>> QUICK QUESTIONS THREAD <<
- Imperator_Titan
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Re: >> QUICK QUESTIONS THREAD <<
Can you be teached ICly on how to fire a shotgun, in the most basic way, as a doctor or another non-combat role?
Just some funny moments.
Ed Trevor
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- northcote4
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Re: >> QUICK QUESTIONS THREAD <<
Absolutely, however that does not affect the rules: Do not equip weapons larger than a pistol unless you are in imminent danger of a visible threat.Imperator_Titan wrote:Can you be teached ICly on how to fire a shotgun, in the most basic way, as a doctor or another non-combat role?
The story of Edgardo and A Guy Named Squid. Good read. Greentext ahoy. - https://1d4chan.org/wiki/The_Ballad_of_Edgardo
The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
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The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
Runner up in a high-stakes game of poker.
Honourary Helldiver, courtesy of a drop-pod malfunction.
http://picosong.com/xdmj
- Imperator_Titan
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Re: >> QUICK QUESTIONS THREAD <<
Alright, thanks.northcote4 wrote:Absolutely, however that does not affect the rules: Do not equip weapons larger than a pistol unless you are in imminent danger of a visible threat.
Just some funny moments.
Ed Trevor
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- Imperator_Titan
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Re: >> QUICK QUESTIONS THREAD <<
This one has been bugging me for a while,
Are you allowed to order a rocket crate at roundstart for the SADAR as a specialist without it being considered powergaming?
I personally don't do it but I've seen other people do it and it feels a little off, since it feels the same as engineers taking out metal and plasteel from the engineering storage at round start which was considered powergaming.
Are you allowed to order a rocket crate at roundstart for the SADAR as a specialist without it being considered powergaming?
I personally don't do it but I've seen other people do it and it feels a little off, since it feels the same as engineers taking out metal and plasteel from the engineering storage at round start which was considered powergaming.
Just some funny moments.
Ed Trevor
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Re: >> QUICK QUESTIONS THREAD <<
I have two questions.
Does the ID you can get from the dead HR NPC allow you to plant and walk by mines? And can survivors use alien mines? I know it's off limits to marines.
Does the ID you can get from the dead HR NPC allow you to plant and walk by mines? And can survivors use alien mines? I know it's off limits to marines.
- northcote4
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Re: >> QUICK QUESTIONS THREAD <<
To my knowledge yes, that's completely fine. However what is NOT fine is taking an extra crate of rocket ammo down with you. Much in the same what that it is fine to have a second powerpack on the ship for a smartgun but it is not okay to take a second with you at first deployment.Imperator_Titan wrote:Are you allowed to order a rocket crate at roundstart for the SADAR as a specialist without it being considered powergaming?
The HR NPC ID... I guess try it and find out?Jembo wrote:I have two questions.
Does the ID you can get from the dead HR NPC allow you to plant and walk by mines? And can survivors use alien mines? I know it's off limits to marines.
My best answer is that no, it likely does not, as the IFF system is exclusive to marine forces.
As for the alien mine to my knowledge marines and survivors are allowed to use it freely. It's basically a bear trap.
The story of Edgardo and A Guy Named Squid. Good read. Greentext ahoy. - https://1d4chan.org/wiki/The_Ballad_of_Edgardo
The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
Runner up in a high-stakes game of poker.
Honourary Helldiver, courtesy of a drop-pod malfunction.
http://picosong.com/xdmj
The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
Runner up in a high-stakes game of poker.
Honourary Helldiver, courtesy of a drop-pod malfunction.
http://picosong.com/xdmj
- Imperator_Titan
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Re: >> QUICK QUESTIONS THREAD <<
Alright, thanks for clearing that up.northcote4 wrote:To my knowledge yes, that's completely fine. However what is NOT fine is taking an extra crate of rocket ammo down with you. Much in the same what that it is fine to have a second powerpack on the ship for a smartgun but it is not okay to take a second with you at first deployment.
Just some funny moments.
Ed Trevor
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- Keban DaBrowne
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Re: >> QUICK QUESTIONS THREAD <<
About sentries, the bullets pass through marines with IDs, right? So how does turning the safety on/off affect its behavior?
- northcote4
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Re: >> QUICK QUESTIONS THREAD <<
Much in the same way as the smartgun. Turning off the safety will allow bullets to hit 'friendly' targets (though I don't think it will target them automatically, you'll have to fire it in manual mode.)Keban DaBrowne wrote:About sentries, the bullets pass through marines with IDs, right? So how does turning the safety on/off affect its behavior?
I can't really imagine many reasons to ever turn the safety off. Maybe once in a blue moon when a Death Squad is trying to murder you?
