Puppy Guarding

Generic, on-topic discussion about Colonial Marines.
User avatar
ParadoxSpace
Registered user
Posts: 237
Joined: 03 Oct 2015, 23:00

Puppy Guarding

Post by ParadoxSpace » 07 Oct 2015, 10:28

AKA hovering right over humans in your hive while you're an alien.
Why isn't there a rule against this? It's not fun for anyone involved, and normally in elementary school games you learn that puppy guarding is frowned upon. Why are we allowing aliens to sit right over captured humans?

User avatar
TR-BlackDragon
Registered user
Posts: 722
Joined: 30 Jul 2015, 17:24
Location: Usa eastern

Re: Puppy Guarding

Post by TR-BlackDragon » 07 Oct 2015, 10:37

Mainly because in all truths humans shouldn't be able to escape the resin with out some out side help. And because player over stock weapons and grenades. A single loose host can kill all the other infected rather quickly with a few nade or an orbital

User avatar
Ogard
Registered user
Posts: 103
Joined: 03 Oct 2015, 13:01

Re: Puppy Guarding

Post by Ogard » 07 Oct 2015, 11:39

That is something that annoyed me, but good thing I'm a smart man and carried four pistols. Tackle me down once shame on you, tackle me down three times shame on me, fail to tackle me down as I put a bullet in my head with the fourth pistol? Yippee!
Image

User avatar
TR-BlackDragon
Registered user
Posts: 722
Joined: 30 Jul 2015, 17:24
Location: Usa eastern

Re: Puppy Guarding

Post by TR-BlackDragon » 07 Oct 2015, 11:44

Ogard wrote:That is something that annoyed me, but good thing I'm a smart man and carried four pistols. Tackle me down once shame on you, tackle me down three times shame on me, fail to tackle me down as I put a bullet in my head with the fourth pistol? Yippee!
And that right there is why aliens camp hosts lol

User avatar
bustered1
Registered user
Posts: 127
Joined: 16 Sep 2015, 13:16
Location: Southern USA, 'murica

Re: Puppy Guarding

Post by bustered1 » 07 Oct 2015, 11:50

That's also why when you get up 2 or 3 times from me and stuff you're either losing a leg or an arm especially if you have 4 guns on you...

User avatar
Ogard
Registered user
Posts: 103
Joined: 03 Oct 2015, 13:01

Re: Puppy Guarding

Post by Ogard » 07 Oct 2015, 11:54

It's usually a main firearm on the strap, two pistols in pockets, two in armor, one .44 in the backpack and the rest is usually ammo besides a knife in the boot and maybe grenades.
Image

User avatar
coroneljones
Registered user
Posts: 1350
Joined: 15 Oct 2014, 12:46
Location: SPESS!

Re: Puppy Guarding

Post by coroneljones » 07 Oct 2015, 11:56

Well multiple reasons
Xenos are known for guarding hosts
Hosts shouldnt be able to get out of nests without help
Prevents suicide or mass killings by the nested guy
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

User avatar
Abbysynth
Registered user
Posts: 465
Joined: 30 Apr 2015, 21:15
Location: Ottawa, Ontario

Re: Puppy Guarding

Post by Abbysynth » 07 Oct 2015, 11:58

I thought this was a thread about Mister Wiggles and was disappointed

User avatar
Sargeantmuffinman
Registered user
Posts: 1372
Joined: 01 Apr 2015, 14:31
Location: Mean while in Europe somewhere.

Re: Puppy Guarding

Post by Sargeantmuffinman » 07 Oct 2015, 12:02

Abbysynth wrote:I thought this was a thread about Mister Wiggles and was disappointed
Same here.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

User avatar
coroneljones
Registered user
Posts: 1350
Joined: 15 Oct 2014, 12:46
Location: SPESS!

