Grab some picks from mining and dig through the rocklcass123 wrote:How do you build a tunnel? I thought that only hivelords could do it.
This Weekends Xeno Update has some adjustments...
- jalen earl
- Registered user
- Posts: 184
- Joined: 03 May 2016, 19:27
Re: This Weekends Xeno Update has some adjustments...
Mainly play - SL , SG , SO
A half assed heroic that plagiarizes all his war speeches
A half assed heroic that plagiarizes all his war speeches
-
- Registered user
- Posts: 211
- Joined: 25 Apr 2015, 19:41
Re: This Weekends Xeno Update has some adjustments...
I thought you meant underneath XD , that would be a cool feature.
- Ocnjak20
- Registered user
- Posts: 143
- Joined: 24 Apr 2016, 09:37
- Location: Croatia
Re: This Weekends Xeno Update has some adjustments...
Wiggle wiggle lil fish. TIME TO DIE MARINES MUEHEHEHEHE.
- SpanishBirdman
- Registered user
- Posts: 140
- Joined: 13 Apr 2016, 14:06
Re: This Weekends Xeno Update has some adjustments...
Not a tunnel in the way you are thinking of it, but marines can use the digging tools around the caves to dig out tunnels past alien defenses by removing wall tiles.lcass123 wrote:How do you build a tunnel? I thought that only hivelords could do it.
-
- Registered user
- Posts: 211
- Joined: 25 Apr 2015, 19:41
Re: This Weekends Xeno Update has some adjustments...
I think I have just presented the next great feature for engineers.
- Nick123q23
- Posts: 455
- Joined: 07 Jul 2015, 12:44
- Location: LV-1201
- Byond: Nick123q23
Re: This Weekends Xeno Update has some adjustments...
Good to see that aliens are different now
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress
Proudly played as and won a round as an Ancient Empress
- SpecialAgentOrange
- Registered user
- Posts: 83
- Joined: 01 Jun 2016, 04:33
Re: This Weekends Xeno Update has some adjustments...
They are supposed to be used for sieging the marines forward bases and large closely packed groups of marines. Them vs. tablefort or The Nexus is very powerful.SpanMan wrote:Kinda funny that boilers get the smallest upgrade, they've always struck me as the least powerful T3.
- SpanishBirdman
- Registered user
- Posts: 140
- Joined: 13 Apr 2016, 14:06
Re: This Weekends Xeno Update has some adjustments...
Exactly, they are only effective at very specific times, whereas other aliens are effective everywhere. Boilers attacking the sulaco and forced into tight quarters die pretty quickly.SpecialAgentOrange wrote: They are supposed to be used for sieging the marines forward bases and large closely packed groups of marines. Them vs. tablefort or The Nexus is very powerful.
- SpecialAgentOrange
- Registered user
- Posts: 83
- Joined: 01 Jun 2016, 04:33
Re: This Weekends Xeno Update has some adjustments...
Runners on sieges are bad, runners or hunters vs. two people is bad, etc, every alien has it's strengths and weaknesses.SpanishBirdman wrote: Exactly, they are only effective at very specific times, whereas other aliens are effective everywhere. Boilers attacking the sulaco and forced into tight quarters die pretty quickly.
-
- Registered user
- Posts: 36
- Joined: 04 Jul 2016, 07:39
Re: This Weekends Xeno Update has some adjustments...
No love for boilers, they have so much potential but are always ignored by Apop to give marines more gunsSpanishBirdman wrote: Exactly, they are only effective at very specific times, whereas other aliens are effective everywhere. Boilers attacking the sulaco and forced into tight quarters die pretty quickly.
Your daily reminder that this server is utterly shit for balance, and the hack Apop is intent on keeping it that way.