Things you wish most Squad Leaders Knew
- Edgelord
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Things you wish most Squad Leaders Knew
Now that college has kicked up again I'm super busy, but as soon as I get some free time again I think I'm going to try Squad Leader. I played a bit pre-alpha and maybe one or two times in the current build, but I wouldn't say I have much real experience in it. That gave me an idea for this thread: What do you wish Squad Leaders would do more often in order to make the experience more fun? Pic related.
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
- monkeysfist101
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Re: Things you wish most Squad Leaders Knew
Designate fireteams and actually lead instead of saying, "Follow me as I fuck off North to the caves for no discernible rasin. BTW I forgot my helmet," two minutes after landing.
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Re: Things you wish most Squad Leaders Knew
OBs and how to use them.
That and how to make marines follow you, and how to keep those buggers busy so they don't run off to do their own shite.
That and how to make marines follow you, and how to keep those buggers busy so they don't run off to do their own shite.
- Disco Dalek
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Re: Things you wish most Squad Leaders Knew
I know this may be odd, but I really prefer a squad leader who gives lots of orders (provided they're not completely insane). I like the idea of lining up after the squad lands to make sure everyone is accounted for, etc. It's just a little tiring when I see the SL wander around without trying to keep order or telling anyone what to do.
Aka Dennis Hunt the (usually) overworked medic/doctor.
Currently AWOL due to my computer dying.
Currently AWOL due to my computer dying.
- Releasing
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Re: Things you wish most Squad Leaders Knew
COMMUNICATE.
Even if it's just sarcastic bullshit or a simple 'yes/no', the best thing you can do as SL is TALK TO YOUR SQUAD.
Even if it's just sarcastic bullshit or a simple 'yes/no', the best thing you can do as SL is TALK TO YOUR SQUAD.
Melissa Wright. Mel, for short.
Jessie 'Jester' Streeter says, "Throw our hands in the air go, EYYY-YOOO, I THINK I'M GOING LES-BOOOO"
OOC: Freemysoul: DEAD: Terry 'Oddball' Shrapnel says, "Melissa wright hasn't even discovered fire yet and the brass gives her a rifle"
pls no
Jessie 'Jester' Streeter says, "Throw our hands in the air go, EYYY-YOOO, I THINK I'M GOING LES-BOOOO"
OOC: Freemysoul: DEAD: Terry 'Oddball' Shrapnel says, "Melissa wright hasn't even discovered fire yet and the brass gives her a rifle"
pls no
- KeyWii
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Re: Things you wish most Squad Leaders Knew
Know the difference between an orbital strike beacon and a supply beacon.
No, really. I'm serious.
No, really. I'm serious.
- ShortTemperedLeprechaun
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Re: Things you wish most Squad Leaders Knew
P-please don't tell me someones actually mixed em up..KeyWii wrote:Know the difference between an orbital strike beacon and a supply beacon.
No, really. I'm serious.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
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Re: Things you wish most Squad Leaders Knew
It doesn't matter if it's a 1 megaton warhead or a crate filled with flares and protein packs, as long as -something- lands on that fucking aliens head! That's how we do it in the Marines!
But yes, be vocal. If it's peak hours and you got the numbers, split your team in two with the specialist (or someone else non-retarded, your mileage may vary) taking command of the second team. Give goals, but don't overly micromanage unless it's really needed. Also, recognize that while yes, technically the CO, XO and Bridge Officers are your direct superiors.. well, those direct superiors can also be at risk of swallowing their own tongues sometimes, and maybe not following their commands like it's the word of God can be a good thing for you and your squads health.
But yes, be vocal. If it's peak hours and you got the numbers, split your team in two with the specialist (or someone else non-retarded, your mileage may vary) taking command of the second team. Give goals, but don't overly micromanage unless it's really needed. Also, recognize that while yes, technically the CO, XO and Bridge Officers are your direct superiors.. well, those direct superiors can also be at risk of swallowing their own tongues sometimes, and maybe not following their commands like it's the word of God can be a good thing for you and your squads health.
