We Have A Problem

Generic, on-topic discussion about Colonial Marines.
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RehabBaron
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We Have A Problem

Post by RehabBaron » 24 Aug 2015, 16:57

We're the highest populated server, and I can't move every five seconds because the server. Seriously, what is causing this lag? If we want to stay at the top, then we need to fix this. If I'm given time to tab out in the middle of a fight because the game froze for 30 seconds, you're doing something wrong. This should be prioritized among the staff, seriously, this needs to be fixed.
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TheCubscout
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Re: We Have A Problem

Post by TheCubscout » 24 Aug 2015, 17:00

If only there was a way to properly dispose of unwanted grime and negative entities in an immersive way..

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RehabBaron
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Re: We Have A Problem

Post by RehabBaron » 24 Aug 2015, 17:01

Obligatory janitor post from Cubby.
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Jeser
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Re: We Have A Problem

Post by Jeser » 24 Aug 2015, 17:01

Well, when BYOND finally fixes this shitty resource downloading thing, it will be much better already. All I want right now. I don't experience big lags unless something is blown up, SM, for example.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

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Adjective
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Re: We Have A Problem

Post by Adjective » 24 Aug 2015, 17:20

Lag for me is minimal at most times, it has also been noted multiple times over various posts and in-game broadcasts that they are working on the lag. This post being more of a rant mixed suggestion, should have been placed in the 'Suggestions' section if you wanted something done, not in the 'General Discussion' area where it will just duplicate negative, unhelpful, and derailing comments.

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Feweh
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Re: We Have A Problem

Post by Feweh » 24 Aug 2015, 17:21

I agree the lag has gotten WORSE since we switched to a new server awhile back.

I remember when we first started Alpha it was really smooth.

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Adjective
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Re: We Have A Problem

Post by Adjective » 24 Aug 2015, 17:24

Pink wrote:I agree the lag has gotten WORSE since we switched to a new server awhile back.

I remember when we first started Alpha it was really smooth.
Alpha tests also lasted for maximums of 1-2 hours when they were first starting and had player bases of around 40. Try playing in the PST or CST US Timezone 1-5AM periods and notice the drop of marines to around 40 and the large reduction of lag. This observation would make me draw a direct correlation between the 70-90 player count and the large frequenting lag spikes.

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Feweh
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Re: We Have A Problem

Post by Feweh » 24 Aug 2015, 17:30

Vrai wrote: Alpha tests also lasted for maximums of 1-2 hours when they were first starting and had player bases of around 40. Try playing in the PST or CST US Timezone 1-5AM periods and notice the drop of marines to around 40 and the large reduction of lag. This observation would make me draw a direct correlation between the 70-90 player count and the large frequenting lag spikes.

I don't know what alpha test you were playing but we were pushing 130players steady. This was for the test where they last all day or all weekend.

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Adjective
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Re: We Have A Problem

Post by Adjective » 24 Aug 2015, 17:32

Pink wrote:
I don't know what alpha test you were playing but we were pushing 130players steady. This was for the test where they last all day or all weekend.
If you want to be specific I am talking about "When Alpha first started" as you said yourself. I am not talking about the Alpha tests nearing the release.

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