Is Clone Scanning pre-round meta?

Generic, on-topic discussion about Colonial Marines.
User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: Is Clone Scanning pre-round meta?

Post by Jeser » 06 Feb 2016, 04:07

1/10 times when I die I get clonned.

Aliens decap heads, many corpses can't be cloned even if brought to Sulaco.

I don't like cloning because it's straight out of Universe. But if you remove clonning, marines assaults would become even more rare. I already don't go on assaults if I'm not Specialist. Because during assault you can easily be taken out from round because of: 30% - hugged by alien, 50% - crit from FF, 20% - pushed into eggs by marines.

I'm neutral on removing clonners, because I don't like current situation, but it WON'T become better if you remove cloners definitely.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

Image
Image
Apop's permission: Click

User avatar
Sanchez13
Registered user
Posts: 48
Joined: 05 Jul 2015, 19:30

Re: Is Clone Scanning pre-round meta?

Post by Sanchez13 » 06 Feb 2016, 11:36

Jeser wrote:1/10 times when I die I get clonned.

Aliens decap heads, many corpses can't be cloned even if brought to Sulaco.

I don't like cloning because it's straight out of Universe. But if you remove clonning, marines assaults would become even more rare. I already don't go on assaults if I'm not Specialist. Because during assault you can easily be taken out from round because of: 30% - hugged by alien, 50% - crit from FF, 20% - pushed into eggs by marines.

I'm neutral on removing clonners, because I don't like current situation, but it WON'T become better if you remove cloners definitely.
Solacian72 wrote:If cloners are removed, that would make rounds a lot longer. Yes, no cloner means less marines, but that means marines won't be as eager to go out their and fight. I've seen people say multiple times how they hate when marines turtle. If we remove cloners, I feel like marines will be turtles even more.
I'm personally concerned about this, as well. If we effectively introduce permadeath into Colonial Marines (barring the defib), marines will be more reluctant to risk their lives in assaults. I've seen in many of the games that I've played on how if all of the aggressive/Rambo players get decimated on an attack on the aliens (usually the first or second), many of the marines are forced to turtle due to the lack of personnel. Removing a method of keeping marines in fighting condition (even with a defib buff) may actively ENCOURAGE turtling, due to the marines being reluctant against risking being taken out of the round permanently (barring becoming a Xeno).

No one wants to die as a marine, unless they want to be a Xeno or have a death wish.

Then again, I've also seen many bodies being unable to be cloned during my rounds, so it may not be as bad as it may potentially be. I'll digress, and leave it to you, Apop, to test it out. Though it may encourage turtling and discourage offensive Marine maneuvers further, we can only truely see if we try.
"Keep your friends close and your enemies closer, but make sure that your family's at your side, and your gun's at your hip."

User avatar
Telegnats
Registered user
Posts: 129
Joined: 21 May 2015, 18:56

Re: Is Clone Scanning pre-round meta?

Post by Telegnats » 08 Feb 2016, 19:39

Sanchez13 wrote:
Removing a method of keeping marines in fighting condition (even with a defib buff) may actively ENCOURAGE turtling, due to the marines being reluctant against risking being taken out of the round permanently (barring becoming a Xeno).

It would encourage me to turtle more often, at the very least. Might as well try it regardless.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Is Clone Scanning pre-round meta?

Post by TopHatPenguin » 08 Feb 2016, 19:43

I reckon this could work as long as some other game mechanics were altered so that turtiling would be something that wouldn't be encouraged.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Bath Salts Addict
Registered user
Posts: 124
Joined: 21 Nov 2015, 13:14

Re: Is Clone Scanning pre-round meta?

Post by Bath Salts Addict » 09 Feb 2016, 11:07

If cloning is removed, then defibs definitely need a major buff. As a gameplay mechanic rather than an IC thing, defibs should stabilize Marines so they don't die 5 seconds afterwards from the same things they died from, because iirc I think meds don't work on corpses.

Also, Xenos decapping bodies outside the hive after they're already dead would need to be HEAVILY enforced.

In regards to getting pre-scanned, I've always argued that the downside is the risk of doctors forgetting you were pre-scanned and not having your gear from your past life right there for you outside the cryo tubes, making recovery harder for Specs, Engies, medics and SLs.

User avatar
Arachnidnexus
Donor
Donor
Posts: 449
Joined: 04 Sep 2015, 20:50

Re: Is Clone Scanning pre-round meta?

Post by Arachnidnexus » 09 Feb 2016, 12:05

Hugger decap outside of the hive is an allowed tactic though, so this would be a buff to xenos since they could guaranteed remove a marine from the round. I see this causing more turtling, but it'd be interesting to see in action.

Wesmas
Registered user
Posts: 141
Joined: 22 Nov 2015, 07:59

Re: Is Clone Scanning pre-round meta?

Post by Wesmas » 09 Feb 2016, 12:57

Arachnidnexus wrote:Hugger decap outside of the hive is an allowed tactic though, so this would be a buff to xenos since they could guaranteed remove a marine from the round. I see this causing more turtling, but it'd be interesting to see in action.
Hence why I suggested using in game admin magic to remove it, rather than editing the code outright.
I am Conner Scott.

