Stop Complaining

Generic, on-topic discussion about Colonial Marines.
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Feweh
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Re: Stop Complaining

Post by Feweh » 05 May 2016, 15:26

LordeKilly wrote: So you're ok with no training at all? I mean, thats the purpose of the headmin and headmod, they're not just a glory position for people to spice up their ego on. They have responsibilities. The trial period should be a testing period, and a training period. Shit needs to be organized, and done right.

Oh no, fuck that
I've always hated how there's never been any training.

But once again, part of the previous issue we had with old management that is changing now.
I was hired for both Mentor and Moderator and not once was I told how to do shit, everything I learnt was trial and error with a few questions to whoever was currently on.

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LordeKilly
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Re: Stop Complaining

Post by LordeKilly » 05 May 2016, 15:30

Feweh wrote:
Oh no, fuck that
I've always hated how there's never been any training.

But once again, part of the previous issue we had with old management that is changing now.
I was hired for both Mentor and Moderator and not once was I told how to do shit, everything I learnt was trial and error with a few questions to whoever was currently on.
And that can work for some people, but not everyone. I severely think this management needs to get its shit together right away, start organizing, and actually make something out of the staff. To other servers CM is known as the shitlery place for its staff, even coming from hippie players and bay players alike. No one likes us, and we can change that. I see one of two things happening, shit doesn't change, only gets worse, community becomes toxic shit that no person can stand, or shit happens, stuff actually gets done, and we make something of the server. (insert donald trump meme here) but we really need changes, and it'll only get worse until we do.
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Adjective
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Re: Stop Complaining

Post by Adjective » 05 May 2016, 15:47

Killey it's been a while since you were staff. I know staff got away with a lot under UM. However, this is not the case anymore and hasn't been for a VERY long time. Staff are trained, staff have rules, staff are removed or disciplined for violating these rules.

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LordeKilly
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Re: Stop Complaining

Post by LordeKilly » 05 May 2016, 15:51

Adjective wrote:Killey it's been a while since you were staff. I know staff got away with a lot under UM. However, this is not the case anymore and hasn't been for a VERY long time. Staff are trained, staff have rules, staff are removed or disciplined for violating these rules.
No they aren't, don't you lie. I've been staff up until September of 2015, i've seen people go, and I can tell they don't know jack shit about any protocol or how investigations are typically run. If you want to sit here and tell me that most of the staff have been trained, go right ahead, but feweh even confirmed, and he's been on staff since what, the fall?
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Ms.Degrasse
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Re: Stop Complaining

Post by Ms.Degrasse » 05 May 2016, 15:55

Adjective wrote:The complaining needs to stop. All of you have a right to an opinion and you all have a right to participate in, or depart from CM. However, I will not continue to sit idle while everyone goes about disrespecting each other. Facts are facts, times change and people come and go. However, there is no need to EVER disrespect someone or spread rumors that have not even edged anywhere near the truth.
I am with you, Adjective.

One thing is complaining, and being reasonable or even "salty" but with the focus on the question/problem - wich is GOOD.
Other is being disrespectful towards the others and indulging in personal attacks - this is BAD in all senses.
And a third thing are biased complaints where game balance isn't taken into consideration - stuff like this is simply UGLY....

Also, people is getting too paranoid about staff coming and leaving here.
This isn't a good thing too, buddies...
People come, people leave, and this is just how the world works - where a conspiracy of some sort isn't typically behind it.

FOR THE OTHERS?

"A single person have a monopoly over the server."
- But if it is just a physical server sitting at his desk? Or a server he is paying for, hosted in a cloud?
Mind that he can even shut everything down, format the HD and turn it all into nothing at will.
This is actually HIS server after all.

If you think it's a bad server? Create your own server then.
Team with your friends, launch a campaign, organize things, etc... And best him if it's the case!
Can you do better? Then do it!

But I AGREE in some things...

Staff isn't always trained here. But I don't feel it's their fault at all.

