Upcoming RP guidelines (Preview and discussion)

Generic, on-topic discussion about Colonial Marines.
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Upcoming RP guidelines (Preview and discussion)

Post by apophis775 » 01 Dec 2015, 17:40

I'm going to be publishing the "RP Guidelines" soonish. This thread contains them in their current state, so we can discuss and lock down what's needed. Again, these are their CURRENT STATE, and are 100% up for discussion. The guidelines will be meant primarily to lock us firmly into the "medium" RP level. Basically, it's "innate" ways you "should" be acting as a reasonable human being not aware they are in a videogame and just an avatar.



Humans:
  • Your are a "reasonable person" - Preventing MP arrests verbally or arguing is OK, interfering is NOT. (Unless you have a VERY good RP reason and "MPs are shitlers" or "He's my best Bro" are not good reasons by themselves unless you've been RPing it).
  • RESPECT THE Succession and Chain of Command - If someone above you gives you an order, FOLLOW IT.
  • If your a Marine - ACT LIKE IT, don't break laws or disobey orders and expect nothing to happen. You can object to "questionable" orders and break laws in RP situations, but you wouldn't be "rioting" just because the RO is a shitler.
  • If you die, you lose 5 minutes of "conscious" memory. Meaning, if you were shot and went into knockout/crit, you don't remember who shot you, but if your awake/fighting for 5 minutes, you WILL remember who shot you.
  • Don't use Netspeak or act silly - Wearing a robot costume or doing something "for the lulz" should be avoided. Your a PROFESSIONAL.
  • Don't be a shit RPer - Avoid doing things unrealistic or unreasonable. For example, if your going to react to someones death, react appropriately (this doesn't mean laugh at a silly death).
  • Relationships are restricted to friends and girl/boyfriends AT THE MOST. - Marriages between marines is FORBIDDEN. Your still part of the military and you are subject to military rules. The military would NEVER deploy a husband/wife couple on the same ship or unit, let alone the same battalion. Also, don't use your relationship as an excuse to grief or cause problems. You would probably LOUDLY object to your best friend getting arrested, but you wouldn't gun-down the MP or interfere without a VERY good reason. (You wouldn't tackle a cop IRL because he was arresting your friend for being stupid, especially since it's like, 5-20 minutes in jail. Be REASONABLE.)


Xenos:
  • When you die, you are a 100% NEW XENO - However, your "previous" life is part of the hive-mind, so you CAN use/pass on knowledge your previous "life" knew, as the hive "should" know it. (I.E. Dieing to a mine near the Nexus means you can say "There are mines by the nexus, lookout", but you can't say "I WAS THE PREVIOUS QUEEN, I CLAIM QUEEN, OBEY MEH".
  • You are an extension of the will of the queen - If there is a queen, her will MUST be followed. No exceptions. If she orders you to run to your death, start running.
  • You are a hive-mind, information is shared - Because a hive-mind works on the INSTANT transmission of information between all those connected, you CAN use words like "shuttle" or "hydro" to describe things. It's assumed that because you are a hive-mind, if you say "shuttle" your alien character is actually understanding what your are describing instantly (because, it shares a consciousness with you), but since we can't actually "emulate" this, using English to describe things is OK.

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Re: Upcoming RP guidelines (Preview and discussion)

Post by ChickenShizNit8 » 01 Dec 2015, 17:50

I am so happy we're setting a guideline for this stuff. Moronic marines who never follow orders can finally be a punishable offence.
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Re: Upcoming RP guidelines (Preview and discussion)

Post by UnknownMurder » 01 Dec 2015, 17:53

As for sharing consciousness... I can imagine aliens trying to spark a fight.
"IF YOU CALL ME STUPID, THEN THAT MAKES YOU STUPID BECAUSE WE HAVE THE SAME THOUGHTS!"
Just something I'd like to bring in for the possible situation.

