A general question

Generic, on-topic discussion about Colonial Marines.
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1262
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A general question

Post by 1262 » 18 Aug 2015, 12:52

DISCLAIMER: I am not pointing fingers at anyone and in no way you should feel offended or guilty for things described in this post as in some cases I often do them myself, hence how I noticed them in the first place. Views represented in this post are how I perceive things and I might be wrong about intents or purposes behind some of them so please correct me. Again, I don't want to offend anyone and would like to see a civil response/discussion and not an argument filled with hate and "Oh, I see people do X often but I myself avoid that because I do Y therefore I will not post anything contributing to this topic and just express how high I stand on the moral ground"

I have an asshole question: Why is everyone so concerned about balance possibly tipping towards marines? This server is called Colonial Marines for a reason, and realistically, only marines RP at all when they can and are not being rushed down by aliens with aliens being those flare-dragging and hand-breaking antagonists which rarely do anything else ever, completely focused on victory.

All this "balance" does is forcing marines to constantly go out of character and beyond that in order to have a force comparable to aliens with people (myself included) often ignoring pain or otherwise traumatising events and having their characters retaliate and keep on fighting no matter what, for as long as the code allows their character to keep standing up.

While the server is branded as medium-RP, I often see that only used as an excuse to enforce balance under guises of preventing "meta-mines", "Ripley spam" and so on and so forth with those not really contributing to RP whatsoever, whether they happen or not. They're just a matter of balance. Both people who scream "Oh god someone has recalled the shuttle everyone run" and people who are artificially calm and keep questioning the first group all the time aren't really representing what things should be about in my opinion.

I can see plethora of arguments about the amount of ammo marines carry: Is it really that important? Does it really feel so good to carry just three magazines so you can feel superior from the standpoint of realism? Does it make you less of an RPer if you carry ten magazines? I don't fucking care, for one.

Same with the matter of fixing bones, especially hands. Does it really matter that marines would have more leeway in form of an easier way to fix them? What's worse to me is how surgeons would not use anaesthetics for repair surgeries because of how swamped medbay is with patients and how little time they have. And more often than not, someone having their arm or chest cut open does not react to that in any way, just waiting until they can get in combat again because a delay of few minutes makes everyone else upset and the queue to grow in size. Not mentioning how it could make marines lose in the long run. With the need for Sulaco Medics to be just those wordless surgery bots in order to be at all effective, why not just replace them with that? At least it won't be as frustrating for marines and as stressful for the doctors.

Above are just few examples of how what I think about the whole state of affairs on marine side. Most of the issues that administration and fellow players have.
Also the arguments about IC nicknames are just really silly.

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kurugi
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Location: Nostromo. No, seriously. You guys left without me..

Re: A general question

Post by kurugi » 18 Aug 2015, 12:58

OR 3 when? And more cryo tubes. There's people who do rp seriously. You can't fix people just coming here to kill aliens.
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Dyne
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Re: A general question

Post by Dyne » 18 Aug 2015, 13:03

What's the argument on IC nicknames?
And we cant really say that aliens (players) do not roleplay- they just roleplay as scary hivemind monsters with no individuality or goals outside "infect all and prosper".

Dark sarcasm aside 1262 has a valid point.
Natalie 'Snow-Cries-a-lot' Reyes

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Evilkyle24
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Re: A general question

Post by Evilkyle24 » 18 Aug 2015, 15:06

Its because balance in SS13 is a delicate thing. Combat is fast paced and frantic, so even a tiny nudge of advantage to one side can instantly make the game uneven.

Also, the main problem marines have is either bad strategy or bad communication.

Finally, the reason aliens can 1v1 marines is that there are WAY more marines than aliens until about the end of the round. Aliens start with about 5 people. Marines start with over 100.
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1262
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Re: A general question

Post by 1262 » 18 Aug 2015, 15:23

Evilkyle24 wrote:Its because balance in SS13 is a delicate thing. Combat is fast paced and frantic, so even a tiny nudge of advantage to one side can instantly make the game uneven.
My post is regarding the NEED to have such balance, especially if it's being achieved through some questionable things like squad medics straight out being told they can't even locate a broken bone, less so attempt to fix it. Or Sulaco doctors being forbidden from coming planetside to set up a field triage post. (not sure what is the official stance on that part so I might be wrong, altough I've read it a lot)
Evilkyle24 wrote:Also, the main problem marines have is either bad strategy or bad communication.

Finally, the reason aliens can 1v1 marines is that there are WAY more marines than aliens until about the end of the round. Aliens start with about 5 people. Marines start with over 100.
I completely agree with those two points.

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