Change of gears?

Generic, on-topic discussion about Colonial Marines.
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Not_walker
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Change of gears?

Post by Not_walker » 19 Apr 2016, 12:56

I've had this idea for a map/overhaul for a bit... but I wanted to see if people would even be receptive to it before I put up effort for it.
Major infestation-
Spawning:
Marines no longer respawn, there is no ERT, and there is only a supply drop every X minutes (30, 60, whatever)
Xeno health
Xenos are weak, easier to kill (couple shotgun blasts, half a clip of pulse, etc), but deadly. (the two swipe to kill and such)
HOWEVER there is now a respawn and timer that scales with how long the round has been going. (wait 3 minutes until 30 minutes in, 2 after, and 1 after an hour)
Xenos that respawn will be a generic hunter class that can't evolve and are basically grunts for the horde.
You can wait for an occausional chest burster for more options.. but if you're impatient you can just be a hunter
Xeno queens are now singular and can not be evolved into and once they are killed the xeno respawn mechanic stops.

One land based map is required. There will be two opposing sides. One where the infestation has spread, and the other will be a WY base.

Parts of the WY will be indestructible to prevent a total collapse, but there will be weak points and marines will have to guard at least 3-4 bottle necks.

MP will be replaced with WY combat synths. Probably whitelisted and quite special with their pro/cons. There will only be 2-3 that answer directly to the commander.
Capital offenses result in quick execution from synths.

I have a ton more ideas for this, and I still need to do testing on proper timing, squad sizes, distances and such...

But I wanted to see people's reaction to the spawning mechanic before I even tried to set it up.

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Durper
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Re: Change of gears?

Post by Durper » 19 Apr 2016, 13:00

Wait but marines can't respawn?



are you also planning on making the game an FPS now?
Last edited by Durper on 19 Apr 2016, 13:03, edited 1 time in total.
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Re: Change of gears?

Post by Azmodan412 » 19 Apr 2016, 13:01

So pretty much Aliens: Colonial Marines.
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Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

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Re: Change of gears?

Post by LocalizedDownpour » 19 Apr 2016, 13:02

Seems really cool in theory honestly. White-listing synths seems...meh? just make them like Specs. Limited slots and if you misuse it it job ban.

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Re: Change of gears?

Post by Not_walker » 19 Apr 2016, 13:07

The idea for synths would be that they are basically OP cyborgs with limited ammo and power.

And yeah, I feel like this would be more in line with Aliens (movie) in which they had a set number of people... and they could kill xenos but they just kept coming.

Plus the respawning mechanic would keep people in the game and make each death a guaranteed xeno. I'm not sure if cloning should be added or not.

Ideally these rounds would last between 1 to 2 hours.

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Re: Change of gears?

Post by Azmodan412 » 19 Apr 2016, 13:12

PRAISE THE XENOS AS IF THey WERE YOuR GOD!
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Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

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Re: Change of gears?

Post by forwardslashN » 19 Apr 2016, 13:21

This sounds a lot like the idea apop threw around a couple of times, with a couple of differences. His idea is a base defense, where the goal isn't to win but to survive as long as possible. He also mentioned NPC xenos and supply drops in the form of random marines from the dead pool. I'd be up for it either way. Combat synths are cool.
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Re: Change of gears?

Post by Jeser » 19 Apr 2016, 13:24

As side mode, to switch to it sometimes, I fucking love it!
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Re: Change of gears?

Post by HalfdeadKiller » 19 Apr 2016, 14:51

this sounds exactly like a sorta horde mode. I'd be down for it.

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Re: Change of gears?

Post by 60000 » 19 Apr 2016, 18:40

Whiskey Outpost mode!

https://youtu.be/s-_c6V0U-4k
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Re: Change of gears?

Post by OatzAndHoes » 20 Apr 2016, 01:39

I'd be interested as long as this is a sidemap/mode we switch to between that and the main game we have now. If it completely replaces the current system I don't think I'd be as receptive.