Excessive banning, on the other hand, is TERRIBLE and a good topic to be discussed!
I feel some rules, on this server, are too vague. This affect admins as much as players!
(Once I was allowed to fix the supermatter as a squad engineer by one admin and then stopped from doing so by another.)
While others will caught any player trying to do things anyone would do by instinct, common sense or intuition.
Some rules will even caught well-seasoned SS13 players by surprise too.
And there are even rules that are WEIRD or badly written, because when they are applied to specific contexts they push players into acting as if they were idiots or in a way a real person wouldn't act.
Examples.:
1 - You are a marine, who witnessed one marine start a discussion that erupted into a knife or gun fight, where he killed another marine and you KNOW he is in wrong. Wouldn't you regard the other's safety and try to stop this criminal?
(Where it may involve some talk, but possibly lethal gunfight instead of a "proper melee escalation"?)
It's specially terrible because the MPs are lacking access do prep rooms (LOL).
2 - As a commander, you assign an MP to pilot the dropship/pod. You know there is danger down there of some sort.
He is in the ship for defending it from possible boarders. Wouldn't you issue him a lethal weapon?
3 - You are the CMO of a military ship. As such - by being an officer - you are obviously PART of the military ranks (not a civillian). But you are barred from getting firearms and for entering the firing range? (Same thing goes for the chief engineer, that even gets an orange beret - wich is the typical regalia of officers.)
4 - You are a speciallist or marine, and your squad is going down for building a FOB. But you aren't going to grab some spare ammo in a backpack and carry it by hand (or power pack if it's the case) because you fear you might get banned?
(Erm... A FOB is the place soldiers usually store the squad's spare ammo in real life!)
5 - You aren't a marine, or combat personnel of any sort. But you know that a rifle is a better weapon than a pistol, and that body armour and helmet protect you. In a dire situation, wouldn't you grab and try to use them?
Or facing the drastic need to do something you never did before, wouldn't you at least try?
(P.S.: I don't understand WHY weapons, tasks and object restrictions aren't CODED in GAME MECHANICS, rather than being enforced by rules and bans... Why not making certain characters clumsy and imprecise if trying to use primary weapons or very slow and bad at some of their job's tasks if equipping armour? Or any other than a doctor to fail terribly on surgery?
It's an easy thing to do by implementing an ID-Check on certain "key items" (or on the ID card code).
While having "god" to contact players and scold them for not abiding to it's "holy book" breaks immersion, discourages creativity and even defies logic and the lore in some cases? - Remember Ellen Ripley WASN't a marine...)
6 - You are an MP, and the commander commited a crime.You are the only wth powers to arrest him.
But you don't, because it could be interpreted as a non-ahelped mutiny and you would be banned?
(For my badge's sake... In real life an MP WILL arrest a commander breaking the law on the spot, after contacting his own officer in charge... Military police is a separated and autonomous branch!)

For the rest, regarding all the "nerf the xenos" stuff always trending around?

Guys (fellow players)...
Lore-wise, the Xenomorphs are INTENDED to be a hard-to-kill extinction-level threat to humanity!
On some games or movies you shot them dead quite easily? Of course!
But there is also always that lethal acidic blood splashing back at the humans, nests you can't leave without external help, huggers that can't be removed and who runs towards people on their own, insta-killing attacks like the xenomorph's head bit, the xenomorph's speed and hability of walking on walls - and a lot of other things that when pilled up showcase how the xenomorphs are "the ultimate living nightmare" even if bullets still affect them.
The only humans strenghts against them resides on ranged attacks, clever use of tactics, team working and/or numbers.
-> Without those things, humans are usually HOPELESS in any piece of lore you may reach. Some of them may had survived by running and hiding while others were successful when employing desperated tactics but that was a matter of LUCK.


Here?
Game mechanics and engine characteristics obviously forced the developers into changing some of those things for others.
But it is more or less the same thing.
"A single human, unless decently armed, making good use of his weapons and keeping a distance, will usually fall to a xenomorph!"
Mind that the tackle/hugger/drag/nest mechanic from this game? Is actually a lot nerfed if compared to the lore.
And even the "xenomorphs being able to tackle you down, de-limb you or stun-hugger you in melee"- that gives them the well-known SS13's stun baton or handcuff analogues advantage in combat - is NOTHING compared to what would happen on a melee or close combat fight with a xenomorph fully based on the lore.
-> A deathly acididic bath if you attack it and/or it simply grabbing and head-biting you.

