Medical Doctors & Firearms: Electric Boogaloo

Generic, on-topic discussion about Colonial Marines.
Fritigern
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Fritigern » 25 Jan 2016, 09:52

Just always allow doctors to carry a service pistol of they so choose, and thus should never have a reason to pick up rifles off the ground. But if you're moving through the ship and each room you enter requires you to find a new, separate rifle, then the ship is probably overrun in the first place so stop worrying about such a dumb rule and just run for your life.

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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Wesmas » 25 Jan 2016, 13:50

One thing I though was it sounds like you cant CARRY a rifle or have it ON you...what about dragging it around? I know thats the letter of the law rather than the spirit, but what would the staffs reaction be to this happening?
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Davidchan
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Davidchan » 25 Jan 2016, 16:09

It just reinforces the point that all members of the Sulaco should be authorized M4A3 pistol sidearms for carry at all times and upgrades to M39 SMGs when going to a combat zone or the combat zone comes to them in case of boarders. This is the only way it makes sense that a non-combat person would have to discard a M41A2 when the weapons is literally the only reason they survived the encounter they used it in

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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Jeser » 26 Jan 2016, 07:52

Davidchan wrote:It just reinforces the point that all members of the Sulaco should be authorized M4A3 pistol sidearms for carry at all times and upgrades to M39 SMGs when going to a combat zone or the combat zone comes to them in case of boarders. This is the only way it makes sense that a non-combat person would have to discard a M41A2 when the weapons is literally the only reason they survived the encounter they used it in
That what I tried to say. I agree with this.
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Arachnidnexus » 26 Jan 2016, 08:37

Why not just remove doctors and allow combat medics to do surgery? That way there won't be any confusion about what weapons are allowed or who can do surgery.

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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Steelpoint » 26 Jan 2016, 08:48

Having MD on station is a good thing since it just lets Combat Medics dump off the wounded to the Sulaco without them having to leave their squad for a extended period, tripple so if we ever get the Medivac in the game.

I honestly think MD's and all civilians should have a few holsters and a few pistols in their personal lockers.
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Nubs » 26 Jan 2016, 10:19

Of all the rules, i think this one is the most fair, and also helps prevent bad behaviour and rp, i don't know what the fuss is about, really.
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Jeser » 26 Jan 2016, 10:54

Nubs wrote:Of all the rules, i think this one is the most fair...
How ironically that it's the most stupid and logicless at the same time.
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Azmodan412 » 26 Jan 2016, 16:43

Arachnidnexus wrote:Why not just remove doctors and allow combat medics to do surgery? That way there won't be any confusion about what weapons are allowed or who can do surgery.
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by TR-BlackDragon » 26 Jan 2016, 18:08

Ok i'm going to state this here and now. Apop barely allowed the service pistol for doctors. He is never going to allow doctors to fully arm themselves because people in the past went oh look I have a gun now.... I'm a go shoot me some aliens and ignore the wounded and the dieing. So these people ruined it for everyone else.

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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Jeser » 27 Jan 2016, 02:03

TR-BlackDragon wrote:Ok i'm going to state this here and now. Apop barely allowed the service pistol for doctors. He is never going to allow doctors to fully arm themselves because people in the past went oh look I have a gun now.... I'm a go shoot me some aliens and ignore the wounded and the dieing. So these people ruined it for everyone else.
Well, maybe I will unobvious thing, but these
people in the past went oh look I have a gun now.... I'm a go shoot me some aliens and ignore the wounded and the dieing. So these people ruined it for everyone else.
people can ruin everyone's round in EVERY ROLE. They are those Standards, who FF half of their squad, who, while being squad Medic, don't know how to bandage and salve wounds on head and give antitoxin instead, they are those, who aim at head, they are incompetent SLs, who don't even bother to keep squad together, they are those SADARs Specs, who kill half of squad with lonely runner, they fuck up rounds taking MTs, CE and blowing up SM, taking CO, XO, BOs and order marines suicide orders or just fully ignore their duties.