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Re: Change of gears?

Post by Jeser » 20 Apr 2016, 11:14

OatzAndHoes wrote:I'd be interested as long as this is a sidemap/mode we switch to between that and the main game we have now. If it completely replaces the current system I don't think I'd be as receptive.
Kidding? No one will ever agree on replacing. Just a different mode, like prison map, that can be switched by admin after a vote.
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Re: Change of gears?

Post by Kavlo » 20 Apr 2016, 11:20

I feel like this gamemode could work really well for low pop rounds
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Re: Change of gears?

Post by Jeser » 20 Apr 2016, 13:25

Kavlo wrote:I feel like this gamemode could work really well for low pop rounds
It could really well for any, I think.
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Re: Change of gears?

Post by Kavlo » 20 Apr 2016, 14:07

Jeser wrote: It could really well for any, I think.
I'd say it could too , it's more of that a lot of the time low pop games are just marine slaughtering fests , a pre-built base/FOB would really help em
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Re: Change of gears?

Post by Mitchs98 » 21 Apr 2016, 00:20

I like it. It sounds fun. I'm a huge fan of horde mode game types. Marines should earn points while playing, though. For staying alive, killing, etc. The points would be tied to a individual directly and be used to 'buy in' as it were if they died, I.E cloned in the scanner.

Gears of War horde mode has a buy in feature similar to such, just minus the cloning bit.

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Re: Change of gears?

Post by Not_walker » 24 Apr 2016, 13:10

Mitchs98 wrote:I like it. It sounds fun. I'm a huge fan of horde mode game types. Marines should earn points while playing, though. For staying alive, killing, etc. The points would be tied to a individual directly and be used to 'buy in' as it were if they died, I.E cloned in the scanner.

Gears of War horde mode has a buy in feature similar to such, just minus the cloning bit.
I was thinking that every X amount of minutes their would be a supply drop that the commander could request.

Have a limited choice of which he wants like ammo, materials, etc.

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Re: Change of gears?

Post by SpanishBirdman » 25 Apr 2016, 13:50

Good idea, more accurate to the movie too, since the marines fought tonnes of T1s instead of a few T3s.

+1

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Re: Change of gears?

Post by Joe4444 » 25 Apr 2016, 14:00

Not_walker wrote: I was thinking that every X amount of minutes their would be a supply drop that the commander could request.

Have a limited choice of which he wants like ammo, materials, etc.
could the supply drops stack up?

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Re: Change of gears?

Post by Jeser » 25 Apr 2016, 14:10

Joe4444 wrote: could the supply drops stack up?
No, you either order what you need, or wait next one.
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Re: Change of gears?

Post by Joe4444 » 25 Apr 2016, 14:23

Jeser wrote: No, you either order what you need, or wait next one.
thanks for clearing that up! +1

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Re: Change of gears?

Post by LordeKilly » 25 Apr 2016, 14:50

This actually happened on yawn station with the sanctum crew. The admins got pissed at us and put us in the gateway, hoping for us to probably die inside. We instead fought off waves of ai xenos with looted pulse rifles and stuff, eventually cleared out the gateway, came back with our guns and armor, and occupied the bar. HoS went to shit, and killed Dino, I avenged him and it was gameover.

All in all, ai xenos are fun to fight, especially when you've got a cool squad and mortality is an actual issue.
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Re: Change of gears?

Post by Jeser » 25 Apr 2016, 15:06

LordeKilly wrote:This actually happened on yawn station with the sanctum crew. The admins got pissed at us and put us in the gateway, hoping for us to probably die inside. We instead fought off waves of ai xenos with looted pulse rifles and stuff, eventually cleared out the gateway, came back with our guns and armor, and occupied the bar. HoS went to shit, and killed Dino, I avenged him and it was gameover.

All in all, ai xenos are fun to fight, especially when you've got a cool squad and mortality is an actual issue.
Diffrence is that here aliens are players with quick respawn.

I really want this to be accepted and play this mode.
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