ALPHA CHANGELOG - 7.0 (BIG NEW THING)

Generic, on-topic discussion about Colonial Marines.
User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: ALPHA CHANGELOG - 7.0 (BIG NEW THING)

Post by Surrealistik » 24 Jul 2015, 11:56

Given the volume of complaints and whining I receive in Medbay from people with fractures I'm too busy to operate on, and the unanimous support for the feature in the Osteodaxon thread, being crippled on an extended basis is clearly not something the vast majority of people enjoy.

The surgical system is there as a fallback in the event you don't have chems and for larval removal.

Again, if people want to make bone chems hard or impossible to use in the field, that's fine, I can appreciate it, and there's ways the drug can be implemented which would support that limitation such as it only working in cryo, but it is desperately needed for use at Medbay where the doctors simply cannot keep up with the number of injured unless the marines are basically curbstomping as a point of fact.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Abbysynth
Registered user
Posts: 465
Joined: 30 Apr 2015, 21:15
Location: Ottawa, Ontario

Re: ALPHA CHANGELOG - 7.0 (BIG NEW THING)

Post by Abbysynth » 24 Jul 2015, 12:08

New Addition for 7.0:

Liasons and Commanders both now have a fax machine. It can be used to send faxes between each other, or to:
a) USCM High Command
b) Weyland Yutani

Admins can read and reply to either one, this replaces the Liason ability to pray to admins.
In addition, the CO now has a safe with stuff that spawns inside it, and safes now spawn with the combination on a paper on top.

User avatar
Briankada
Registered user
Posts: 45
Joined: 17 May 2015, 20:04
Location: Mother Base

Re: ALPHA CHANGELOG - 7.0 (BIG NEW THING)

Post by Briankada » 24 Jul 2015, 12:38

Surrealistik wrote:On the flipside, splints can't be manufactured and are finite, not every body part can be splinted (most notably the chest and head which are easily the most likely to suffer fractures due to being most commonly targeted, and the feet and hands, which are also commonly targeted over arms/legs due to experienced aliens metaing knowledge of this) and splints don't fully offset fracture penalties in terms of traumatic shock and mobility loss which are still pretty considerable.

I can understand not wanting fractures being easily fixable in the field though; in that case you could easily just make Osteodaxon a cryochem that only works if the subject's body temperature is sufficiently low, or give it some nasty albeit curable side effects so that you'd normally want to be in an adequately equipped medical facility before being subject to it in order to get a follow up shot of dylovene and the like. Either way, it's badly needed given how common fractures are, and the overwhelming ratio of marines to doctors.
Injuries sort of help even the odds for the aliens while the injured are away, because they lose a lot of aliens early on, and whilst the marines are away they get a better chance at grabbing a few more marines to up their numbers. If the marines were to just get OP chems then the aliens would literally never have a chance and might aswell be removed.
"Now go! Let the legend come back to life!"
Image

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: ALPHA CHANGELOG - 7.0 (BIG NEW THING)

Post by Surrealistik » 24 Jul 2015, 12:42

Like I said, I understand why some people don't want marines to be able to repair fractures in the field, hence the cryo limitation. Limiting Osteodaxon to cryo only via a body temperature restriction would address your concern as marines remain crippled unless they head back to Medbay for treatment; at the same time it allows Medbay to not drown in surgeries it doesn't have time to perform; I think that's a pretty good compromise.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Abbysynth
Registered user
Posts: 465
Joined: 30 Apr 2015, 21:15
Location: Ottawa, Ontario

Re: ALPHA CHANGELOG - 7.0 (BIG NEW THING)

Post by Abbysynth » 24 Jul 2015, 18:58

Can we please keep the discussion on the changes and not suggestions? There's a forum specifically for that.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: ALPHA CHANGELOG - 7.0 (BIG NEW THING)

Post by TopHatPenguin » 25 Jul 2015, 03:00

RoswellRay wrote:Please don't add a bone healing chem,what's the point of even having a medical system then. I've had my best fun in alpha being strapped to a wheelchair with a shotgun,guarding the hanger due to being crippled.
Injuries add story to the game and being helpless sometimes is what makes ss13 great,if we get this next it'll be just old school shooter medkits,pick up to heal everything.
Agreed being disabled is actually fun in the Alpha rounds :D
Also i agree with Ros on the whole chem subject as well.

On another note.. couldn't we have a compromise of just being able to either:

1) Make Splints.
2) Be able to apply splints to areas such as the Head and Chest.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: ALPHA CHANGELOG - 7.0 (BIG NEW THING)

Post by Surrealistik » 26 Jul 2015, 12:59

People are still going to want to get treated for splinted fractures, which means that Medbay is still going to be overwhelmed (if the majority of people thought being crippled is fun, Medbay wouldn't have problems with overwork; this is definitely a minority thing). Remember, splinting only _partially_ offsets the penalties incurred by fractures.

I'd only support expanding splint functionality as a substitute for Osteodaxon if splinted fractures heal by themselves after awhile. Splints would have to be usable on _all_ fractures as well, otherwise the aliens will just continue to meta and attack the hands and feet which cannot be splinted.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Tetsip
Registered user
Posts: 180
Joined: 17 Jul 2015, 22:55
Location: Dallas, Texas

Re: ALPHA CHANGELOG - 7.0 (BIG NEW THING)

Post by Tetsip » 26 Jul 2015, 17:33

Surrealistik wrote:People are still going to want to get treated for splinted fractures, which means that Medbay is still going to be overwhelmed (if the majority of people thought being crippled is fun, Medbay wouldn't have problems with overwork; this is definitely a minority thing). Remember, splinting only _partially_ offsets the penalties incurred by fractures.

I'd only support expanding splint functionality as a substitute for Osteodaxon if splinted fractures heal by themselves after awhile. Splints would have to be usable on _all_ fractures as well, otherwise the aliens will just continue to meta and attack the hands and feet which cannot be splinted.
Stop talking about this in here. It's off-topic. Use your suggestion page for that.
ImageImage
Swordhill: Did your predator just grand-theft auto a cargo train from a marine? Apophis775: That's classified.

User avatar
Clayton_Kelly
Registered user
Posts: 121
Joined: 24 Jun 2015, 17:38

Re: ALPHA CHANGELOG - 7.0 (BIG NEW THING)

Post by Clayton_Kelly » 01 Aug 2015, 03:40

Abbysynth wrote:They are still not permitted to go to the ground, I used the term 'platoon leader' only to explain their role in between the Commander and the Squad Leaders. They are Bridge Officers; they work on the bridge.
There is an update on that from Apop himself:
apophis775 wrote:If a ground commander is needed, the command can go and place an LO in charge.

ALTERNATIVLY on the alpha,

A commander can send the XO, or he himself can go. Or hell, send a BO.

Post Reply