Does Engineering Really Matter?
- MasterZ01
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Does Engineering Really Matter?
I might be really wrong, but from what I've seen: Even if the Super-Matter Engine isn't started the worst that happens is Engineering shuts down, and this is only when The Super-Matter Core's SMES unit runs dry; There are three other SMES units that supply the ship with power or do they? I've seen them run dry multiple times for a good period of time and the APCs seem to keep running just fine with 100% capacitor charge.
I've been told it matters to start it up, but I think it only matters for RP reasons. Is there an Offmap grid that supplies the Sulaco or is Admun magik afoot?
I've been told it matters to start it up, but I think it only matters for RP reasons. Is there an Offmap grid that supplies the Sulaco or is Admun magik afoot?
Last edited by MasterZ01 on 16 Apr 2016, 05:16, edited 1 time in total.
- Jen_Llama
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Re: Does Engineering Really Matter?
The hangar deck operates via magic, since power can't traverse z-levels. The main deck will lose power to key areas around the 45 minute mark. Engineering will run dry a little before then, which makes it difficult to restart the engine. As for the rest of the ship, you'll see medbay lose power, then usually the bridge since both need a lot of juice. Batteries can be swapped, but it does place command and medical under severe handicaps.
- apophis775
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Re: Does Engineering Really Matter?
Oh, don't worry. I've been working on a plan to deal with the "magic power" issues. I'm thinking, that if a device in engineering that uses 1 million watts shuts down, the lower deck magic generator will also shut down.
- username123
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Re: Does Engineering Really Matter?
You kidding me right? people will need to shoot the SM like 20 times to only produce 1 million wattsapophis775 wrote:Oh, don't worry. I've been working on a plan to deal with the "magic power" issues. I'm thinking, that if a device in engineering that uses 1 million watts shuts down, the lower deck magic generator will also shut down.
- MasterZ01
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Re: Does Engineering Really Matter?
I think We need to make the Power grid more hardcore, Even if the Engineering shuts down due to Power outage you can just start her via Cold start. As of right now there isn't much concern for power. the grid's too simple, and has too much admin magik involved, I understand the Z-level issue, but if that's really an issue maybe a mapper can make an Auxiliary Deck two Power station, but it's way simpler than the Super-matter Engine. It's just whenever I play MT or CE I just setup Supermatter Engine for 15 minutes and it feels like it doesn't matter much, then I just wonder around lookin for things to do or injecting myself with Thirteen Loko cause there's almost a 30-50 minute wait time between the marines leaving the and the aliens boarding.
There's no point in trying to optimize the system(In game RP) because all the improvements would just have diminishing returns.
Maybe what i'm trying to say is, we need to expand the job roles and tasks for SULACO-BOUND staff.
There's no point in trying to optimize the system(In game RP) because all the improvements would just have diminishing returns.
Maybe what i'm trying to say is, we need to expand the job roles and tasks for SULACO-BOUND staff.
- HalfdeadKiller
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Re: Does Engineering Really Matter?
The SM can stable-y produce one million watts if you know what you are doing, and do some re-configuring of the engine. But, for a default N2 SM, one million is pushing it I believe.
- Mitchs98
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Re: Does Engineering Really Matter?
You can safely produce over a million watts if you use phoron. I do it everytime I MT and the engine hasn't exploded(yet)
- username123
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Re: Does Engineering Really Matter?
HalfdeadKiller wrote:The SM can stable-y produce one million watts if you know what you are doing, and do some re-configuring of the engine. But, for a default N2 SM, one million is pushing it I believe.
Good, 1 million watts consumed only for the machine that apop wants to implement, what about the energy for the ship? thats at least 400-500k watts.Mitchs98 wrote:You can safely produce over a million watts if you use phoron. I do it everytime I MT and the engine hasn't exploded(yet)
- Azmodan412
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Re: Does Engineering Really Matter?
1 million watts to power the entire ship. The engine itself takes less than 100k.
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- HalfdeadKiller
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Re: Does Engineering Really Matter?
I have neglected to measure what the idle draw of the Sulaco is for the top deck. I should probably document this somewhere.
- HalfdeadKiller
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Re: Does Engineering Really Matter?
The Sulaco idles at around like, 60-75,000 watts. It might jump even to 100,000 watts during some high loads. Totally running a Phoron Nitrogen coolant engine, so it is producing a stable 1.1 million watts. One million would be doable, and the Phoron Nitrogen engine should be stable for at least an hour or two, but more testing will be needed. This is also without the spare SMESs charging.