I'm fucking done.

Generic, on-topic discussion about Colonial Marines.
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Desolane900
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Re: I'm fucking done.

Post by Desolane900 » 05 Jul 2016, 16:22

KeyWii wrote: Well that's just like, your opinion man
You're not wrong Walter you're just an asshole.
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Re: I'm fucking done.

Post by Steelpoint » 06 Jul 2016, 01:31

A good point was raised.

How do you kill Crushers?

As a Marine and Alien I've yet to see a Crusher die, they're nearly unkillable and the only weapons that can really kill them are SADARs and a combat knife. One of which is rare (and hard to hit directly) and the other is extremely dangerous.
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Re: I'm fucking done.

Post by MrJJJ » 06 Jul 2016, 01:39

KeyWii wrote: Well that's just like, your opinion man
I support this statement, i rather have marines win over xenos that just use stunning huggers to do their job for them
Steelpoint wrote:A good point was raised.

How do you kill Crushers?

As a Marine and Alien I've yet to see a Crusher die, they're nearly unkillable and the only weapons that can really kill them are SADARs and a combat knife. One of which is rare (and hard to hit directly) and the other is extremely dangerous.
Machette and a riot shield (or just 2 machettes) and b18 are good against crushers who don't know to aim for feet, dragunov is great at burst fire if you can ambush them (like waiting for them to pass by as their sieging as you are inside your locker, then coming out and shooting them really quickly, best with a team of 3)
ChickenShizNit8 wrote:
Flanking, Armor Piercing Rounds.

Easy to kill if you are willing to move a little.
AP rounds do jackshit lol

Flanking is also hard to do as you have to rather ambush them from lockers than flanking, because any crusher is typically protected by other xenos, rushing out to flank them is suicide
Last edited by MrJJJ on 06 Jul 2016, 01:44, edited 2 times in total.

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Re: I'm fucking done.

Post by ChickenShizNit8 » 06 Jul 2016, 01:41

Steelpoint wrote:A good point was raised.

How do you kill Crushers?

As a Marine and Alien I've yet to see a Crusher die, they're nearly unkillable and the only weapons that can really kill them are SADARs and a combat knife. One of which is rare (and hard to hit directly) and the other is extremely dangerous.
Flanking, Armor Piercing Rounds.

Easy to kill if you are willing to move a little.
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Re: I'm fucking done.

Post by Toroic » 06 Jul 2016, 01:44

ChickenShizNit8 wrote: Flanking, Armor Piercing Rounds.

Easy to kill if you are willing to move a little.
AP rounds really aren't that effective. It affects young crushers ok, but mature crushers will deflect AP rounds pretty often as well. Elite crushers shrug off AP rounds like mature crushers shrug off normal rounds.
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Re: I'm fucking done.

Post by ChickenShizNit8 » 06 Jul 2016, 01:45

MrJJJ wrote: I support this statement, i rather have marines win over xenos that just use stunning huggers to do their job for them
Machette and a riot shield (or just 2 machettes) and b18 are good against crushers who don't know to aim for feet, dragunov is great at burst fire if you can ambush them (like waiting for them to pass by as their sieging as you are inside your locker, then coming out and shooting them really quickly, best with a team of 3)
AP rounds do jackshit lol

Flanking is also hard to do as you have to rather ambush them from lockers than flanking, because any crusher is typically protected by other xenos, rushing out to flank them is suicide
Fucking WRONG!

I can't BELIEVE this BIGOT bullshit from you!

AP rounds do plenty!

They kill marines! That's SOMETHING!

Please tell me you hear the sarcasm
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Re: I'm fucking done.

Post by MrJJJ » 06 Jul 2016, 01:53

ChickenShizNit8 wrote: Please tell me you hear the sarcasm
Yes

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Re: I'm fucking done.

Post by Steelpoint » 06 Jul 2016, 02:11

AP Rounds do nothing to Crushers. I've observed Marines unload whole magazines of AP rounds onto a Crusher with the same result a standard Magazine would produce.

Flanking is also easier said than done. Unless the Crusher is being stupid and charging directly into the middle of a Marine offensive then you're not really going to be able to flank a Crusher unless its trapped with no where to go. A Crusher can just retreat deeper into a Hive or deeper away from the fight and you can't outrun a Crusher.

Melee is the only viable counter to Crushers that a standard Marine can do but that comes with its own massive risks. The SADAR works well but is very very relient on scoring a direct hit with the SADAR on the target, which can be difficult.

