Hunger Games: awesome!

Generic, on-topic discussion about Colonial Marines.
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Dyne
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Hunger Games: awesome!

Post by Dyne » 22 Apr 2016, 08:15

Great thanks to Abby and all others involved for the new gamemode.
Refreshing and fun.

Can we get to vote for it, know the dates for next episodes?
And one minor request- maybe less shooty weapons, and more traps/melee/materials to build our own.

Again, lots of fun, lots of thanks!
Natalie 'Snow-Cries-a-lot' Reyes

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Azmodan412
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Re: Hunger Games: awesome!

Post by Azmodan412 » 22 Apr 2016, 11:14

Um no.
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BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
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Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
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Re: Hunger Games: awesome!

Post by Adjective » 22 Apr 2016, 11:48

Pattern speaking, Apophis for the last few days has been hosting Hunter Games one to two rounds over the last three days around 10:00PM PST.

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forwardslashN
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Re: Hunger Games: awesome!

Post by forwardslashN » 22 Apr 2016, 13:54

HUNTER games. Also, yeah, less guns, more melee, traps, and probably a new map. Also, actual predators running around head hunting the crowd favorites. That would be awesome.

Maybe even make it like the Predators movie, where you're on a game reserve.
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Edgelord
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Re: Hunger Games: awesome!

Post by Edgelord » 22 Apr 2016, 15:09

It's a fun little event from time to time. It'd be cool if it had its own server but for now I think it's neat.
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Azmodan412
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Re: Hunger Games: awesome!

Post by Azmodan412 » 22 Apr 2016, 15:15

Edgelord wrote:It's a fun little event from time to time. It'd be cool if it had its own server but for now I think it's neat.
Yet people want it 24/7.
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Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

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Biolock
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Re: Hunger Games: awesome!

Post by Biolock » 22 Apr 2016, 15:22

One big change is that little illuminating light that you can't get rid of. Can we please remove that or modify it so it can be turned off?
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Hunger Games: awesome!

Post by Edgelord » 22 Apr 2016, 15:36

Biolock wrote:One big change is that little illuminating light that you can't get rid of. Can we please remove that or modify it so it can be turned off?
This, I tried to sneak up on people but it's impossible because you're always visible.
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Re: Hunger Games: awesome!

Post by Adjective » 22 Apr 2016, 16:28

We do that intentionally, Apophis thinks it helps you, Abby says it hurts you. Next time the event comes around ahelp your preference.

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Dyne
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Re: Hunger Games: awesome!

Post by Dyne » 22 Apr 2016, 21:53

Vrai wrote:We do that intentionally, Apophis thinks it helps you, Abby says it hurts you. Next time the event comes around ahelp your preference.
Abby is right, it hurts.
Natalie 'Snow-Cries-a-lot' Reyes

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LocalizedDownpour
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Re: Hunger Games: awesome!

Post by LocalizedDownpour » 22 Apr 2016, 22:01

Dyne wrote: Abby is right, it hurts.
Sometimes I want to hide because guns are scary...but instead I am a beacon of hope targets.

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Re: Hunger Games: awesome!

Post by ShortTemperedLeprechaun » 22 Apr 2016, 22:03

I'm in favor of less gun spawns, more melee spawns. Make you get up close in personal with your target. That being said, it also makes getting a gun more of a worthwile thing, instead of "welp, I'm out of ammo, let me pull another out of my ass"
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EXOTICISME
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Re: Hunger Games: awesome!

Post by EXOTICISME » 22 Apr 2016, 22:22

It's fun but get boring quick if you do it every so often.

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Re: Hunger Games: awesome!

Post by Arachnidnexus » 22 Apr 2016, 23:01

Less ammo, fewer guns, more melee, and designated kill zones to force combatants to move closer together would be nice. Rounds tend to be super fast so even if you get knocked out it's like 20-30 minutes tops until the next one.

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LocalizedDownpour
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Re: Hunger Games: awesome!

Post by LocalizedDownpour » 22 Apr 2016, 23:07

Arachnidnexus wrote:Less ammo, fewer guns, more melee, and designated kill zones to force combatants to move closer together would be nice. Rounds tend to be super fast so even if you get knocked out it's like 20-30 minutes tops until the next one.
Admins typically make the nexus the kill zone.

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Google
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Re: Hunger Games: awesome!

Post by Google » 22 Apr 2016, 23:41

Rename to DM, little roleplay goes into it

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Re: Hunger Games: awesome!

Post by NoShamNoWow » 22 Apr 2016, 23:44

Still wish you could ready up with any job and still play and spawn randomly.
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EXOTICISME
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Re: Hunger Games: awesome!

Post by EXOTICISME » 26 Apr 2016, 23:25

Yeah, no. Remove the initial spawn, hate it when people already have bunchload of weapon even before the game actually spawn anything.

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