The story of Edgardo and A Guy Named Squid. Good read. Greentext ahoy. - https://1d4chan.org/wiki/The_Ballad_of_Edgardo
The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
Runner up in a high-stakes game of poker.
Honourary Helldiver, courtesy of a drop-pod malfunction.
http://picosong.com/xdmj
The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
Runner up in a high-stakes game of poker.
Honourary Helldiver, courtesy of a drop-pod malfunction.
http://picosong.com/xdmj
- Crab_Spider
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Re: >> QUICK QUESTIONS THREAD <<
Turning the safety off is in the event of a rogue marine or a gang of survivors are in posession of USCM IDs and can't be neutralized with what you have.northcote4 wrote:Much in the same way as the smartgun. Turning off the safety will allow bullets to hit 'friendly' targets (though I don't think it will target them automatically, you'll have to fire it in manual mode.)
I can't really imagine many reasons to ever turn the safety off. Maybe once in a blue moon when a Death Squad is trying to murder you?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- LordLoko
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Re: >> QUICK QUESTIONS THREAD <<
Or maybe when the WY PMC is hostile
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
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Re: >> QUICK QUESTIONS THREAD <<
What's the longest inactivity time before removal?Boltersam wrote:You can be removed from the Predator whitelist for inactivity. Not from CO, though.
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Re: >> QUICK QUESTIONS THREAD <<
A month or so.SagaSword wrote:What's the longest inactivity time before removal?
- Breen
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Re: >> QUICK QUESTIONS THREAD <<
Can you reload the M56 mounted smartgun with the big box of ammo?
- Renomaki
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Re: >> QUICK QUESTIONS THREAD <<
There are only 2 types of ammo boxes: Rifle ammo and SMG ammo.Breen wrote:Can you reload the M56 mounted smartgun with the big box of ammo?
There are no smartgun ammo boxes yet, if ever. You just have to ensure cargo has one in storage ready to go.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- Crab_Spider
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Re: >> QUICK QUESTIONS THREAD <<
Is using a known system for killing or damaging xenos power gaming? If something has not been known and I'm the first one to do it, am I still allowed to do it or will it have to go through dev review? (i.e making securitrons)
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- NoahKirchner
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Re: >> QUICK QUESTIONS THREAD <<
Can't make securitrons , it is impossibleCrab_Spider wrote:Is using a known system for killing or damaging xenos power gaming? If something has not been known and I'm the first one to do it, am I sytill allowed to do it or will it have to go through dev review? (i.e making securitrons)
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- Crab_Spider
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Re: >> QUICK QUESTIONS THREAD <<
No it's not. In fact, I have the materials to make one.NoahKirchner wrote:Can't make securitrons , it is impossible
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
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Re: >> QUICK QUESTIONS THREAD <<
99.9% sure the code was removed along with mechs and the rest of robotics.Crab_Spider wrote:No it's not. In fact, I have the materials to make one.
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- Crab_Spider
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Re: >> QUICK QUESTIONS THREAD <<
Never. I'll be removing those wheeled-helmet beauties and removing all shitlers from this game.NoahKirchner wrote:99.9% sure the code was removed along with mechs and the rest of robotics.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- NoahKirchner
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Re: >> QUICK QUESTIONS THREAD <<
Take stun batonCrab_Spider wrote:Never. I'll be removing those wheeled-helmet beauties and removing all shitlers from this game.
turn on
point at self
apply to forehead
mission accomplished.
In all seriousness though if you can make it, may be a bug/oversight6
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- SagaSword
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Re: >> QUICK QUESTIONS THREAD <<
*cough* That moment when you realize stun batons zap anyone who doesn't have the access to hold it...NoahKirchner wrote:Take stun baton
turn on
point at self
apply to forehead
mission accomplished.
In all seriousness though if you can make it, may be a bug/oversight6
- Duncan McNuggets
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Re: >> QUICK QUESTIONS THREAD <<
How do you swipe ID card on cigarette vendor to get a lighter\cigs? I ended up by hitting it with my ID card, and that's not what I wanted
- NoahKirchner
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Re: >> QUICK QUESTIONS THREAD <<
Well that's essentially what you do, it should work after that. Don't think CM has swiping code yet cuz it's such a small part.Duncan McNuggets wrote:How do you swipe ID card on cigarette vendor to get a lighter\cigs? I ended up by hitting it with my ID card, and that's not what I wanted
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Re: >> QUICK QUESTIONS THREAD <<
It's already in, you don't whack vendors any more.NoahKirchner wrote:Well that's essentially what you do, it should work after that. Don't think CM has swiping code yet cuz it's such a small part.