Worth a shot.SagaSword wrote:Ya mean Saul? xD sorry m8 nice try.
100 Facts you should know before playing CM.
- Desolane900
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Re: 55 Facts you should know before playing CM.
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be
- Monoo
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Re: 56 Facts you should know before playing CM.
62: Marines are shit because they turtle, aliens are shit because they legslash
I play as this guy, proudly being dismembered by extraterrestrials since 2015.
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
- apophis775
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- SagaSword
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Re: 56 Facts you should know before playing CM.
watcha mean? >.>apophis775 wrote:Stickied.
- Azmodan412
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Re: 56 Facts you should know before playing CM.
You just got front page'd.SagaSword wrote: watcha mean? >.>
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
- KittyLava
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Re: 40 Facts you should know before playing CM.
That one actually got a giggle reading.Boltersam wrote:Fact 46: if playing Doctor and uninjured assholes are distracting you from doing important things and saving people, use the anesthetic injector to paralyse them, then throw them into a bodybag labeled "idiot: deal with later".
63: Field medics rarely check the chemical storage unit right by medbay's lobby, for any prepared medication, even when running low on supplies.
- crono23
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Re: 57 Facts you should know before playing CM.
64: The Specialist is always the first one to die.
My collection of entertaining quotes:
[I had a bunch of neat stuff here, but it seems I can only have 5 links here now. Bummer ]
Remember 11/13/16
[I had a bunch of neat stuff here, but it seems I can only have 5 links here now. Bummer ]
Remember 11/13/16
- Boltersam
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Re: 40 Facts you should know before playing CM.
The sad part is I actually do it several times every round.KittyLava wrote: That one actually got a giggle reading.
63: Field medics rarely check the chemical storage unit right by medbay's lobby, for any prepared medication, even when running low on supplies.
- EXOTICISME
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Re: 57 Facts you should know before playing CM.
Fact 65: Aliens has serious fetish to human foot. You can call it Feetish
Fact 66: People with AP round is your only enemy
Fact 67: Dropping huggers near Marines instead of trying to click them is way better. Use this tactic when you are a runner
Fact 68: People who ask for charger & rds will usually die 10 minute after Rasputin landed
Fact 66: People with AP round is your only enemy
Fact 67: Dropping huggers near Marines instead of trying to click them is way better. Use this tactic when you are a runner
Fact 68: People who ask for charger & rds will usually die 10 minute after Rasputin landed
- Monoo
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Re: 57 Facts you should know before playing CM.
Fact 69: If you get hit in the head or chest, expect to be out of the game for the next 40 minutes.
Also 69 AAAAAYYYLLMMAAAPPLOOPOKGHRAAH
Also 69 AAAAAYYYLLMMAAAPPLOOPOKGHRAAH
I play as this guy, proudly being dismembered by extraterrestrials since 2015.
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
- LordeKilly
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Re: 57 Facts you should know before playing CM.
When in doubt: Knife charge
- TeknoKot
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Re: 57 Facts you should know before playing CM.
Fact 70: Only 10% of doctors are competent enough to do shit.
"I'm a soldier, that means I'm the defendant and the judge."
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
- LordLoko
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Re: 57 Facts you should know before playing CM.
Fact 71: SLs are extremly competent or extremly incopetent. There's no middle term.
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
- Boltersam
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Re: 57 Facts you should know before playing CM.
70b: Said doctors will do horrible things to you if you're not heavily injured when disturbing them from treating the horde of patients.TeknoKot wrote:Fact 70: Only 10% of doctors are competent enough to do shit.
- Lycanthorph
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Re: 70 Facts you should know before playing CM.
Fact #72: Cutting W-Y's funding as CL is always the best course of action.
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Re: 70 Facts you should know before playing CM.
Fact #73: The only difference between a good marine and a bad marine is this space we call the deadzone.
- apophis775
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Re: 73 Facts you should know before playing CM.
Fact #74: Tricordrazine overdoses at 30 units, so make you give everyone at least that much.
- Varnock
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Re: 73 Facts you should know before playing CM.
Fact #75 a Synaptizine overdose is the best way to commit suicide when being sent to brig since MP will have to drag you back and forth from medical a million times.
- Edgelord
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Re: 73 Facts you should know before playing CM.
Fact #76: As an MT it is your primary responsibility to slip everyone who has important jobs. Make sure to smugly point at the wet floor sign when they do this.
