Map Changes

Generic, on-topic discussion about Colonial Marines.
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RehabBaron
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Map Changes

Post by RehabBaron » 18 Aug 2015, 15:38

Hey maybe we should have slight map changes every month because the new marine meta is horrible, around the LZ, for clarification. Literally impenatrable forts unless you have like 10 tier twos or 5 tier threes aliens. Which really makes the round so much longer. It'd give the marines time to adjust and find the new meta, and then the map changes again. And it'd be fun, not building the same fucking thing literally every round.
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Evilkyle24
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Re: Map Changes

Post by Evilkyle24 » 18 Aug 2015, 15:39

This belongs in Suggestions.
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apophis775
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Re: Map Changes

Post by apophis775 » 18 Aug 2015, 15:40

We are going to hopefully have a new map soonish.

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RehabBaron
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Re: Map Changes

Post by RehabBaron » 18 Aug 2015, 15:41

ayy lmao
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Evilkyle24
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Re: Map Changes

Post by Evilkyle24 » 18 Aug 2015, 15:47

Map Rotation would be interesting if we get like four maps.
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TopHatPenguin
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Re: Map Changes

Post by TopHatPenguin » 18 Aug 2015, 15:51

Evilkyle24 wrote:Map Rotation would be interesting if we get like four maps.
The more maps the merrier.
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flaksim
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Re: Map Changes

Post by flaksim » 18 Aug 2015, 17:38

It does make sense that the LZ should be a safe location ofcourse.
It should be harder to return to the Sulaco, more akin to how it was in Aliens, with some way of dropping people in afterwards 'drop pods' or shit like that. And really hard to retreat to Sulaco.

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