stop a bunch of marines from running all over the place?

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Juninho77
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Re: Why do we have a blackout phase again?

Post by Juninho77 » 12 Jul 2015, 18:57

If you think a marine with a combat knife and two pocket slots is a huge deal, then explaining to you how a functional nest works is of no avail. I hate saying this, but I think it is very much applicable in this case: get good.

Edited: Okay. Here is how you do to keep hosts in check.
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"Do not go gentle into that good night; rage, rage against the dying of the light."
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Telegnats
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Re: Why do we have a blackout phase again?

Post by Telegnats » 12 Jul 2015, 19:05

I know it's a huge deal, because i'm done it. I've seen marines - myself included - rip up nests with nothing but a knife and a pistol They/I hid in my pocket with no trouble, nevermind how many aliens were there unable to click on the sprite while we smashed our face against the arrow keys (Cause lord fucking knows we don't need to think about it at all) while we shoot my pistol around and slash about with a knife that the aliens have no way to remove.

And since you have no fucking clue about what even went on in the video recorded apparently, i'll lay it out for you. All it took for you to break out of that hive was getting ahold of that gun and smashing m1 while you "skillfully" managed to avoid every fucking alien in there. The only reason that you didn't escape entirely from upwards of 6 aliens with no trouble at all was because of the black out. But who knows, maybe we should give survivors an easier time breaking out because it's OBVIOUSLY too hard to do now.

Edit for the edit:

Did you even watch that video?

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Re: Why do we have a blackout phase again?

Post by Evilkyle24 » 12 Jul 2015, 19:32

I say +1 to no blackouts.

I don't have a problem with humans escaping from the hive, build the hive right. Even with blackouts, they get three chances and if you aren't shit you can get them back in the nest. The aliens in that video were shit.

The queen lives in the hive for a reason, build nests good and get a runner to watch them, and you're inescapable.

Blackouts not only make no sense, but they're frustrating as fuck. They're also annoying in that you wake up for 1/2 second to be instantly knocked out again as your chat is filled with You black out!

+1 even as an alien player.
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Telegnats
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Re: Why do we have a blackout phase again?

Post by Telegnats » 12 Jul 2015, 19:39

I agree - it needs to be removed, and the aliens in that video weren't good. But the hive was decently built. It could of been better, but it sufficed. Only he got out anyway.

But outright removing black outs because it pisses marines off is NOT the way to go about making changes. And I refuse to let people spew out how they don't like a feature and want it gone based on that alone with no form of concern for the other side whatsoever.

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Juninho77
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Re: Why do we have a blackout phase again?

Post by Juninho77 » 12 Jul 2015, 19:45

Telegnats wrote:But outright removing black outs because it pisses marines off is NOT the way to go about making changes. And I refuse to let people spew out how they don't like a feature and want it gone based on that alone.
I think you missed the point, which shouldn't come as a surprise. Here, have another read:
Juninho77 wrote:I think Biolock summarized my opinion quite brilliantly, so let us discuss Biolock's statement:

"Blackouts need to be removed. They aren't lore friendly or fun."

Do you agree? Why?
If you read the last phrase in my quote above, you may notice that I care so much about your opinion that I explicitly asked for it. Furthermore, this is NOT a suggestion but a discussion.

Read it again until you get it. I'm sure that will happen before alpha.
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"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
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Re: Why do we have a blackout phase again?

Post by Evilkyle24 » 12 Jul 2015, 19:55

Telegnats wrote:I agree - it needs to be removed, and the aliens in that video weren't good. But the hive was decently built. It could of been better, but it sufficed. Only he got out anyway.

But outright removing black outs because it pisses marines off is NOT the way to go about making changes. And I refuse to let people spew out how they don't like a feature and want it gone based on that alone with no form of concern for the other side whatsoever.
I just told you that as an Alien player I wouldn't have any problem if it was removed. Thats because as an Alien player I 'got gud' and don't build the nest so that any asshole can escape.
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Re: Why do we have a blackout phase again?

