ALPHA CHANGELOG 6.1

Generic, on-topic discussion about Colonial Marines.
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Abbysynth
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ALPHA CHANGELOG 6.1

Post by Abbysynth » 14 Jul 2015, 20:54

All these bugs are fixed:
► Show Spoiler
Thanks to Infernus for fixing all the medical stuff, I don't play medical at all. Look out for more changes too! If you posted a bug and it's not on there, then it's either something we can't fix, is intentional, or is complicated and is being looked into. Don't fear!

Now the fun stuff, additions:

Xenos:

Many xeno stats tweaked slightly
Quick screech deafen duration nerfed
Some xenos move a little slower (Praetorian, I'm lookin at you)
Queen pixel size increased slightly

Marines:
NEW JOB: Requisitions Officer! The RO answers to the Commander and Executive Officer and rules the Requisitions (formerly Cargo) department with an iron fist. They are in charge of the slightly-tweaked Cargo Shuttle, the Ripleys, and a new vendor for..
Weapon attachables! You can now attach a variety of weapon modifications onto specific weapons, including flashlights, bayonets, and so on. See my other post for more details. You can also modify flashlights with screwdrivers to create your own rail-mounted flashlights. Squad Leaders are permitted -3- attachables of their choice at the Requisitions window, but Marines who want some must ask for it and get a stamped sheet from Logistics, at the bridge.
MREs! In two flavors: USCM Standard and Weyland-Yutani Brand. Company not liable for any food-related illnesses. Both spawn in the food vendors and can be resupplied via the cargo shuttle.
Map reworks! Medbay in particular has got a nice expansion thanks to Infernus, and a few other little tidbits have been relocated for better balance and maneuverability.
The Supermatter is now more fully pre-set up, so even if there's no engineers at all, it should be fine for a while. The on board SMES are also slightly more full at round start, to give people more time to do whatever. They should last around an hour or so before being drained, depending on what's being used.
New Shuttle stuff! New sounds during takeoff, and a 2-minute timer in between launches after landing. No spamming that shit the instant it lands, you dorks.

And probably a bunch of other stuff I'm forgetting!

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Screamingstar
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Re: ALPHA CHANGELOG 6.1

Post by Screamingstar » 14 Jul 2015, 20:58

Excellent job Abby you da best.

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TopHatPenguin
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Re: ALPHA CHANGELOG 6.1

Post by TopHatPenguin » 14 Jul 2015, 21:03

Yay! Ro's Time to be lonely in a RO office!
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Felkvir
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Re: ALPHA CHANGELOG 6.1

Post by Felkvir » 15 Jul 2015, 07:26

I'm going to hoard all those MREs, you can't stop me.

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Re: ALPHA CHANGELOG 6.1

Post by Sargeantmuffinman » 15 Jul 2015, 07:49

THANKS!

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