Fact #77 any MT can start the supermatter, but only those that are good at their job know that two separate cores are optimal. Store the backup one on the bridge so you know it is safe, and keep it active so you can swap out the cores at a moment's notice.
Fact #77 any MT can start the supermatter, but only those that are good at their job know that two separate cores are optimal. Store the backup one on the bridge so you know it is safe, and keep it active so you can swap out the cores at a moment's notice.
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
- EXOTICISME
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Re: 77 Facts you should know before playing CM.
Fact #78: You can have Technician or Medic patern helmet by hacking the specific machine in marin prep.
Fact #79: You will loose your fancy helmet after you meet a carrier
Fact #80: No such thing as "Offense is the best Defense". Camp forever, you will win soon or five hour later.
Fact #79: You will loose your fancy helmet after you meet a carrier
Fact #80: No such thing as "Offense is the best Defense". Camp forever, you will win soon or five hour later.
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Re: 77 Facts you should know before playing CM.
Fact #81 : All predators are friendly, and you should greet them with many knives to the left leg to show acceptance.
Fact #82 : Genocide is allowed as long as you put it under recreational hours.
Fact #83 : Grenades are usually frowned upon, use all grenades in briefing while the brief is going on to prove your point.
Fact #84 : Xenos can jumped 20 feet in .01 seconds, but arent fast enough to see you load and fire a sadar is 20.
Fact #85 : Apophis loves it when you eject the supermatter and setup the singuloth in briefing, do it often.
Fact #82 : Genocide is allowed as long as you put it under recreational hours.
Fact #83 : Grenades are usually frowned upon, use all grenades in briefing while the brief is going on to prove your point.
Fact #84 : Xenos can jumped 20 feet in .01 seconds, but arent fast enough to see you load and fire a sadar is 20.
Fact #85 : Apophis loves it when you eject the supermatter and setup the singuloth in briefing, do it often.
- Ms.Degrasse
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Re: 88 Facts you should know before playing CM.
Facts?
62: Give the marines a powerful combat stim. But expect them get an overdose by munching pills as if they were jellybeans.
63: B18, shield and machete... And be USCM's version of that classic knight from the dark ages.
64: Throwing knives? Knife rig? Those are there just for pranking the poor newbies.
65: Provoking a Predator is actually less dangerous than pissing the Chief Engineer. SuperMatter >>>>> PlasmaCaster
66: Fuel tanks. Everywhere. Those are our pets actually. Quite tame pet fuel tanks. Calm... like a bomb.
67: We have no traitors here. Why having traitors when you already have the liaison, a commander, executive officer, requisitions officers, MTs, MPs, researcher and a fistful of friendly fire every round?
68: Monkey cubes were actually issued for a reason. Forcefeed those to xenomorphs, for a poetic revenge.
69: Yes, you got it right MP. Commander placing that packet of amborsia vulgaris seeds in researcher's maintenance was a good deed. Go there, confiscate it, arrest him for drug trafficking and protect us all from his Sulaco-breaching chemnades.
70: Place a dead xenomorph in the kitchen's gibber. Make a sandwich of xenomeat. Yummy!
71: That misterious metal flask is actually filled with water. But is excellent for carrying welder fuel in your helmet. (Just don't bang your head in a wall, huh?)
72: MRE? Actually stands for "Meal Rejected by the Enemy".
73: Hack the drinks vendor. Grab some Thirteen Loko cans and keep drinking it. It's a good substance to have in your body, as it dramatically improves your chance of survival. (By having you knocked out in cafeteria, and away from the combat, of course.)
74: Turret and emitter are almost the same thing in some crazed engineer's minds.
75: That bottle of booze is an essential part of the commander's equipment. It turns Iron Bears into your best friends, stops riots, calms rogue survivors and forcing it's contents down your bridge officers throats usually will improve the command staff's efficiency.
62: Give the marines a powerful combat stim. But expect them get an overdose by munching pills as if they were jellybeans.
63: B18, shield and machete... And be USCM's version of that classic knight from the dark ages.
64: Throwing knives? Knife rig? Those are there just for pranking the poor newbies.
65: Provoking a Predator is actually less dangerous than pissing the Chief Engineer. SuperMatter >>>>> PlasmaCaster
66: Fuel tanks. Everywhere. Those are our pets actually. Quite tame pet fuel tanks. Calm... like a bomb.
67: We have no traitors here. Why having traitors when you already have the liaison, a commander, executive officer, requisitions officers, MTs, MPs, researcher and a fistful of friendly fire every round?