Post by Dinobubba7 » 12 Jul 2015, 19:56

1+ You guys said it already
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Re: Why do we have a blackout phase again?

Post by Telegnats » 12 Jul 2015, 19:58

Insulting my intelligence as you post a video about playing warrior and think it's a perfect guide for building a nest. Never mind that your only reasoning to remove it - Sorry, LEGITIMATE reason for removing it - is that is isn't "Fun".

Let's get one thing straight - lore friendly reasons for removing and adding features is bullshit - and if you think otherwise you're fucking retarded, no other way to word it. Want to know why? Because hardly anything in this game is "lore friendly". Arguing for one thing to be lore friendly while ignoring everything else is not a good way to build an argument, it's taking things piecemeal. Think about all the shit on the Sulaco, the Nostromo - hell, the aliens, the marines, helmets, armor, squads, equipment and even the fucking spawning system is not even fucking lore friendly. That's why it's a bullshit reason, and I have been waiting YEARS for anyone to prove me wrong. I don't expect you to be able to. That "Staff" tag isn't going to help you here.

And let's get one more thing straight - it's only "unfun" to one side. You fail to realize that marines being able to run around in the hive is even more infuriating than blackouts, but you ignore that. And let's also ignore the way LO and command is set up. We'll also have to remove the problems with lag associated with opening menus or performing simple tasks. Let's also ignore the fact that tackling is built entirely off RNG and getting lucky with clicks. We'll also need to ignore that the Sulaco Medbay is woefully understaffed and in no shape to be on board a military vessel. We'll also need to ignore how fucking long the stun/sleep time for facehuggers is, and how irritating it is to be unable to strip boots even though aliens can clearly see that marines are pulling knives out of said boots.

I've read your argument over and over just to make sure i'm getting the picture. I am. I just think you're wrong and doing this to only help you and no one else.

And this is by no means a suggestion - if this was then it would of been a poorly crafted joke.

And while we're at it, there is no 'git gud at building nests'. That nest was secure. There were ample doors and way to corner and stop marines. But this isn't even about building hives, is it? This is about blackout. But if we're going to remove features because they piss us off, let's remove the aliens entirely, because they piss me off quite a few times as a marine. And in fact let's remove players and make this a singleplayer experience, so I can get noclip, godmode, and infinite ammo to stop any of those pesky aliens from being able to contain me after I get facehugged.

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Juninho77
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Re: Why do we have a blackout phase again?

Post by Juninho77 » 12 Jul 2015, 20:06

Telegnats wrote:Insulting my intelligence as you post a video about playing warrior and think it's a perfect guide for building a nest. Never mind that your only reasoning to remove it - Sorry, LEGITIMATE reason for removing it - is that is isn't "Fun".
My apologies for that. I can now see how my wording was ambiguous. I posted the video intending to show how NOT to build a nest (reasoning here), and how to get hosts back in order once they free themselves.

Could they run around the nest and release each other? Yes, but that didn't save them from being eventually tackled and renested. All you need, I repeat, is a cool head and good fingers.

Anyway, I see how there's no convincing you of anything. Feel free to reply to me, but I won't do the same to you.
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"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
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Youbar
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Re: Why do we have a blackout phase again?

Post by Youbar » 12 Jul 2015, 22:35

I don't think I saw Kane blackout once through this entire scene.

https://www.youtube.com/watch?v=AdBu6VAESeI

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Re: Why do we have a blackout phase again?

Post by Expired Torpedo » 13 Jul 2015, 02:28

now if that happened on the colonial marines server. kane would have blacked out 10 times while eating
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Re: Why do we have a blackout phase again?

Post by Sargeantmuffinman » 13 Jul 2015, 03:00

One long black out would do....or reinforced walls or doors for aliums.

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Re: Why do we have a blackout phase again?

Post by apophis775 » 13 Jul 2015, 03:04

How about a choice:

Blackout "Phase" near bursting

Once your hugged, your unconcious till shortly before bursting

Cause, one is a "game mechanic" during phase 3 of the infection, the other, is how it actually works.

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