But, only docs had been "nerfed" with rule about guns, but I still don't see some whitelist based on time for command staff. Recently, rookie took XO saying IC: "this is highest rank I could took". He was arrested by MP and said, again IC: "I will just create another account if you don't free me". Welp, why we have this REALLY debatefull rule for medics and still don't have anti-idiot system?

Just count, how many people get their round ruined by idiots on CE, MT and command roles and compare to how many players will get their round ruined, if some Docs will have SMG in OP1.
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Steelpoint » 27 Jan 2016, 02:49

It's not like I'm saying MD and the CMO should be issued a M41A at round start, I'm simply wishing that they at least have access to a sidearm and perhaps a holster, in addition I think its inane that any non-combatant has a rule against them that they cannot even use a gun above a Pistol under threat of a ban/warning when the situation calls for it.

Its like a admin decides to ban Rebecca Chambers, a medic from Resident Evil 0, for picking up a SMG or a Rifle because she's a trained medic. Or as I love to fall back to banning Ellen Ripley cause she got her hand on a M41A.
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Jeser » 27 Jan 2016, 04:28

I want Docs be able to take SMGs after aliens boarded.Because this rule is shit. Because SMGs:
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and Sulaco Doctors ARE THAT NON-COMBATANT personnel, dammit, along with RO, MTs, CTs, CE, CMO.
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Arachnidnexus » 27 Jan 2016, 04:41

Easy fix is to just change the flavor text of the M39 to remove "non-combat personnel."

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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Jeser » 27 Jan 2016, 04:43

Arachnidnexus wrote:Easy fix is to just change the flavor text of the M39 to remove "non-combat personnel."
it would be, kinda, running from reality. I still don't get why Docs can't use SMGs though. Of course, non-combatant personnel can't use flamer, SADAR, grenade launcher, sniper rifle and so on. But pistols and SMG... This really fucks logic and reality hard.
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Davidchan » 27 Jan 2016, 07:47

The problem I'm seeing here is the playerbase is mad because the Staff is refusing to let Medical Doctors defend themselves, and the Staff is refusing to look past a few bad apples who broke other rules anyways to go rambo in a role thats specifically barred from leaving designated areas.

Nobody is asking for Doctors to be allowed to roam the planet/prison freely to hunt Xenos with the Marines. All that's being asked is for an unnecessary rule that railroads RP to be removed or relaxed enough that Doctor players can actually act out what their character would do if put in such a situation, rather than just hope some metagaming alien doesn't decide to get a few free kills rush to medbay where it knows people can't even hurt it.
TR-BlackDragon wrote:Ok i'm going to state this here and now. Apop barely allowed the service pistol for doctors. He is never going to allow doctors to fully arm themselves because people in the past went oh look I have a gun now.... I'm a go shoot me some aliens and ignore the wounded and the dieing. So these people ruined it for everyone else.

We already had these new fangled things called rules, specifically a rule stating where Doctors could go. If a player or group of player breaks said rule, BAN THEM. Not punish half the community and discourage people from playing an otherwise much needed role.

I swear, the staff doesn't nothing but complain how nobody plays X role, despite numerous mechanics and rules in place actively preventing X from being something fun and worthwhile to play.

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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Lostmixup » 29 Jan 2016, 04:14

I really do believe they should just be allowed pistols at the very least.
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Reznoriam » 29 Jan 2016, 11:04

Ever since I got a medsci dayban once for having a pistol I don't touch weapons at any time just to err on the side of caution. Usually when the Sulaco is boarded though the aliens instantly swarm through medical and I die. I don't mind so much since once things reach that point the round is usually over shortly after that so not much time is spent as a ghost, but I thought it might be noteworthy.
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Re: Medical Doctors & Firearms: Electric Boogaloo

Post by Steelpoint » 29 Jan 2016, 11:07

I've currently gotten away with carrying a Pistol after some lone Alien runs into the Sulaco and I get permission from the Commander to carry a pistol. I did have a admin breathing down my neck that I was carrying a M41A during a COMBAT situation as a Doctor but personally that's the worst I've encountered.
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