New walls [Alpha]

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Abbysynth
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New walls [Alpha]

Post by Abbysynth » 24 Jul 2015, 11:51

Hey guys, just a heads up, I tweaked some of the walls for Alpha, instead of using the base unsimulated shuttle walls we're now using much fancier simulated custom bulkhead walls, which lets us have a lot more control over what they do! Plus I painstakingly did some directional sprites for them and I think they look really great. I also did some new walls for the shuttles to differentiate them a bit from the ship itself.

Here's a preview!

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Edit: Edited with an updated shuttle!

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Feweh
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Re: New walls [Alpha]

Post by Feweh » 24 Jul 2015, 11:55

What an amazing job, massive fucking improvement.

Nice work Abby

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Re: New walls [Alpha]

Post by Felkvir » 24 Jul 2015, 11:58

Absolutely beautiful. Making the wait here more tense.

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Re: New walls [Alpha]

Post by Surrealistik » 24 Jul 2015, 12:06

Very nice.
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Re: New walls [Alpha]

Post by UnknownMurder » 24 Jul 2015, 14:42

I like the Shuttle's and pods Walls... However, not the Sulaco.
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Re: New walls [Alpha]

Post by johners12345 » 24 Jul 2015, 15:11

Agreed.. It almost looks like a vent sort of system and it just... Meh. Would take getting used to.

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Re: New walls [Alpha]

Post by Youbar » 24 Jul 2015, 17:20

The Sulaco walls need more shading and variety. As it stands, they're 90% one colour, and unless you apply that theme to an entire station, it doesn't work well.
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Abbysynth
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Re: New walls [Alpha]

Post by Abbysynth » 24 Jul 2015, 18:59

I wasn't sure about it myself at first, until I spent some time looking around the Sulaco with the new walls. It actually looks really good once you get used to it, much better than just single blocks all over the place.

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Re: New walls [Alpha]

Post by TopHatPenguin » 25 Jul 2015, 02:53

I'm the same as Unknown really i mean these http://gyazo.com/841493484473322f0672c2b65b03aa02 should really be connected and without the little black box things.
Maybe a redesign or it i have no idea anymore.
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Re: New walls [Alpha]

Post by Feweh » 26 Jul 2015, 01:58

You never see those black boxes though.

It's only like that on the outside of the ship, you'd never see it in-game so it's pointless.

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Re: New walls [Alpha]

Post by UnknownMurder » 26 Jul 2015, 02:26

Pink wrote:You never see those black boxes though.

It's only like that on the outside of the ship, you'd never see it in-game so it's pointless.
True. I was thinking if she just wanted our opinions.
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Artouris
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Re: New walls [Alpha]

Post by Artouris » 26 Jul 2015, 07:06

Those black boxes are kind of unavoidable unless you want to have two types of wall for a level of detail that basically no one will see. Whats happening is that the sprite/icon file for walls has a wall tile that's connected to the north, south, east, and west. Those are the corners just forming those boxes, so if you ever changed it to say solid grey, every one of these 4 connected wall pieces would look solid grey... and kind of dumb when placed anywhere else (since any wall connected to n/s/e/w would be just grey). So for the most part it's fine as it is because in a regular round your not able to see it without the use of mesons and you don't have a reason to stare at it.
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Clayton_Kelly
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Re: New walls [Alpha]

Post by Clayton_Kelly » 01 Aug 2015, 04:04

I like them. Maybe if they were a little darker or varied in shade the others would like them as well?

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