xenos killing infected/crabbed people/nested

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Siserith Vassada
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xenos killing infected/crabbed people/nested

Post by Siserith Vassada » 20 Sep 2015, 22:34

since suggestions are closed and this is not entirely a suggestion, i'me going to put this here. a large problem of late is that a majority of xenos will simply use huggers to knock you out and then kill you on the spot. no matter what time on the round and even if they are fully capable of bringing you back and nesting you, they wont, they instead kill you. another problem is xenos killing nested marines who are also infected. this should also not be happening, even more often is xenos killing someone who is infected for breaking out of a nest deep in the hive with no chance of escape.

now i get that there are certain situations where you have to kill a host. ex marines are raiding the hive or theirs a sulcao invasion but this happens way too often outside of these situations.

i think that a toggle should be added for the queen to allow harming an infected host or not. and rules be added to stop xenos from killing infected incapacitated hosts.

lastly xenos can put marines very near crit easily to a point where they cant succumb and they cant stand, and they do this often to nested people to prevent escape rarely but sometimes killing the infected person.

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Re: xenos killing infected/crabbed people/nested

Post by UnknownMurder » 20 Sep 2015, 22:35

I like to point out. You kind of made it a suggestion.
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Re: xenos killing infected/crabbed people/nested

Post by Siserith Vassada » 20 Sep 2015, 22:38

it is, but since suggestions are closed and this is a terrible problem of late it needs to be put down and delt with.

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Re: xenos killing infected/crabbed people/nested

Post by WyattH » 21 Sep 2015, 00:17

I believe this is a worse problem late at night when the server is low-pop and there are only 2 aliens and no ghosts to become new aliens, the only real option is to kill the hosts
1) because they never pop even after 30 minutes and keep getting back up to escape
2) because you have no one to babysit someone for an hour

Also other reasons mayhaps less valid for meta/powergame reasons
1) without more ghosts, you can't get more xenos, -kill a player, they ghost, they want to respawn so they turn on xeno pref
2) when you're not in crit and can't succumb as a marine but also have no weapons you plain old can't escape, just wasting time in a nest is no fun either, at least as a dead marine you might get cloned later, but if you ghost outta your body you won't be able to come back to it even in the RARE chance any marines find you




But yes +1 to the idea for adding more clarification of the "QUEEN ALLOWS HOST SLASHING" dialogue, as it should also have an INFECTED HOST option, this will stop all the annoying aliens that don't understand the distinction in the future rather than the admins always getting a stream of ahelps that have to be investigated. Then the admin can just check what level of slashing was involved and ban/warn if it wasn't set to allow slashing of INFECTED HOSTS.


one more addendum: technically a host is not infected till the facehugger impregnates them, which takes time, as marines can pull aliens off of each other's faces, so maybe clarify that as well to prevent any players attempting to 'lawyer' and waste admin time as well during an ahelp

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Re: xenos killing infected/crabbed people/nested

Post by Gamerofthegame » 21 Sep 2015, 00:36

Xenos are killing machines. They really ought to be killing more, but eh. Just because you CAN potentially be infested doesn't mean you HAVE TO BE, and this weird OOC backlash whenever marines start dying is honestly downright weird to me.

If a xeno is being shitty then adminhelp, report, etc. I don't see the need to add code loopholes that might make things complicated, both for Code team and the players.

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Re: xenos killing infected/crabbed people/nested

Post by Arachnidnexus » 21 Sep 2015, 01:21

Agree with that, marines shouldn't all have to be infected and babysat. It's weird how marines will just straight-up murderbone aliens and brag about kills but get really upset when the reverse happens. You should probably expect to die horribly on both sides to be honest.

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Re: xenos killing infected/crabbed people/nested

Post by canon35 » 21 Sep 2015, 15:05

I always go into combat with the mentality I'm going to get murdered/nested.

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Re: xenos killing infected/crabbed people/nested

Post by apophis775 » 21 Sep 2015, 18:10

If i remember, the queen can set it to:

1. Full Murderboning
2. No Murderboning
3. Half Murderboning (which i believe *should* restrict slashing against infected people)


It would be an IC issue, if the queen is not setting it properly.

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Re: xenos killing infected/crabbed people/nested

Post by WyattH » 21 Sep 2015, 20:51

apophis775 wrote:If i remember, the queen can set it to:

1. Full Murderboning
2. No Murderboning
3. Half Murderboning (which i believe *should* restrict slashing against infected people)


It would be an IC issue, if the queen is not setting it properly.

I believe the levels are:
-Slashing not allowed
-Slashing allowed when necessary
-Slashing of hosts is permitted


The confusion occurs because slashing of uninfected hosts and infected hosts are 2 different things according to admins, where slashing of INFECTED hosts needs approval from the queen as well, and players are being confused because they think 'slashing of hosts' allows the slashing of infected hosts. Admins have said several times slashing regular hosts is covered but the queen must give extra approval over hivemind for slashing infected.

So yeah it's something above and beyond an IC issue of the queen not setting it right when it needs a 4th level. ~_~

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Re: xenos killing infected/crabbed people/nested

Post by Gamerofthegame » 22 Sep 2015, 00:33

Nah there's half murderboning. The slashing when necessary is the 'not allowed,' but if you take enough damage you can override it.

Which is a use impaired feature, but hey.

