To help me rebalance and fix this faster, post your feedback here. Did the waves spawn too little xenos? Were they way too slow at beginning, and way too fast at the end? Did marines have enough ammo and equipment that came with supply drops trough the whole round?
What was the most useful thing you got from those supplies, what was not?
Here is my plan on fixing and changing over the next few days:
General:
- Rebalance waves. Minimum wave time raised up, big break before Teir III arrives
- At the last defense lane (Closest to the middle), replace rocks with bushes so it is easier for marines to defend it, as bushes can be cleared to shoot further
- Make medbay doors ID restricted so aliens cannot rush it
Marines:
- Replace pump shotguns with combat shotguns
- SLs spawn with machetes
- Buff fire damage against bushes
- Stationary middle turrets should be set to burst mode
- Ammo drops should be more common and should spawn with more ammo
- Give some advanced meds to doctors
- Some marines should spawn with a knife
- Spread out starting positions even more
- Runners should not pass tables or barriers anymore