User avatar
matchafrappe
Registered user
Posts: 80
Joined: 30 Jan 2016, 04:06
Location: Saipan, CNMI
Contact:

Re: Is Clone Scanning pre-round meta?

Post by matchafrappe » 19 Feb 2016, 02:27

Yes, please put a longer time on defibs. Although I am swaying more for the removal of cloning, I also do not want to see the round stagnate heavily.
Image
Spread the positivity, everyone!

User avatar
JDresdin
Registered user
Posts: 54
Joined: 05 Mar 2016, 02:46

Re: Is Clone Scanning pre-round meta?

Post by JDresdin » 07 Mar 2016, 21:07

Seems to me cloning isn't worth the massive break from lore. 9/10 as someone mentioned above, you won't be recoverable. Generally aliens drag you off, burst you, and then eat your corpse to 'clean*' the bursting area (*prevent cloning).

Bodies would still be recovered, only instead of being thrown in an oven, making surgeons look kinda silly for wasting so much time fixing guys up, they'd be put in the almost never used (now) morgue for proper space funeral.

User avatar
monkeysfist101
Registered user
Posts: 742
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: Is Clone Scanning pre-round meta?

Post by monkeysfist101 » 08 Mar 2016, 08:24

Does nobody remember? Cloning in Aliens gets you Alien: Resurrection. We don't want Alien: Resurrection.
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: Is Clone Scanning pre-round meta?

Post by Derpislav » 08 Mar 2016, 09:22

Marines that died on the planet are very rarely cloned, because they're either not recovered, beheaded and the head is dragged to the other end of the hive, or devoured.

Cloning is used 70% of time on infected people that bursted on the hemostat step of larva removal surgery.
I advocate for replacing the cloners with machines that can revive someone who died like that, but the time span is VERY limited, and he still needs cryo to fully recover.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
Artouris
Registered user
Posts: 175
Joined: 03 Jul 2015, 20:42

Re: Is Clone Scanning pre-round meta?

Post by Artouris » 08 Mar 2016, 14:54

Well, I wouldn't mind the removal of cloning (although docs have gotten better about it) because its not that vital. Aliens have followed suite in ensuring that they decap or even eat the body while outside the hive. I'm not saying all of them do, but its a common enough occurrence of meta that it gets a reminder almost every round that i've been in. But if we do remove cloning I'd suggest some buffs here.

First, defibs would have to majorly improve. Added time and what not. The only issue is that now marines who chest burst are completely irrecoverable from the game. They are locked into ghosting or being a xeno. Unfortunate, but it might get some more xenos playing because there do tend to be on some late night or even some high pop server times where there are a bunch of larva that don't have people playing them with alot of people ghosting. But a buff to the defib is probably necessary as well (increase the time before you can't be revived).

Second, which has been a bit of a overarching issue but ingame it isn't that bad depending on who you have running logistics. The problem is that medics run out of medical supplies on the battle field. This is often done when stabilizing people. Understandably there are things that medics are given that curtail it. However i think one the things that hurts medics the most in a way is autoinjectors. The reason being is that its all or nothing and one use. It isn't like a vial and syringe combo that will carry alot more healing power for less space. Possibly giving adjustable doses for autoinjectors would a nice idea.

Third, which would be a massive bonus to medics in reducing their work load and be capable of tending to the most critically wounded people would probably be the addition of a small first aid pack for any type of marine that chooses to take it. It'd be some ointment and bandages, since you can examine yourself to find your wounds it would help treat those small wounds people tend to get and complain to medics about. Which lessens their workload and allows them to treat people who actually need to be stabilized.

Branching off of this as well, its one of the reasons why I play as a person with full prosthetics, because i usually roll engi and that allows me to self treat relatively easily for things that aren't exactly life threatening. I also just like robot stuff. But I digress.

So I would be done for removing cloning, but we'd definitely have to buff healing in some ways and defibs. Mainly because you can see the same xeno repeatedly because they have such great healing ability on weeds.
Image

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: Is Clone Scanning pre-round meta?

Post by Derpislav » 08 Mar 2016, 15:13

If cloning gets removed and no alternative is provided, Carrier will become cancer so intense it will collapse upon itself. Just infect everyone and they're guaranteed to be dead. "But marines in the movies didn't have cloning and they kept going even after many were infected". But aliens in the movies weren't able to effortlessly infect them on the move.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Is Clone Scanning pre-round meta?

Post by Wickedtemp » 08 Mar 2016, 18:45

I'd support a removal of cloning. Replace the genetic scanners with another OR or two.

User avatar
Sadokist
Donor
Donor
Posts: 630
Joined: 01 May 2015, 07:55
Location: Seattle, Washington

Re: Is Clone Scanning pre-round meta?

Post by Sadokist » 08 Mar 2016, 20:31

I honestly never even considered predeath cloning

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Is Clone Scanning pre-round meta?

