Adjective wrote:The complaining needs to stop. All of you have a right to an opinion and you all have a right to participate in, or depart from CM. However, I will not continue to sit idle while everyone goes about disrespecting each other. Facts are facts, times change and people come and go. However, there is no need to EVER disrespect someone or spread rumors that have not even edged anywhere near the truth.
I am with you, Adjective.
One thing is complaining, and being reasonable or even "salty" but with the focus on the question/problem - wich is GOOD.
Other is being disrespectful towards the others and indulging in personal attacks - this is BAD in all senses.
And a third thing are biased complaints where game balance isn't taken into consideration - stuff like this is simply UGLY....
Also, people is getting too paranoid about staff coming and leaving here.
This isn't a good thing too, buddies...
People come, people leave, and this is just how the world works - where a conspiracy of some sort isn't typically behind it.
FOR THE OTHERS?
"A single person have a monopoly over the server."
- But if it is just a physical server sitting at his desk? Or a server he is paying for, hosted in a cloud?
Mind that he can even shut everything down, format the HD and turn it all into nothing at will.
This is actually HIS server after all.
If you think it's a bad server? Create your own server then.
Team with your friends, launch a campaign, organize things, etc... And best him if it's the case!
Can you do better? Then do it!
But I AGREE in some things...
Staff isn't always trained here. But I don't feel it's their fault at all.
Excessive banning, on the other hand, is TERRIBLE and a good topic to be discussed!
I feel some rules, on this server, are too vague. This affect admins as much as players!
(Once I was allowed to fix the supermatter as a squad engineer by one admin and then stopped from doing so by another.)
While others will caught any player trying to do things anyone would do by instinct, common sense or intuition.
Some rules will even caught well-seasoned SS13 players by surprise too.
And there are even rules that are WEIRD or badly written, because when they are applied to specific contexts they push players into acting as if they were idiots or in a way a real person wouldn't act.
Examples.:
1 - You are a marine, who witnessed one marine start a discussion that erupted into a knife or gun fight, where he killed another marine and you KNOW he is in wrong. Wouldn't you regard the other's safety and try to stop this criminal?
(Where it may involve some talk, but possibly lethal gunfight instead of a "proper melee escalation"?)
It's specially terrible because the MPs are lacking access do prep rooms (LOL).
2 - As a commander, you assign an MP to pilot the dropship/pod. You know there is danger down there of some sort.
He is in the ship for defending it from possible boarders. Wouldn't you issue him a lethal weapon?
3 - You are the CMO of a military ship. As such - by being an officer - you are obviously PART of the military ranks (not a civillian). But you are barred from getting firearms and for entering the firing range? (Same thing goes for the chief engineer, that even gets an orange beret - wich is the typical regalia of officers.)
4 - You are a speciallist or marine, and your squad is going down for building a FOB. But you aren't going to grab some spare ammo in a backpack and carry it by hand (or power pack if it's the case) because you fear you might get banned?
(Erm... A FOB is the place soldiers usually store the squad's spare ammo in real life!)
5 - You aren't a marine, or combat personnel of any sort. But you know that a rifle is a better weapon than a pistol, and that body armour and helmet protect you. In a dire situation, wouldn't you grab and try to use them?
Or facing the drastic need to do something you never did before, wouldn't you at least try?
(P.S.: I don't understand WHY weapons, tasks and object restrictions aren't CODED in GAME MECHANICS, rather than being enforced by rules and bans... Why not making certain characters clumsy and imprecise if trying to use primary weapons or very slow and bad at some of their job's tasks if equipping armour? Or any other than a doctor to fail terribly on surgery?
It's an easy thing to do by implementing an ID-Check on certain "key items" (or on the ID card code).
While having "god" to contact players and scold them for not abiding to it's "holy book" breaks immersion, discourages creativity and even defies logic and the lore in some cases? - Remember Ellen Ripley WASN't a marine...)
6 - You are an MP, and the commander commited a crime.You are the only wth powers to arrest him.
But you don't, because it could be interpreted as a non-ahelped mutiny and you would be banned?
(For my badge's sake... In real life an MP WILL arrest a commander breaking the law on the spot, after contacting his own officer in charge... Military police is a separated and autonomous branch!)
For the rest, regarding all the "nerf the xenos" stuff always trending around?
Guys
(fellow players)...
Lore-wise, the Xenomorphs are INTENDED to be a hard-to-kill extinction-level threat to humanity!
On some games or movies you shot them dead quite easily? Of course!
But there is also always that lethal acidic blood splashing back at the humans, nests you can't leave without external help, huggers that can't be removed and who runs towards people on their own, insta-killing attacks like the xenomorph's head bit, the xenomorph's speed and hability of walking on walls - and a lot of other things that when pilled up showcase how the xenomorphs are "the ultimate living nightmare" even if bullets still affect them.
The only humans strenghts against them resides on ranged attacks, clever use of tactics, team working and/or numbers.
-> Without those things, humans are usually HOPELESS in any piece of lore you may reach. Some of them may had survived by running and hiding while others were successful when employing desperated tactics but that was a matter of LUCK.
Here?
Game mechanics and engine characteristics obviously forced the developers into changing some of those things for others.
But it is more or less the same thing.
"A single human, unless decently armed, making good use of his weapons and keeping a distance, will usually fall to a xenomorph!"
Mind that the tackle/hugger/drag/nest mechanic from this game? Is actually a lot nerfed if compared to the lore.
And even the "xenomorphs being able to tackle you down, de-limb you or stun-hugger you in melee"- that gives them the well-known SS13's stun baton or handcuff analogues advantage in combat - is NOTHING compared to what would happen on a melee or close combat fight with a xenomorph fully based on the lore.
-> A deathly acididic bath if you attack it and/or it simply grabbing and head-biting you.
"Unless you are a predator or someone really equipped for melee, avoid letting them getting close to you."
"If you are a human, you are no one without the others. Expect to die if you confront the xenomorphs alone."
-> Everything boils down to it, where clever strategy and tactics pay an important role.