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Re: xenos killing infected/crabbed people/nested

Post by Siserith Vassada » 22 Sep 2015, 17:36

apophis775 wrote:If i remember, the queen can set it to:

1. Full Murderboning
2. No Murderboning
3. Half Murderboning (which i believe *should* restrict slashing against infected people)


It would be an IC issue, if the queen is not setting it properly.
as wyatt said we need a different slash level to allow or disallow harming of infected hosts or host with a living hugger on their face

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Re: xenos killing infected/crabbed people/nested

Post by Adjective » 22 Sep 2015, 18:08

When the Queen restricts slashing, aliens cannot slash at all unless they are wounded. If the Queen sets the slashing level correctly, there will be no slashing of infected.

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Re: xenos killing infected/crabbed people/nested

Post by snow5445 » 22 Sep 2015, 21:32

I mean if you see a marine do what you can. Kill them if you can't nest them. But don't just go man i can only nest marines well this sucks cause their are to many idiots wandering around.
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Re: xenos killing infected/crabbed people/nested

Post by Toroic » 27 Sep 2015, 01:44

Babysitting multiple nested marines can be annoying and dangerous. A robust marine with a combat knife can do significant damage before being tackled, not to mention they may have sidearms or grenades handy. I had one marine break out twice and drop grenades, potentially harming other hosts.

If you have plenty, and a particular nested marine is more trouble than they're worth, you're absolutely going to cripple/kill them. They don't need arms/legs/eyes to be a host.
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Re: xenos killing infected/crabbed people/nested

Post by Meww » 27 Sep 2015, 19:24

I'll admit I've killed an infected in extenuating circumstances- for instance, being stuck in a small area when they have a strong weapon and I am low on health. Slashing infected that are restrained and cannot harm anyone is bad, totally, but if its life or death you can't blame a xeno for wanting to not get killed (or get the other hosts killed as Toros said with grenades)

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Re: xenos killing infected/crabbed people/nested

Post by Siserith Vassada » 27 Sep 2015, 22:54

it still is a vast majority of the time that people will get killed while alone in a room when they have no chance of escaping. it is always easier to capture someone that kill them.

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Re: xenos killing infected/crabbed people/nested

Post by Toroic » 28 Sep 2015, 01:05

Siserith Vassada wrote:it still is a vast majority of the time that people will get killed while alone in a room when they have no chance of escaping. it is always easier to capture someone that kill them.
It's not always easier to repeatedly capture someone than to kill them. Not to mention that if you catch a lone marine by themselves, dragging them back to the hive might be very dangerous/not worth the effort.

Early game, you 100% want to infect whenever possible because you generally have more ghosts than aliens. Lategame, if aliens are winning and capturing they may have 20 more hosts than ghosts willing to play team xeno, and you might as well just kill every marine you see.

I consider any marine who is properly nested in a hive to be dead for all intents and purposes. The only way they are getting out is if the aliens have a poorly secured nest or don't have anyone watching over the hosts. It's not meant to be a situation where marines can realistically escape from without major alien errors, just like the brig.
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Re: xenos killing infected/crabbed people/nested

Post by Dyne » 28 Sep 2015, 15:59

Purely an in-game issue. There are occasions why infecting is too risky.
If aliens dont infect enough- they lose, simple as that. Their choice.
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Re: xenos killing infected/crabbed people/nested

Post by Feweh » 28 Sep 2015, 16:43

I hate getting ahelps from people complaining that they were killed while infected.

Then you find out they were attacking the xeno so he had no choice but to kill the marine.

People think that being infected gives them a free pass on being harmed by aliens.

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Re: xenos killing infected/crabbed people/nested

Post by Toroic » 28 Sep 2015, 17:46

Pink wrote:I hate getting ahelps from people complaining that they were killed while infected.

Then you find out they were attacking the xeno so he had no choice but to kill the marine.

People think that being infected gives them a free pass on being harmed by aliens.
I think a lot of marines see themselves as a protagonist in an alien movie who gets plot armor and escape options.

If marines were playing against npcs, they could make multiple escape attempts with no negative consequences. Since the xenos are players, they're going to take steps to counter jailbreaks up to and including killing.

The reality of the situation is that this game is much more like a multiplayer chess match, and unrobust marines are pawns.
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Re: xenos killing infected/crabbed people/nested

Post by Siserith Vassada » 28 Sep 2015, 18:53

the point of this seems to be getting missed. xenos are killing infected people who are in the hive with no chance of causing any real damage. instead of more easily just tackling and nesting them

here is a situation to explain my point

Marine gets hugged and kidnapped then nested, said marine breaks out of nest and begins cutting though checkerboard resin. marine gets tackled by alien but instead of getting re nested they killed on the spot

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Re: xenos killing infected/crabbed people/nested

Post by Toroic » 28 Sep 2015, 19:28

Siserith Vassada wrote:the point of this seems to be getting missed. xenos are killing infected people who are in the hive with no chance of causing any real damage. instead of more easily just tackling and nesting them

here is a situation to explain my point

Marine gets hugged and kidnapped then nested, said marine breaks out of nest and begins cutting though checkerboard resin. marine gets tackled by alien but instead of getting re nested they killed on the spot
Losing a host is enough punishment, and the queen can restrict this easily. I really don't understand what the concern is.
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