I like the draft, but it does seem it needs some construction and who has final say at what certain situation.
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Re: Upcoming RP guidelines (Preview and discussion)

Post by Mac » 01 Dec 2015, 17:54

I can get behind these.
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Re: Upcoming RP guidelines (Preview and discussion)

Post by Wickedtemp » 01 Dec 2015, 17:55

"Don't be a shit RPer - Avoid doing things unrealistic or unreasonable. For example, if your going to react to someones death, react appropriately (this doesn't mean laugh at a silly death)."

Apop... if I could, I'd give you a hug right now. These guidelines were needed.

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Re: Upcoming RP guidelines (Preview and discussion)

Post by Edgelord » 01 Dec 2015, 17:55

Hope this will draw attention to the succession and official marine ranks. I'm so tired of standards telling me that they're Corporals.

I agree with all of these.
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Re: Upcoming RP guidelines (Preview and discussion)

Post by Sebro » 01 Dec 2015, 18:34

Please don't remove fun. PLESSSSSSSSSSSSS
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Re: Upcoming RP guidelines (Preview and discussion)

Post by apophis775 » 01 Dec 2015, 19:00

Sebro wrote:Please don't remove fun. PLESSSSSSSSSSSSS
Care to be more "specific" and less "shitpost"?

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Re: Upcoming RP guidelines (Preview and discussion)

Post by SkyeAuroline » 01 Dec 2015, 21:13

If you die, you lose 5 minutes of "conscious" memory. Meaning, if you were shot and went into knockout/crit, you don't remember who shot you, but if your awake/fighting for 5 minutes, you WILL remember who shot you.
This is the only one I'm uncomfortable with. Dying and being cloned, yeah, lose conscious memory- but your example has a person SURVIVING still losing that memory.

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Re: Upcoming RP guidelines (Preview and discussion)

Post by apophis775 » 01 Dec 2015, 22:32

SkyeAuroline wrote: This is the only one I'm uncomfortable with. Dying and being cloned, yeah, lose conscious memory- but your example has a person SURVIVING still losing that memory.
No, that's in reference to dying only.

As in, if you die, you lose the last 5 minutes you were conscious of memory. THe example is, if your shot and get insta-crit and are knocked out (but don't die for like 15 minutes) you don't remember who shot you. I'll clarify that a bit.

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Re: Upcoming RP guidelines (Preview and discussion)

Post by SkyeAuroline » 01 Dec 2015, 22:35

apophis775 wrote: No, that's in reference to dying only.

As in, if you die, you lose the last 5 minutes you were conscious of memory. THe example is, if your shot and get insta-crit and are knocked out (but don't die for like 15 minutes) you don't remember who shot you. I'll clarify that a bit.
Ah, okay. I misread it then.

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Re: Upcoming RP guidelines (Preview and discussion)

Post by Wesmas » 02 Dec 2015, 01:16

This is so needed. I am guessing this is the minimum acceptable RP, so will there be a rule about people who are reguarly under achiveing being punished in some form?
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Re: Upcoming RP guidelines (Preview and discussion)

Post by apophis775 » 02 Dec 2015, 05:16

We'll be like "Dude, pick up the RP" and maybe have a strike system.

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Re: Upcoming RP guidelines (Preview and discussion)

Post by Wesmas » 02 Dec 2015, 11:14

I think having a strike system is fair. Hopefully this will make it less rage inducing to play.
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Re: Upcoming RP guidelines (Preview and discussion)

Post by UnknownMurder » 03 Dec 2015, 20:16

Eh, I've noticed this conflict as a Medical Doctor/CMO. What happens if the Doctor tells the Patient they've died?
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Re: Upcoming RP guidelines (Preview and discussion)

Post by Wickedtemp » 03 Dec 2015, 20:24

I've been playing for a few months or so, ever since the Alpha testing, and I've always told my patients they were cloned and every time, it went well. When I've been cloned, same thing, I was told and it went well.

I looked on the wiki for genetics and found no mention of Clone Memory Disorder, so I'd assume that it's just Clone, cryo, inform patient, done.

