Emitters.

Generic, on-topic discussion about Colonial Marines.
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andre1999
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Emitters.

Post by andre1999 » 28 Aug 2015, 08:58

So why are they not allowed for defence?
Last edited by andre1999 on 28 Aug 2015, 10:14, edited 1 time in total.
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FriedKetchup
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Re: Emitters.

Post by FriedKetchup » 28 Aug 2015, 09:07

Some key arguments as to why it's not metagaming:
- It can shoot through windows, and act as a stationary sentry gun, allowing you to block off certain areas e.g the ladders. Doubled damage is an unintentional side effect of this
- I haven't played engineer before, but I don't think the Sulaco uses the singularity for power, instead they use solars. Why would emitters exist if they weren't supposed to be used?
- Admins /never/ had a problem with it in the pre-Alpha version of CM where it was frequently used at Sulaco briefing and at Nostromo engineering.

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Re: Emitters.

Post by Jeser » 28 Aug 2015, 09:16

FriedKetchup wrote:Some key arguments as to why it's not metagaming:
- It can shoot through windows, and act as a stationary sentry gun, allowing you to block off certain areas e.g the ladders. Doubled damage is an unintentional side effect of this
- I haven't played engineer before, but I don't think the Sulaco uses the singularity for power, instead they use solars. Why would emitters exist if they weren't supposed to be used?
- Admins /never/ had a problem with it in the pre-Alpha version of CM where it was frequently used at Sulaco briefing and at Nostromo engineering.

1. And MTs and engineers know that. Emitters at all should be first weapons of CE and MTs, since I don't think they have very good military training. Of course, they can shoot, but isn't it easier and safier to wall off special halls with emitters?
2. Sulaco uses SuperMatter. And emitter is needed to activate core.
3. Actually, there were some small problems but they were solved with mechanic.
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Re: Emitters.

Post by coroneljones » 28 Aug 2015, 10:07

1-Emitters are for the supermatter
2-Marines using these over sentry guns can be considered metagamers for using something that they know does more damage to xenos
3-Why use an engineering machine as a weapon
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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andre1999
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Re: Emitters.

Post by andre1999 » 28 Aug 2015, 10:12

coroneljones wrote:1-Emitters are for the supermatter
2-Marines using these over sentry guns can be considered metagamers for using something that they know does more damage to xenos
3-Why use an engineering machine as a weapon
1. They have more then enough of them, you only need one, and they have three.
2. MTs and CEs doesn't have sentries, and the sentries often run out planetside.
3. Cuase it works as a weapon, and like stated before, MTs and CEs knows this.

NOTE: I was wondering why using them in general defence of sulaco was not allowed.
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K0NFL1QT
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Re: Emitters.

Post by K0NFL1QT » 28 Aug 2015, 10:47

As far as I know, it is allowed as long as it's MTs and CEs setting them up AFTER the Sulaco has been boarded once. You just probably can't set them up in the hangar.
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andre1999
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Re: Emitters.

Post by andre1999 » 28 Aug 2015, 10:58

K0NFL1QT wrote:As far as I know, it is allowed as long as it's MTs and CEs setting them up AFTER the Sulaco has been boarded once. You just probably can't set them up in the hangar.
Then why on earth did they blow them up, i was an MT, we were being boarded, and i set them.
https://gyazo.com/344a92362f3f64da3294af77bf003591 Ruins where they used to be, we placed the tables and grills after they blew up, yes, that is broken piping that i did not have time to fix due to it being under shit, and we were under attack, atmos got a bit wonky.
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Re: Emitters.

Post by Jeser » 28 Aug 2015, 10:58

2. Squad engineers, MTs and CE know that emitters deal huge burns to anyone, who stand under their beams. There is no metagame untill marines bring two spare emitters to the surface, coronel.
3. It's kinda logic for MTs and CE use their engineering skills for fighting boarding enemy, since, I repeat, they are not professional riflemen as marines.
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Re: Emitters.

Post by Dreviore » 28 Aug 2015, 11:38

I feel like emitters are only unfair to be used in the case when they're put directly ontop of a ladder, so that the second a xenomorph climbs up, it gets immediately hit wth damage.

Other then that, using emitters to hold down hallways (If setup by a CE/MT) should be entirely allowed, especially if they're trying to hold the engine.

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andre1999
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Re: Emitters.

Post by andre1999 » 28 Aug 2015, 11:45

Dreviore wrote:I feel like emitters are only unfair to be used in the case when they're put directly ontop of a ladder, so that the second a xenomorph climbs up, it gets immediately hit wth damage.

Other then that, using emitters to hold down hallways (If setup by a CE/MT) should be entirely allowed, especially if they're trying to hold the engine.
To be honest, electrified grills are just as bad when it comes to "Fairness" cause one hit on one, will leave you down for a good while, and remember, Marines can shoot over grills, and will do so.

And surrounding a ladder with electrified grills or planting a mine on it is just as bad as emitters, pretty much an insta death if you try to do anything other than climb down, exept for emitters, which can be moved away from.

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Re: Emitters.

Post by Dreviore » 28 Aug 2015, 11:54

andre1999 wrote: To be honest, electrified grills are just as bad when it comes to "Fairness" cause one hit on one, will leave you down for a good while, and remember, Marines can shoot over grills, and will do so.