Re: Puppy Guarding

Post by coroneljones » 07 Oct 2015, 12:03

Abbysynth wrote:I thought this was a thread about Mister Wiggles and was disappointed
New gamemode:puppy guarding
Marines-protect mister wiggles at all costs
Aliens- you know what to do
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

User avatar
TR-BlackDragon
Registered user
Posts: 722
Joined: 30 Jul 2015, 17:24
Location: Usa eastern

Re: Puppy Guarding

Post by TR-BlackDragon » 07 Oct 2015, 12:05

Abbysynth wrote:I thought this was a thread about Mister Wiggles and was disappointed
Lol that's funny

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Puppy Guarding

Post by Toroic » 07 Oct 2015, 12:26

Aliens are allowed to "puppy guard" because there is an utter lack of compelling reasons not to.

Aliens cannot remove your headset or stored gear, and most humans can escape multiple times before they pop all cause all sorts of havoc. They also can report alien movements to the rest of the marines.

If there was such a rule, marines would quickly find themselves in 3 block thick cells deep in the nest with both legs chewed off.

Xenos are players too, not AI in a singleplayer game. You're going to need to step up your play.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
bustered1
Registered user
Posts: 127
Joined: 16 Sep 2015, 13:16
Location: Southern USA, 'murica

Re: Puppy Guarding

Post by bustered1 » 07 Oct 2015, 12:31

My favorite is when aliens don't puppy guard you and you get to plant c4 on yourself. :-) Only got to do that twice unfortunately. But as an alien it rubs me the wrong way when I have to tackle you down 5 times before you pop or when you unbuckle yourself and others around you and have to wait half a million years to rebuckle the ones you unbuckled. That's why I have adopted the ol' checkboard nest pattern.

User avatar
Nick123q23
Posts: 455
Joined: 07 Jul 2015, 12:44
Location: LV-1201
Byond: Nick123q23

Re: Puppy Guarding

Post by Nick123q23 » 26 Oct 2015, 23:07

When I play sentinel I usually try to give marines the illusion of privacy by sitting in the next room over. Whenever someone gets free I then can rush in and spit at them or some combination of spit and tackle. It's easy to do because aliens can see mobs through walls.
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress

User avatar
Neray
Registered user
Posts: 326
Joined: 23 Dec 2014, 22:36

Re: Puppy Guarding

Post by Neray » 27 Oct 2015, 03:11

Camping never stopped me from doing anything, meow.

User avatar
Arachnidnexus
Donor
Donor
Posts: 449
Joined: 04 Sep 2015, 20:50

Re: Puppy Guarding

Post by Arachnidnexus » 27 Oct 2015, 06:41

Instant tackling from the resin doors is a bit annoying, and it's not that much harder to deal with a couple of marines at a time for a team of sentinels. I kinda do wish there was a coded building restriction on nests where they had to be 1 square away from a wall or door. There'd be a bit of a trade-off between putting a bunch of nests in one room and having a sentinel guard them versus having more solitary prison cell nests. A rework of the whole nesting mechanic might work too, but as it is the checkerboard nesting is the most effective way for aliens to prevent shenanigans.

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Puppy Guarding

Post by Toroic » 27 Oct 2015, 10:31

Arachnidnexus wrote:Instant tackling from the resin doors is a bit annoying, and it's not that much harder to deal with a couple of marines at a time for a team of sentinels. I kinda do wish there was a coded building restriction on nests where they had to be 1 square away from a wall or door. There'd be a bit of a trade-off between putting a bunch of nests in one room and having a sentinel guard them versus having more solitary prison cell nests. A rework of the whole nesting mechanic might work too, but as it is the checkerboard nesting is the most effective way for aliens to prevent shenanigans.
I find tackling to be really annoying, personally, but from the xeno side. The high failure rate and short duration don't play well with normal lag and lag spikes.

Also, I play drone evolved castes, and only queen has a decent tackle of the three.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
Feweh
Donor
Donor
Posts: 4870
Joined: 24 Feb 2015, 19:34
Byond: Feweh

Re: Puppy Guarding

Post by Feweh » 27 Oct 2015, 17:54

So you want to punish players for being intelligent and guarding hosts? Would any normal predator not watch over their hosts? Like this is basically common fucking sense here.

Honestly, youre basically saying "hey let me just wait for my escape timer to end so i can freely get up and escape!"

If you get caught, youre not SUPPOSED to escape without marine assistance.