"Unless you are a predator or someone really equipped for melee, avoid letting them getting close to you."
"If you are a human, you are no one without the others. Expect to die if you confront the xenomorphs alone."
-> Everything boils down to it, where clever strategy and tactics pay an important role.

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Adjective
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Re: Stop Complaining

Post by Adjective » 05 May 2016, 16:53

LordeKilly wrote: No they aren't, don't you lie. I've been staff up until September of 2015, i've seen people go, and I can tell they don't know jack shit about any protocol or how investigations are typically run. If you want to sit here and tell me that most of the staff have been trained, go right ahead, but feweh even confirmed, and he's been on staff since what, the fall?
Yes nearly a whole year ago. Feweh in addition, cannot say whether someone was trained or not. He is a moderator and does not frequent the same play times as many other staff. Only a staff member will be able to tell you whether they were trained or not.

I personally can attest that UM and SpeedyBast trained me in Moderating, Abby, Rahlzel have taught me code and vars, Allan taught me mapping.

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Abbysynth
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Re: Stop Complaining

Post by Abbysynth » 05 May 2016, 17:04

I've never seen a staff member ask for help with anything and not get it. What do you need training for? If you got accepted as an admin then you should be trusted to be a mature individual, you know the rules and know how to protect the server from people breaking them. What more do you want? A training course on how to herd squawling babies? You just sort of learn that naturally over time.

Personally I think our admins, from the newest temp mod to the hosts, all do an amazing and mature job. But what do I know, apparently we're a laughingstock.

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Re: Stop Complaining

Post by LocalizedDownpour » 05 May 2016, 17:14

On the subject of training. While I'm not given a word doc, or getting mandatory classes or something nonsensical. 99% of the time if I ask a question it's answered. Or if I feel I'm going something wrong I almost always have someone like Feweh or Jackserious right behind me making sure I am taking the proper steps and coaching me on things after the deed is done. I haven't, or at least don't think, anyone has a problem with the way I moderate, and that is thanks to alot of the staff showing me the ropes.

Also what Abby says holds truth, everyone on our staff is an adult, we really shouldn't have to be babied through classes and sit downs, but...what to I know~

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LordeKilly
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Re: Stop Complaining

Post by LordeKilly » 05 May 2016, 17:26

Abbysynth wrote:I've never seen a staff member ask for help with anything and not get it. What do you need training for? If you got accepted as an admin then you should be trusted to be a mature individual, you know the rules and know how to protect the server from people breaking them. What more do you want? A training course on how to herd squawling babies? You just sort of learn that naturally over time.

Personally I think our admins, from the newest temp mod to the hosts, all do an amazing and mature job. But what do I know, apparently we're a laughingstock.
Not as much of a maturity problem, more about dealing with people. Our moderators are hostile as fuck. "What are you doing?" "Stop"

Look at any other staff team, and all of them atleast take time to talk during an investigation. Talking to a player is imperative, since it typically makes them more cooperative, which isn't very common among our playerbase. (wonder why)
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Re: Stop Complaining

Post by LocalizedDownpour » 05 May 2016, 17:31

LordeKilly wrote: Not as much of a maturity problem, more about dealing with people. Our moderators are hostile as fuck. "What are you doing?" "Stop"

Look at any other staff team, and all of them atleast take time to talk during an investigation. Talking to a player is imperative, since it typically makes them more cooperative, which isn't very common among our playerbase. (wonder why)
Everytiem I am on I and the other mods ask something along the lines of, "Why are you doing x" to which the conversation escalates from whatever the other player says for good or for ill.

Unless you're RDMing marines or something equally stupid I've never seen mods openly hostile. And I play for 9+ hours a day. So unless you deserve immediate hostility, it normally doesn't happen.

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Re: Stop Complaining

Post by apophis775 » 05 May 2016, 18:06

Locking this.

While some good points are made by Vrai, this shouldn't be a "STOP COMPLAINING" thread, as much as it should have been "STOP BEING SALTY". Because there's a difference between legitimate complaints, and people being salty over an update.

I don't want people to worry about "complaining" if they feel it's legitimate valid complaints.

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