Edit: AP Rounds are very misleading, they're not some kind of T3 counter, in practice they are just slightly more effective in gunning down T1 and T2 xenos at the cost of making Friendly Fire near 100% guaranteed to cripple.
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Re: I'm fucking done.

Post by ChickenShizNit8 » 06 Jul 2016, 02:38

Steelpoint wrote:AP Rounds do nothing to Crushers. I've observed Marines unload whole magazines of AP rounds onto a Crusher with the same result a standard Magazine would produce.

Flanking is also easier said than done. Unless the Crusher is being stupid and charging directly into the middle of a Marine offensive then you're not really going to be able to flank a Crusher unless its trapped with no where to go. A Crusher can just retreat deeper into a Hive or deeper away from the fight and you can't outrun a Crusher.

Melee is the only viable counter to Crushers that a standard Marine can do but that comes with its own massive risks. The SADAR works well but is very very relient on scoring a direct hit with the SADAR on the target, which can be difficult.

Edit: AP Rounds are very misleading, they're not some kind of T3 counter, in practice they are just slightly more effective in gunning down T1 and T2 xenos at the cost of making Friendly Fire near 100% guaranteed to cripple.
And for some reason Staff see this as a great idea.
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Re: I'm fucking done.

Post by Bigchilly » 06 Jul 2016, 11:55

I dont know why AP rounds exist, I've seen young hunters deflect them before. Anyways, since i usually main crusher as alien i find the easiest way to kill a crusher is to corner it, or swarm it. Marines think rifles do little damage to crushers even though they actualy do a good amount of damage. Just avoid using a smartgun, smg, or pistol since its a 100% chance those rounds can bounce. Just swarm, flank, and outnumber it. If you can do that well then, you better hope someone has a SADAR.
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Re: I'm fucking done.

Post by Tristan63 » 06 Jul 2016, 14:12

SpecialAgentOrange wrote:This is bullshit, Marines hiding mines under shit is way too over powered. The only 9/10 times I die it's because of these stupid ass mines that I can't even see. This should fucking be banned because I'm basically praying to the RNG gods will this magazine have a mine under it and will I lose my ancient fucking hunter? There's no skill involved yet you could easily kill an alien like that, and they would be powerless to stop it.
As said mature huners+ wont be insta-killed by a mine.
However they crit most aliens that touch them, besides the crusher

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Re: I'm fucking done.

Post by jalen earl » 06 Jul 2016, 18:52

Well i took out a mature crusher almost entirely alone using a mar 40 from a rear/diagonal line. Not sure if he was injured already but still its doable if you catch one out. smart crushers have wingmen though like 2 hunters or a spitter to cover/suppress their retreat. And as for mines right click take your time and you'll live forever and be a stealth master
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Re: I'm fucking done.

Post by Solacian72 » 07 Jul 2016, 00:24

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Re: I'm fucking done.

Post by outordinary » 07 Jul 2016, 03:45

Feweh wrote:Just to repeat the same old as usual.
The game is purposely balanced towards aliens winning the majority of the time and its not going to change.

You guys dont realize it as much, but when aliens are losing we have more griefing from marines, more ahelps about players wanting events because they're bored and more players running off ramboing.

As much as you complain about shitty one hit de-caps from aliens and insta hugging... Marines have the same bullshit on their end, mines, sadars and grenades.

Simply put, the game is more fun when aliens are winning.
I do admit, in a perfect world with perfect robust players on each side, both sides would be equal with 50/50 winrate. In reality, right now aliens suffer more from stupidity/unrobustness. On marine side, the random greytide marine doesn't affect much, he will die and everyone moves on. For the aliens however, every death is a huge blow. This leads to 3-4 hour rounds with aliens trying to struggle and fight. Without a doubt, everyone would rather have invading aliens to fight rather than two or three left alive.

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Re: I'm fucking done.

Post by Toroic » 07 Jul 2016, 04:00

jalen earl wrote:Well i took out a mature crusher almost entirely alone using a mar 40 from a rear/diagonal line. Not sure if he was injured already but still its doable if you catch one out. smart crushers have wingmen though like 2 hunters or a spitter to cover/suppress their retreat. And as for mines right click take your time and you'll live forever and be a stealth master
If you beat a mature crusher 1v1 he wasn't very good. Good crushers are not going to be killed except by snipers, mechs, melee, or flamers.

outordinary wrote:
I do admit, in a perfect world with perfect robust players on each side, both sides would be equal with 50/50 winrate. In reality, right now aliens suffer more from stupidity/unrobustness. On marine side, the random greytide marine doesn't affect much, he will die and everyone moves on. For the aliens however, every death is a huge blow. This leads to 3-4 hour rounds with aliens trying to struggle and fight. Without a doubt, everyone would rather have invading aliens to fight rather than two or three left alive.

