I took a long break from CM, but when I stopped we were about to dive into our current LV-624 ground map. There were new guns, overwatch, etc, etc. That was about... I think August. So, if my math is correct, four months back. Since then, I can see that we got a few new aliens, a prison map, perhaps we got some new weapon modifications, but honestly, who cares? What I DON'T see is anything new related with THE FREAKING STORYTELLING.
Right. Operating on non-sedated marines will give you a high failure chance (patient twitches and you cut them in the wrong place, sort of thing), and that's an advance. Gives me an actual reason, instead of just plain RP, to use anesthetics. But I don't see side-missions related to whatever the fuck was going in on LV-624 before the alien shit broke loose. I don't know, stuff like "this one survivor, or their clonable body, is particularly important, retrieve 'im", "get these research papers back", or randomized cool items spawning around to give me a reason to explore Lazarus' facilities.
Marines don't even have a fucking clear objective defined; sure, everyone more or less says, in briefing, stuff like "get the survivors", "restore power", "find out what happened", but fuck if I care after doing the same thing a hundred times. We all know that it's all going to boil down to shooting aliens and not getting facehugged.
I wish that there was something else to keep marines and aliens engaged, something that didn't involve killing each other, something, e.g., with a strategic importance to WY.
I'll leave just a couple of ideas I had in a five-minute period. I'm sure you guys can think of other ways to spice up the round, but now I really gotta go. Fear not, though, for I'll be back.