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Re: Upcoming RP guidelines (Preview and discussion)

Post by MamuelMamington » 03 Dec 2015, 21:40

I feel like the reaction to death thing should probably be discussed more;I mean it is the "spess marines", if there's death all around you and someone dies in a fucking hilarious way and they were a complete fuck up in life I'd expect at least a few people to chuckle.

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Re: Upcoming RP guidelines (Preview and discussion)

Post by Siserith Vassada » 03 Dec 2015, 21:53

death aint supposed to be funny. the only way i see people laughing at death is if some asshole or asshat gets what they deserve in an almost comical fashon

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Re: Upcoming RP guidelines (Preview and discussion)

Post by MamuelMamington » 03 Dec 2015, 21:56

Exactly the instance I was talking about.

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Re: Upcoming RP guidelines (Preview and discussion)

Post by Wesmas » 04 Dec 2015, 16:43

Think of it like this. You serve with 10 or so guys in a squad. You train together, sleep in the same bank house, patrol, cover, protect and help them receive medical aid. Are you really going to laugh when someone who you have spent most of the last 9 months with dies? Or are you going to be traumatised in some way seeing them being ripped apart.
I know this is changed somewhat by cloning, and we are playing a game where as players seeing someone die in a dumb way is funny, but any humor is because its in a game not a real life person. Laugh in LOOC sure, but your character wouldnt. Even if it was an ass who stole your MRE's, bitched constantly and never paid attention, seeing them explode or be decapitated is going to effect you. Even if you are battle hardened, you will feel something. It may be ignored while combat is happening, but your character will remember watching these horrific event unfold.
Do you really think you could watch someone be torn apart, no matter how much of a bitch they are, and feel nothing but humor? Because the only kind of people who would are psychopaths. Literaly, becuase they have no empathy. And no Psychopath will be serving on a military ship.
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Re: Upcoming RP guidelines (Preview and discussion)

Post by Wickedtemp » 04 Dec 2015, 16:50

I actually ran into a CMO that had that shitty mentality of "If they die, oh well, we'll just clone them." They were also smoking in medbay, which is just something that irks me >.>

There should be no smoking signs in medbay...

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Re: Upcoming RP guidelines (Preview and discussion)

Post by HalfdeadKiller » 04 Dec 2015, 16:51

RPing sadness when your "Friend" dies for the 80th time, is really difficult. Not even the people ON BAY do that if I recall correctly. Sure they don't like it when crew die. But even on a High RP server, they don't do the same thing Over and Over again. It's aleady happened to the player so much that everyone is more or less desensitized.

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Re: Upcoming RP guidelines (Preview and discussion)

Post by Wickedtemp » 04 Dec 2015, 17:18

HalfdeadKiller wrote:RPing sadness when your "Friend" dies for the 80th time, is really difficult. Not even the people ON BAY do that if I recall correctly. Sure they don't like it when crew die. But even on a High RP server, they don't do the same thing Over and Over again. It's aleady happened to the player so much that everyone is more or less desensitized.
Yeah, that becomes a problem on Bay as well, but you know the number of people, in a hostage situation, say "Who cares? Just kill them! We'll just clone them!"? No one. Not a single person, and if someone DOES say that then they'll likely either get mobbed in-game or an Admin will show up and say "That shit doesn't fly here."

The key difference is, on Bay, you don't see people acting like complete pieces of shit. You'll see people who are silent that don't contribute either way -this is fine in my opinion- and then you'll see people contributing to the situation, trying to negotiate with the hostage-takers, you'll see people begging to be let go, that kind of thing. On CM? Fucking DOCTORS have said "Eh, just clone them, it doesn't matter." and until the new RP guidelines are set in stone, that's acceptable behavior. On CM, you're allowed to be a piece of shit. Until the new guidelines are in place, then the pieces of shit will be taken care of eventually.

