Xenos take no additional damage from headshots, but your marine buddies do. While friendly fire is almost unavoidable in the narrow hallways of the death box, marine-on-marine harm is.
1. Manage your inventory effectively.
Spending time having to click through and move around items is not ideal in a firefight. Try to have everything you need a click away.
2. Always work together, never run off alone.
Current systems do not give a marine any advantage in fighting a xeno one on one. Take these issues on with a buddy or your squad.
3. Be thorough in your fortifications.
Just because you sealed the back door twenty minutes ago, doesn't mean it's still locked. Periodically have someone check your flank, or assign someone there.
4. Maintain proper firing lanes with all weapons.
Never stand in front of an MG. Mounted machine guns fire directly where they are aiming, and one tile to the left or right. Be prepared to receive warning shots from other marines if you don't move the fuck out of the way.
5. Move as a squad, always within sight of each other.
All it takes is one marine to lag behind a bit and suddenly he's been dragged off. By the time he's able to scream for help, he is already deep in xeno territory.
6. Range is our only advantage, don't give up that advantage with awful FOB/fortification choices.
Building walls and such may be a good idea at the time, but it only allows xenos to fortify their own position and get closer to ours without resistance. Consider this before walling off briefing.
7. Standing in the killzone of a machine gun is effectively painting a target on your chest.
This diagram may help you avoid any mishaps.
Weapon information:
Code: Select all
M4-
Damage: 30
Rounds: 30
Stability: Great
Range: Medium-Far
Ammo: 10mm-S
Requires Two hands
M39 SMG-
Damage: 20
Rounds: 30
Stability: Decent, but shaky
Range: medium-Far
Ammo: 9mm-S
Requires only ONE hand
M37 Pump Shotgun-
Damage: 80
Rounds: 8 in clip, 1 in chamber
Stability: Shaky
Range: Short
Ammo: 12 gauge
Requires two hands.
M4A3 Service pistol-
Damage: 20
Rounds: 12
Stability: Fine
Range: Short
Ammo: .45 (???)
Requires one hand to fire
.44 magnum-
combat knife