Where I think we fundamentally disagree is that I consider a marine to be effectively dead once it is hugged and dragged out of sight for other marines, and xenos still need to continue to counter marines to keep them from being contained.monkeysfist101 wrote:And in the same vein, Toroic is a pretty decent Xeno player and fun to play against, though doesn't understand that when you remove counter play, it doesn't show skill on one side, it just offers cheap kills. As far as this outdated quote goes, players get bored quickly sitting for (at the time of the post) about 20 minutes in a nest before another 10 minutes of doing jack shit.
When you hug a marine, you have to watch them until they burst and move them sometimes half the map or else they're going to get away and if they do pop it'll probably be somewhere they get cloned.
I saw in the loadout thread that you were surprised that so many marines bring multiple rifles, and that is why xenos don't give marines an inch when it comes to escaping, because in an open area most castes have trouble 1v1 vs a marine, and it sucks to outplay a marine at every stage only to have some tackles fail and then they either run away, heavily injure, or kill you.
Yes, xenos are devastating in melee range with huggers. If they weren't, they wouldn't be able to pick off robust marines with any reliability.
Marines hate spam tackle just as much as they hate huggers, but without being able to control a marine effectively getting them to the nest or getting them back in a nest would be impossible.
Xenos are heavily dependent on huggers for combat, and it is difficult to fight constantly outnumbered against marines without them.
Marines are lucky they have any counterplay after getting hugged. The xeno equivalent is being shot to death.
To return to more practical matters, I believe if you would ghost before dying then the 10 minute timer would start immediately.