- Sikillgard
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Re: Things you wish most Squad Leaders Knew
Be nice, say something - anything for the love of Yog-Sothoth. Just say where you are and what you're going to do and where you're going to go and keep the squad together and I'm all happily tagging along.
- Edgelord
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Re: Things you wish most Squad Leaders Knew
Thanks for all the feedback guys, I'll try and incorporate this into my playstyle when I try it out!
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
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Re: Things you wish most Squad Leaders Knew
Asign pairs. Even if you dont split into fire teams, using the buddy system helps to stop people running off and makes sure there is someone responsible for saving everyone else. A pair could be asigned to defend a position. The chances of both being killed off too quickly for either to call for help or retreat is small.
I am Conner Scott.
- LordLoko
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Re: Things you wish most Squad Leaders Knew
Leave the combat more to marines and stay more behind, technically, you are more valuable then other marines so if you are dead, it will be a heavy hit on the marines and since you are engaging, they won't have time to reorganize quickly and won't know what to do.
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Check out my dossier page
I don't play CM, currently in a break.
- Azmodan412
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Re: Things you wish most Squad Leaders Knew
As SL, I like leading the charge. Tell me, what inspires more bravery, a leader at the front, or a leader behind? I remember a survivor round on the planet where I was geared up in full riot gear with a magnum and I charged the hive, causing the marines to actually push and win that round.
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
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BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
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- Siserith Vassada
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Re: Things you wish most Squad Leaders Knew
squad leaders who lead a small group of 4- 8 marines out one side of the nexus, around it, and trap xenos with an hammer and anvil attack killing off a good majority
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Re: Things you wish most Squad Leaders Knew
Did this earlier today. Had two fireteams, one was focusing on building defences in the nexus, the team with me was just circling the nexus over and over again. Caught quite a few aliens in a flank while they did the typical peak-a-boo shit in the doors with the defending marines.Siserith Vassada wrote:squad leaders who lead a small group of 4- 8 marines out one side of the nexus, around it, and trap xenos with an hammer and anvil attack killing off a good majority
- Feweh
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Re: Things you wish most Squad Leaders Knew
How about the most obvious issue.
Wait... IM SQUAD LEADER AND INCHARGE? I HAD NO IDEA.
Said most newbies who join the server and selected Squad Leader.
Wait... IM SQUAD LEADER AND INCHARGE? I HAD NO IDEA.
Said most newbies who join the server and selected Squad Leader.
- Sargeantmuffinman
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Re: Things you wish most Squad Leaders Knew
You are not invincible.
And if you were to be this person then you'd be a ghost.
Fire teams are VERY useful as stated above with flanking manuvers that will bascially say end game for the unaware xenos.
If you're leading a five man squad with you included then have set loactions to check out like the medbay dome then the fitness and so on to keep your squad busy.
BRING BINOCULARS, if you can see the enemy and they can't see you,then they would lose the element of surprise as you and (if you inform) everyone else where the enemy is at.
As well as a good scouting tool.
And if you were to be this person then you'd be a ghost.
Fire teams are VERY useful as stated above with flanking manuvers that will bascially say end game for the unaware xenos.
If you're leading a five man squad with you included then have set loactions to check out like the medbay dome then the fitness and so on to keep your squad busy.
BRING BINOCULARS, if you can see the enemy and they can't see you,then they would lose the element of surprise as you and (if you inform) everyone else where the enemy is at.
As well as a good scouting tool.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
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Good hunting.
- Hycinth
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Re: Things you wish most Squad Leaders Knew
Do your best to KEEP YOUR MARINES TOGETHER. Strength in numbers, the imperial guard way!
"Soul of the mind, key to life's ether. Soul of the lost, withdrawn from its vessel. Let strength be granted, so the world might be mended... so the world might be mended..."
- TopHatPenguin
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Re: Things you wish most Squad Leaders Knew
The squad medics, engineers and specs aren't expendable they need to be protected above everything else.
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- adrenalinetooth
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