68: Monkey cubes were actually issued for a reason. Forcefeed those to xenomorphs, for a poetic revenge.
69: Yes, you got it right MP. Commander placing that packet of amborsia vulgaris seeds in researcher's maintenance was a good deed. Go there, confiscate it, arrest him for drug trafficking and protect us all from his Sulaco-breaching chemnades.
70: Place a dead xenomorph in the kitchen's gibber. Make a sandwich of xenomeat. Yummy!
71: That misterious metal flask is actually filled with water. But is excellent for carrying welder fuel in your helmet. (Just don't bang your head in a wall, huh?)
72: MRE? Actually stands for "Meal Rejected by the Enemy".
73: Hack the drinks vendor. Grab some Thirteen Loko cans and keep drinking it. It's a good substance to have in your body, as it dramatically improves your chance of survival. (By having you knocked out in cafeteria, and away from the combat, of course.)
74: Turret and emitter are almost the same thing in some crazed engineer's minds.
75: That bottle of booze is an essential part of the commander's equipment. It turns Iron Bears into your best friends, stops riots, calms rogue survivors and forcing it's contents down your bridge officers throats usually will improve the command staff's efficiency.
- TeknoKot
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Re: 88 Facts you should know before playing CM.
Fact 86.
You must join a popular circlejerk group with snowflakey characters so you can be known and worshipped in the server.
You must join a popular circlejerk group with snowflakey characters so you can be known and worshipped in the server.
"I'm a soldier, that means I'm the defendant and the judge."
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
-
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Re: 88 Facts you should know before playing CM.
Fact #89 : When eaten by an alien, grenades can be armed in the stomach.
Fact #90 : Fun is strictly forbidden, punishable by a four hour reading of Lusty Xenomaid.
Fact #91 : Reading Lusty Xenomaid is strictly forbidden, punishable by firing squad.
Fact #92 : Injuring/killing fellow marines is strictly forbidden, punishable by death.
Fact #93 : The SADAR is a love hate weapon, marines love when you use it, marines hate it when you use it on them.
Fact #94 : Proximity sensors do wonders for your defenses.
Fact #95 : If every welding tank is assembled on the server, and plasma is heated in supermatter core, you can make a bomb strong enough to wipe out the sulaco upper deck.
Fact #96 : If on iceplanet use a flamethrower on fellow marines to keep them warm.
Fact #97 : To get rid of that pesky hangnail dip your fingers in xenoblood, it'll get rid of it alright.
Fact #98 : Apophis is named after a sun eating snake, he thrives off taking away our life.
Fact #99 : Apophis is a snake.
Fast #100 : Snake has 5 letters, Illuminati has 10 letters.
Fact # 101 : 5/10 = 2, 2 equal sides to an isosceles triangle, TRIANGLE = ILLUMINATI, Apophis = Illuminati.
Fact #102 : Apophis cries at night to his lustyxenomorph body-pillow whilst wearing a predator mask.
Fact #90 : Fun is strictly forbidden, punishable by a four hour reading of Lusty Xenomaid.
Fact #91 : Reading Lusty Xenomaid is strictly forbidden, punishable by firing squad.
Fact #92 : Injuring/killing fellow marines is strictly forbidden, punishable by death.
Fact #93 : The SADAR is a love hate weapon, marines love when you use it, marines hate it when you use it on them.
Fact #94 : Proximity sensors do wonders for your defenses.
Fact #95 : If every welding tank is assembled on the server, and plasma is heated in supermatter core, you can make a bomb strong enough to wipe out the sulaco upper deck.
Fact #96 : If on iceplanet use a flamethrower on fellow marines to keep them warm.
Fact #97 : To get rid of that pesky hangnail dip your fingers in xenoblood, it'll get rid of it alright.
Fact #98 : Apophis is named after a sun eating snake, he thrives off taking away our life.
Fact #99 : Apophis is a snake.
Fast #100 : Snake has 5 letters, Illuminati has 10 letters.
Fact # 101 : 5/10 = 2, 2 equal sides to an isosceles triangle, TRIANGLE = ILLUMINATI, Apophis = Illuminati.
Fact #102 : Apophis cries at night to his lustyxenomorph body-pillow whilst wearing a predator mask.
- Heckenshutze
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Re: 100 Facts you should know before playing CM.
Fact #0: Never trust a bald marine.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)