I actually believe that xenos suffer less from greytide, for two reasons.

1) Elite T3s are worth more, and greytide typically die as young runners, only wasting a larva.

2) Xenos don't have FF to the same degree as marines do, so greytide can't cripple or kill off the stronger players with stupidity.
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Re: I'm fucking done.

Post by Steelpoint » 07 Jul 2016, 04:04

Aliens are not magically more competent than Marines. Its just that the game mechanics of Aliens heavily shield them from the effects of incompetence and bad/greytiding players.

While Marines are heavily dependent on one another, from ammunition and support to healing crippling injuries from fractures to punctured lungs, in addition Marines have a very limited view of the world, they are highly constrained in communications, they can only see little of the world and they lack the thermal vision of the Aliens.

Whereas Aliens are highly independent creatures, despite their social cohesion origins. They lack any real crippling way to hinder them, they are fast, they regenerate health very rapidly and they have perfect 20/20 vision all the time. In addition Aliens become stronger as the round advances, whereas Marines see no such power progression, your M41A rifle is going to be with you for the whole round.

----

Aliens also are not as crippled from bad command decision, as they're great independence allows them to continue to remain active and attacking even if the Queen is incapable or deceased. Whereas Marines are highly dependant on Command being active and competent, a crippled Marine command spells the doom of any Marine round.
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Re: I'm fucking done.

Post by Feweh » 07 Jul 2016, 10:00

Steelpoint wrote:Aliens are not magically more competent than Marines. Its just that the game mechanics of Aliens heavily shield them from the effects of incompetence and bad/greytiding players.

While Marines are heavily dependent on one another, from ammunition and support to healing crippling injuries from fractures to punctured lungs, in addition Marines have a very limited view of the world, they are highly constrained in communications, they can only see little of the world and they lack the thermal vision of the Aliens.

Whereas Aliens are highly independent creatures, despite their social cohesion origins. They lack any real crippling way to hinder them, they are fast, they regenerate health very rapidly and they have perfect 20/20 vision all the time. In addition Aliens become stronger as the round advances, whereas Marines see no such power progression, your M41A rifle is going to be with you for the whole round.

----

Aliens also are not as crippled from bad command decision, as they're great independence allows them to continue to remain active and attacking even if the Queen is incapable or deceased. Whereas Marines are highly dependant on Command being active and competent, a crippled Marine command spells the doom of any Marine round.
I completely disagree.
Any new player can go planetside, shoot a gun and make a difference.

Alien is a much harder position to master and new players are waste alien chastes which has a bigger impact.

Marines rely more so on competent doctors and squad leaders rather than actual command. Where as the aliens are 100% reliable on a competent Queen.

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Re: I'm fucking done.

Post by KeyWii » 07 Jul 2016, 10:10

Feweh wrote:Any new player can go planetside, shoot a gun and make a difference.
https://www.youtube.com/watch?v=lhckuhUxcgA

If by difference you mean, raising the infected count. Yeah, I guess.
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Re: I'm fucking done.

Post by Steelpoint » 07 Jul 2016, 10:13

I point to the aprox 80% alien win rate towards how incompetence is more shielded by Alien mechanics.

Aliens may be a harder role, but they're more cushioned by the Alien mechanics that don't punish mistakes as harshly. Outside of stepping on a mine or stupidly rushing a Sentry Gun

When I get shot up by slugs and bullets as a Alien a simple retreat and minute wait is all it takes to recover. If I get slashed once or twice by even a lowly Alien I'll likely be on a one way trip to the Sulaco for half a hour.

But in all honesty being a good Marines is harder than being a good Alien. Even a Runner can infect multiple Marines. A sole Marine has a hard time soloing a Alien, and no don't point to some Cptn Robust killing fifty Ravager with a combat knife while performing CPR with his other hand all while being sucked around by the vacuum of space, most players are not like that.
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Re: I'm fucking done.

Post by Toroic » 07 Jul 2016, 10:26

Steelpoint wrote:I point to the aprox 80% alien win rate towards how incompetence is more shielded by Alien mechanics.

Aliens may be a harder role, but they're more cushioned by the Alien mechanics that don't punish mistakes as harshly. Outside of stepping on a mine or stupidly rushing a Sentry Gun

When I get shot up by slugs and bullets as a Alien a simple retreat and minute wait is all it takes to recover. If I get slashed once or twice by even a lowly Alien I'll likely be on a one way trip to the Sulaco for half a hour.