I know, on Bay we'll get burnt out after RPing several hostage situations in a row, normally after a dark, serious round we tend to vote for 'Extended' and have a quiet round to cool down, then after it's back to Merc or Traitor, hostages and demands, dead friends and coworkers, the RP continues. One reason it's actually easier to care when a character dies in Bay is because death doesn't happen as much. Medbay in Bay12 is pretty much always competent, you're not going to die unless you've got internal bleeding or you're being attacked and the attacker isn't letting up. So when a patient DOES die, it's big. People also care because we're playing with the same people each round. Relationships form, friendships, sometimes stronger bonds like marriages -something that won't be allowed here - and as a result, you have people RPing out a dramatic situation, whether that's being filled with rage and breaking shit or if it's being overcome with despair and collapsing into an incoherent, sobbing heap, they're RPing as if a loved one is dead.

In a server like this, it's difficult to actually form a relationship of any kind aside from "Hey, that guy killed a lot of xenos one round." so there isn't any reason to care when someone dies except for the base-line fact that someone died.

EDIT, phones acting up, I'll finish this when I'm at my laptop

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Re: Upcoming RP guidelines (Preview and discussion)

Post by Toroic » 04 Dec 2015, 18:05

Wickedtemp wrote: Yeah, that becomes a problem on Bay as well, but you know the number of people, in a hostage situation, say "Who cares? Just kill them! We'll just clone them!"? No one. Not a single person, and if someone DOES say that then they'll likely either get mobbed in-game or an Admin will show up and say "That shit doesn't fly here."

The key difference is, on Bay, you don't see people acting like complete pieces of shit. You'll see people who are silent that don't contribute either way -this is fine in my opinion- and then you'll see people contributing to the situation, trying to negotiate with the hostage-takers, you'll see people begging to be let go, that kind of thing. On CM? Fucking DOCTORS have said "Eh, just clone them, it doesn't matter." and until the new RP guidelines are set in stone, that's acceptable behavior. On CM, you're allowed to be a piece of shit. Until the new guidelines are in place, then the pieces of shit will be taken care of eventually.

I know, on Bay we'll get burnt out after RPing several hostage situations in a row, normally after a dark, serious round we tend to vote for 'Extended' and have a quiet round to cool down, then after it's back to Merc or Traitor, hostages and demands, dead friends and coworkers, the RP continues. One reason it's actually easier to care when a character dies in Bay is because death doesn't happen as much. Medbay in Bay12 is pretty much always competent, you're not going to die unless you've got internal bleeding or you're being attacked and the attacker isn't letting up. So when a patient DOES die, it's big. People also care because we're playing with the same people each round. Relationships form, friendships, sometimes stronger bonds like marriages -something that won't be allowed here - and as a result, you have people RPing out a dramatic situation, whether that's being filled with rage and breaking shit or if it's being overcome with despair and collapsing into an incoherent, sobbing heap, they're RPing as if a loved one is dead.

In a server like this, it's difficult to actually form a relationship of any kind aside from "Hey, that guy killed a lot of xenos one round." so there isn't any reason to care when someone dies except for the base-line fact that someone died.

EDIT, phones acting up, I'll finish this when I'm at my laptop
That sounds awful. I'm never playing bay if that's what happens there.
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Re: Upcoming RP guidelines (Preview and discussion)

Post by monkeysfist101 » 04 Dec 2015, 18:27

My two cents on this is that dying is still a big deal. If you die and are cloned, you're still dead. There just happens to be someone now who looks identical to you, has your memories, and acts like you. In the end, however, it's not you. Preservation of life should be one of the marines' top priorities. That being said, once a squadmate dies, you move on. These aren't researchers on a civilian station. These are Colonial Marines. If you notice in the movies, once a marine is dead, the other marines don't acknowledge them for the rest of the movie. Take Hudson for example. He has a complete breakdown, but it doesn't happen until the marines are no longer at risk. On top of that, he gets over it and while he doesn't go back to normal, he remains combat effective.

TL;DR: Death has weight. If they're dead, make sure nobody else dies.
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