Colonial Marnies in a nutshell

Generic, on-topic discussion about Colonial Marines.
Post Reply
User avatar
Desolane900
Donor
Donor
Posts: 653
Joined: 07 Aug 2015, 19:00
Location: Riding Bald Eagles
Byond: desolane900
Contact:

Colonial Marnies in a nutshell

Post by Desolane900 » 20 Jul 2016, 03:44

FUKKEN
Image
LINES
Image
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be

User avatar
YungCuz
Registered user
Posts: 717
Joined: 25 May 2016, 08:04
Location: The Final Frontier
Byond: YungCuz2

Re: Colonial Marnies in a nutshell

Post by YungCuz » 20 Jul 2016, 03:44

Then comes the rioting and cluster nades.
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
Image
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: Colonial Marnies in a nutshell

Post by Sarah_U. » 20 Jul 2016, 04:00

Fake, didn't reach briefing.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
Focks
Donor
Donor
Posts: 29
Joined: 15 Jul 2015, 02:38

Re: Colonial Marnies in a nutshell

Post by Focks » 20 Jul 2016, 05:59

And people wonder why all the xenos are ancient before we even get deployed.

User avatar
Nubs
Registered user
Posts: 222
Joined: 31 Aug 2015, 23:48

Re: Colonial Marnies in a nutshell

Post by Nubs » 20 Jul 2016, 07:43

But don't you understand? unless i get my 5 attachments, the mission will LITERALLY fail!! fukin ro only gave me two though, RIOTTTTT
My first (and likely only medal)

Image

Fritigern
Registered user
Posts: 256
Joined: 07 Jan 2016, 13:20

Re: Colonial Marnies in a nutshell

Post by Fritigern » 20 Jul 2016, 12:03

RO and gear distribution needs a redesign from the ground up. I don't expect it to ever happen.

User avatar
Kreydis
Registered user
Posts: 73
Joined: 25 Feb 2015, 01:45

Re: Colonial Marnies in a nutshell

Post by Kreydis » 21 Jul 2016, 00:06

Push RO office back 4 tiles, add in an extra vendor / put it in the middle for both to access. Push the supply ship back a few tiles, and have the ladder hug the wall by pushing it back 1 tile.

Bonus, have RO office serve non standards only.

User avatar
Feweh
Donor
Donor
Posts: 4870
Joined: 24 Feb 2015, 19:34
Byond: Feweh

Re: Colonial Marnies in a nutshell

Post by Feweh » 21 Jul 2016, 02:31

We upped the CT's to 2 and 1 RO now

Post Reply