But in all honesty being a good Marines is harder than being a good Alien. Even a Runner can infect multiple Marines. A sole Marine has a hard time soloing a Alien, and no don't point to some Cptn Robust killing fifty Ravager with a combat knife while performing CPR with his other hand all while being sucked around by the vacuum of space, most players are not like that.
I don't think it's quite that easy to survive as an alien because if you get hit by a grenade, mine, or a SADAR round the stun will probably kill you if the damage itself doesn't.

You're right though that there's more room for making mistakes due to evolving/upgrading.

Xeno team is also more able to leverage their best players by giving them more powerful characters over time, whereas you might be Stud McMarine but the random baldy got specialist, ramboed, and now you're down a B18 or a SADAR you won't get back. Also, he shot you twice in the face with AP rounds and the doctor is busy hitting on Mel instead of actually doing work, and whoops he's SSD.
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Re: I'm fucking done.

Post by Jeser » 07 Jul 2016, 12:29

Feweh wrote:Any new player can go planetside, shoot a gun and make a difference.

Alien is a much harder position to master and new players are waste alien chastes which has a bigger impact.

Marines rely more so on competent doctors and squad leaders rather than actual command. Where as the aliens are 100% reliable on a competent Queen.
Ahaha, oh, my... Yeah, shooting COMPETENT marine in the back with APs and then get both nested really does make difference.

New players usually don't go further T2, because they die, therefore wastes only larvas, aliens have fuckton of larvas usually. Should I remind, that any JUST CREATED ACCOUNT can take ANY human position and waste slot?

That's, actually, big problem with human mechanics, that marines have to rely on docs and SLs MUCH more, than on command, that is not a feature and something should be done with it. I saw many rounds aliens won with retarded Queens.

Basically:
Steelpoint wrote:I point to the aprox 80% alien win rate towards how incompetence is more shielded by Alien mechanics.

Aliens may be a harder role, but they're more cushioned by the Alien mechanics that don't punish mistakes as harshly. Outside of stepping on a mine or stupidly rushing a Sentry Gun

When I get shot up by slugs and bullets as a Alien a simple retreat and minute wait is all it takes to recover. If I get slashed once or twice by even a lowly Alien I'll likely be on a one way trip to the Sulaco for half a hour.

But in all honesty being a good Marines is harder than being a good Alien. Even a Runner can infect multiple Marines. A sole Marine has a hard time soloing a Alien, and no don't point to some Cptn Robust killing fifty Ravager with a combat knife while performing CPR with his other hand all while being sucked around by the vacuum of space, most players are not like that.
I can't add much to this. Aliens don't have FF (pushing doesn't count, since marines have pushing too), they have TOO SIMPLE health system, which makes HUGE difference, only supplies they need are weeds and huggers, both are spammable as fuck.


Also, on newbie players.
  • Newbie player takes larva, evolve into runner(usually) and gets killed. What marines get? If lucky, they just killed an alien, while spent some ammo. If not, 1-3 of them can become infected/wounded in process.
  • Newbie player takes marine. If marines are lucky, this newbie will just die If they are not, newbie will end infected and nested, which means +1 to aliens amount AND in process he can FF to medium wounds/crit/death 1-2 teammates.
So, are you seriously trying to use "newbie xeno" as an arguement? Really?
Last edited by Jeser on 07 Jul 2016, 12:33, edited 1 time in total.
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Re: I'm fucking done.

Post by oprayx73 » 07 Jul 2016, 12:32

damn dude i cant believe anyone even posted on this garbage thread

obviously supermega salt driven title, and couldnt even compose a real paragraph, just "fuck fuck fuck mines i died as a ancient hunter FUCK"
Cut them xenos up with yer machete! :D

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Re: I'm fucking done.

Post by Steelpoint » 07 Jul 2016, 12:35

I think this thread has become a bit of a outlet at the frustration of a very high Alien win rate.
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Re: I'm fucking done.

Post by Feweh » 07 Jul 2016, 12:59

Steelpoint wrote:I think this thread has become a bit of a outlet at the frustration of a very high Alien win rate.
Working as intended and intentional.
Apop said he wanted something like 75% alien win-rate.
Dont quote me on that though, im not entirely positive.

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Re: I'm fucking done.

Post by lcass123 » 07 Jul 2016, 13:05

Yup because the game is only fun when it isn't balanced!

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