And surrounding a ladder with electrified grills or planting a mine on it is just as bad as emitters, pretty much an insta death if you try to do anything other than climb down, exept for emitters, which can be moved away from.
Oh god, I can confirm this one.

Yesterday I was a hivelord and we were assaulting Sulaco, marines spammed electrified girlles all over the area around the engine. So I was quietly building a hive, and breaking shit.

I accidently walked into a grille, spiking the interest of the same marine who placed the grilles.

He started shooting at me while I was down, and I barely got out, after about 10 seconds I see him run out of ammo, and he collapses so I immediately facehug him.

Suddenly someone in LOOC shouts "Scrublord taking advantage of someone who DC'd" - I was a little annoyed because the grille itself was pretty OP in and on it's own, I was down for far too long, and I barely got out of there.

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Re: Emitters.

Post by Gentlefood » 28 Aug 2015, 12:12

I had an emitter deleted before and was informed that, that should not have happened. I am uncertain who is in the wrong currently, but there definitely needs some clarification to occur and potentially staff to be informed.

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Re: Emitters.

Post by andre1999 » 28 Aug 2015, 12:29

Gentlefood wrote:I had an emitter deleted before and was informed that, that should not have happened. I am uncertain who is in the wrong currently, but there definitely needs some clarification to occur and potentially staff to be informed.
Not nearly as bad as what happend to me, mine EXPLODED, injuring and deafening ALOT of people. Why did they explode? Cuase Admins.

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Re: Emitters.

Post by Gentlefood » 28 Aug 2015, 12:35

Do you know the name of the staff that did that? That sounds borderline abusive. Doubly so if there was no warning or being told to stop.

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Re: Emitters.

Post by andre1999 » 28 Aug 2015, 12:39

Gentlefood wrote:Do you know the name of the staff that did that? That sounds borderline abusive. Doubly so if there was no warning or being told to stop.
There was BEARLY any warning, i noticed the small LOOC message after they blew up and i saw the "I waaaaaaarned ya" in LOOC, and here's the aftermath: https://gyazo.com/344a92362f3f64da3294af77bf003591

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Re: Emitters.

Post by Gentlefood » 28 Aug 2015, 12:46

Staff in my opinion should never use looc to give warnings as it's not easily recognizable as an authority figure AND asay should be just as easy.

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Re: Emitters.

Post by andre1999 » 28 Aug 2015, 13:01

Gentlefood wrote:Staff in my opinion should never use looc to give warnings as it's not easily recognizable as an authority figure AND asay should be just as easy.
When i was a trailmod, (I retired) i always used PMs, also, Asay is not what it seems.
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Re: Emitters.

Post by Steelpoint » 28 Aug 2015, 13:18

Reminds me of that incident people refer to as 'emitergate', essentially the marines established one (or two) emitters in the middle of the briefing room, however apparently these emitters were established before the aliens arrived on the Sulaco. The admin at the time responded by sending a central command warning of the emitter overheating, before about five seconds later he blew up the emitter.

Unfortunately this breached the Sulaco's hull, which killed a lot of marines, crippled many more and essentially handed the aliens a victory. (Since the emitter was in the middle of a heavily occupied area as marines were established defences)
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Re: Emitters.

Post by Feweh » 28 Aug 2015, 13:18

andre1999 wrote: When i was a trailmod, (I retired) i always used PMs, also, Asay is not what it seems.
I don't recall you being a trial mod on CM?

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Re: Emitters.

Post by andre1999 » 28 Aug 2015, 13:20

Steelpoint wrote:Reminds me of that incident people refer to as 'emitergate', essentially the marines established one (or two) emitters in the middle of the briefing room, however apparently these emitters were established before the aliens arrived on the Sulaco. The admin at the time responded by sending a central command warning of the emitter overheating, before about five seconds later he blew up the emitter.

Unfortunately this breached the Sulaco's hull, which killed a lot of marines, crippled many more and essentially handed the aliens a victory. (Since the emitter was in the middle of a heavily occupied area as marines were established defences)
Generaly, making things go boom via Admin hockus pockus is not advised, even more so when there is no time to react, and no noticable warning.

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Re: Emitters.

Post by andre1999 » 28 Aug 2015, 13:21

Pink wrote: I don't recall you being a trial mod on CM?
Long time ago, ask Felk or SAS or Jonesy. Or check accepted apps.

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Re: Emitters.

Post by Gentlefood » 28 Aug 2015, 14:00

I know asay is not pm, is it not the big red announcement text? That would be noticeable and tell everyone of the apparent rule change.

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Re: Emitters.

Post by andre1999 » 28 Aug 2015, 14:03

Gentlefood wrote:I know asay is not pm, is it not the big red announcement text? That would be noticeable and tell everyone of the apparent rule change.
Asay is the admins chat, Msay is mods chat. (If i remember correctly)
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Re: Emitters.

Post by Gentlefood » 28 Aug 2015, 14:07

andre1999 wrote: Asay is the admins chat, Msay is mods chat. (If i remember correctly)
Ah, my mistake then. Although I would assume announcements had their own verb.

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Re: Emitters.

Post by dragonflamesrest » 28 Aug 2015, 17:31

one time the Emitters killed the queen in a few shots
dangerous fart clouds and acid goop
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