Post by Wickedtemp » 08 Mar 2016, 21:34

Sadokist wrote:I honestly never even considered predeath cloning
I've seen it utilized ONCE, when the marines retreated to the Sulaco and then went back down for the "final push", the CO gave an order for everyone to get pre-scanned. This was sometime last year so it isn't worth a player report, I don't even remember who the CO was.. Anyways, this is the only time I've seen it done as far as I can remember.

Aside from that, unless someone tells the doctors in LOOC that they died, or if the doctors continuously check the monitor, they wouldn't know that someone needs cloning until notified over comms. And you know how shitty communication can be at times.

Anyways, yeah, what don't we need? Cloners. What DO we need? OR's and more job slots for Medical and MP, always. We could have a couple OR's below the medbay, maybe put in one cryo cell and an advanced scanner for good measure.

tenshar
Registered user
Posts: 59
Joined: 10 Jul 2015, 17:58

Re: Is Clone Scanning pre-round meta?

Post by tenshar » 08 Mar 2016, 22:04

you relize actions to prevent cloning are now against the rules right? no eating or mutilating the dead, which fyi doing so is straight against cannon as aliens never eat the dead for food or tear them apart for fun. And you remove cloners most marines will never step outside the fob and will likely run to the sulico first sign of trouble. You see them eat the dead or decap the dead, report them asap.

User avatar
coroneljones
Registered user
Posts: 1350
Joined: 15 Oct 2014, 12:46
Location: SPESS!

Re: Is Clone Scanning pre-round meta?

Post by coroneljones » 09 Mar 2016, 04:43

tenshar wrote:you relize actions to prevent cloning are now against the rules right? no eating or mutilating the dead, which fyi doing so is straight against cannon as aliens never eat the dead for food or tear them apart for fun. And you remove cloners most marines will never step outside the fob and will likely run to the sulico first sign of trouble. You see them eat the dead or decap the dead, report them asap.
Incorrect on eating

They may not eat bodies outside of the main hive,that is the correct rule.
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

User avatar
Mitchs98
Registered user
Posts: 662
Joined: 23 Jan 2015, 21:56

Re: Is Clone Scanning pre-round meta?

Post by Mitchs98 » 08 Apr 2016, 22:45

I uh..yeah lets not removing cloning for reasons stated above(even if this isn't the right thread to discuss such)

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Is Clone Scanning pre-round meta?

Post by forwardslashN » 11 Apr 2016, 18:49

I'm just reviving this topic to post my opinion on the revised rule: I dislike it and hope it changes back. Or cloning is removed completely.
Image
The ambivalent giant white baldie in a jungle near you.

User avatar
Mitchs98
Registered user
Posts: 662
Joined: 23 Jan 2015, 21:56

Re: Is Clone Scanning pre-round meta?

Post by Mitchs98 » 11 Apr 2016, 18:57

Again; Removing cloning is the worst idea ever. I'd be fine with disabling eating corpses and hiding of bodies, however.

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Is Clone Scanning pre-round meta?

Post by Wickedtemp » 11 Apr 2016, 23:37

Mitchs98 wrote:Again; Removing cloning is the worst idea ever. I'd be fine with disabling eating corpses and hiding of bodies, however.
"Again; removing something that helps marines is the worst idea ever. I'd be fine with disabling that one thing that xenos do to inconvenience marines, however."

Cause... unless you're talking about doing away with the rule that says xenos SHOULDN'T do those things outside the hive, ((in which case, my mistake, feel free to call me a fuckwad for it)) then this is literally what you just said.

ThatOneEngie
Registered user
Posts: 55
Joined: 26 Mar 2016, 21:03
Location: Space Canada

Re: Is Clone Scanning pre-round meta?

Post by ThatOneEngie » 12 Apr 2016, 01:54

I think that allowing aliens to eat corpses and then even go as far to disable cloning is a fucking dumb Idea.
Sure cloning might not fit in the lore, but neither does half the shit that is in the server, let along the fact that removing cloning will make marines not want to do shit, and make already asininely long rounds become even worse.
As for pre planetfall scanning, I see no way how it is meta, as in a IC position, You're damn right I would want my shit scanned.
TL;DR,

Gameplay > Lore friendlyness
http://imgur.com/a/UG7dT

Ryan " Maple " Shephard; Space Canadian.

http://pastebin.com/Ha5ZSKNw
My Magnum Opus ^

User avatar
Feweh
Donor
Donor
Posts: 4870
Joined: 24 Feb 2015, 19:34
Byond: Feweh

Re: Is Clone Scanning pre-round meta?

Post by Feweh » 12 Apr 2016, 02:27

Conflicting rule change... i have no idea which to enforce anymore.

ThatOneEngie
Registered user
Posts: 55
Joined: 26 Mar 2016, 21:03
Location: Space Canada

Re: Is Clone Scanning pre-round meta?

Post by ThatOneEngie » 12 Apr 2016, 02:30

I don't know what to fucking follow.
http://imgur.com/a/UG7dT

Ryan " Maple " Shephard; Space Canadian.

http://pastebin.com/Ha5ZSKNw
My Magnum Opus ^

Post Reply