User avatar
Sadokist
Donor
Donor
Posts: 630
Joined: 01 May 2015, 07:55
Location: Seattle, Washington

Re: Puppy Guarding

Post by Sadokist » 28 Oct 2015, 16:24

I mean everybody finds it annoying, doesn't mean it's not a legit way to keep the humans from killing themselves or an alien or other hosts.

User avatar
Leondark
Donor
Donor
Posts: 15
Joined: 30 Aug 2015, 11:44

Re: Puppy Guarding

Post by Leondark » 28 Oct 2015, 18:54

There is a simple solution to this: Make it so marines can't get out of resin nests without assistance.

They would of course be some salt for a while but muhrines will get over it. And aliums will be good sports so they won't spam resin nests during assaults and stuff. Am I right guys?

It's a Win-win.

User avatar
Lostmixup
Donor
Donor
Posts: 1020
Joined: 20 May 2015, 16:25
Location: Cloud 9

Re: Puppy Guarding

Post by Lostmixup » 28 Oct 2015, 20:03

Abbysynth wrote:I thought this was a thread about Mister Wiggles and was disappointed
They still can't climb up ladders.

I still think having a timer displayed on a marine's status window for how long they've got till they escape would be a great way to at least make puppy guarding more tolerable.
Default Scrolly Blur

User avatar
Shadow
Registered user
Posts: 89
Joined: 11 Sep 2015, 18:47
Location: LV-419, "Fletcher's Peak"
Contact:

Re: Puppy Guarding

Post by Shadow » 02 Nov 2015, 16:24

Maybe add, 1) a timer for the marines to have so they know when they're getting out, and 2) maybe make nests get destroyed when a marine breaks out, or give them a damage system. The more damage, the less time it takes to get out. 3) Add new nest structures to a) help the hive feel more organic and b) have a helpful purpose in the hive, like say have a wall nest, or vine traps, and the like.
"Sir, I'll have you know I'm a Bronze Heart recipient!" - Alex Noble

I play a bunch of characters, mostly Alex Noble.

I was revived 20 times in a row and couldn't be saved.

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Puppy Guarding

Post by Toroic » 02 Nov 2015, 17:34

Shadow wrote:Maybe add, 1) a timer for the marines to have so they know when they're getting out, and 2) maybe make nests get destroyed when a marine breaks out, or give them a damage system. The more damage, the less time it takes to get out. 3) Add new nest structures to a) help the hive feel more organic and b) have a helpful purpose in the hive, like say have a wall nest, or vine traps, and the like.
If nests were destroyed by marines breaking out, no caste except hivelord and queen could watch marine hosts unless you had a drone on standby to rebuild nests.

Marines already can escape 2-4 times in many cases, which is a lot of work and risk for the alien team. Re-nested 3 times and 6 seconds away from the marine? Guess who just was able to shoot themself in the head?
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
MrGabol100
Registered user
Posts: 636
Joined: 06 Jan 2015, 17:12

Re: Puppy Guarding

Post by MrGabol100 » 02 Nov 2015, 18:22

Toroic wrote: If nests were destroyed by marines breaking out, no caste except hivelord and queen could watch marine hosts unless you had a drone on standby to rebuild nests.

Marines already can escape 2-4 times in many cases, which is a lot of work and risk for the alien team. Re-nested 3 times and 6 seconds away from the marine? Guess who just was able to shoot themself in the head?
That's the point, the hive needs to look like it, if marines destroy the nest, then there has to be someone around rebuilding the hive, and drones won't be so useless, the actual hive has to be more active and with worker drones, and not just a queen.

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Puppy Guarding

Post by Toroic » 02 Nov 2015, 20:11

MrGabol100 wrote: That's the point, the hive needs to look like it, if marines destroy the nest, then there has to be someone around rebuilding the hive, and drones won't be so useless, the actual hive has to be more active and with worker drones, and not just a queen.
First off, drones aren't close to useless, they're spreading weeds and expanding the hive. Secondly, there is a caste of xenos (sentinel, spitter, praetorian) expected to watch hosts.

Have you played xeno much, or are just guessing?
"Crush your enemies. See them driven before you..."

Xenos Vult

Post Reply