How about letting a marine have a chance to counter pouncing?

Generic, on-topic discussion about Colonial Marines.
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How about letting a marine have a chance to counter pouncing?

Post by Recounted » 28 Jul 2016, 23:00

It happens too many times when a marine could likely to counter a alien pouncing on them suddenly then they get the usual treatment of getting a hugger to the face before you could even get up at ALL then dragged to their little hive where they watch your everymove till the little worm pops out of you.Instead with a bayonet or a knife you could resist countering the pouncing and damage the alien giving you a chance to kill them or make a run for it (very useful for people who attack underground too since that's where most of the friendly fire happens and it's total chaos).The draw back for this could be a timer before you use it again a good 5.5 seconds would be decent so it won't be something for the marines to rely on,and it don't work on T2 to T3 aliens, you would still get dragged into the hive when the queen uses her screech and knock down the whole unit.
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Re: How about letting a marine have a chance to counter pouncing?

Post by Recounted » 28 Jul 2016, 23:02

TL;DR
have a chance to resist a alien pouncing on you and face hugging you the moment you get down
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Re: How about letting a marine have a chance to counter pouncing?

Post by Feweh » 28 Jul 2016, 23:03

massive -1

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Re: How about letting a marine have a chance to counter pouncing?

Post by Cobraman202 » 28 Jul 2016, 23:08

-1 due to the fact that a pounce can both be resisted and simply moving can easily make it hard enough to pounce one someone.
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Re: How about letting a marine have a chance to counter pouncing?

Post by zskninoh » 28 Jul 2016, 23:10

-1, if we had this implemented the next thing people would be asking is, "Why don't we give T1's a chance to deflect bullets? Marines can RNG my pounce!"
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Re: How about letting a marine have a chance to counter pouncing?

Post by Azmodan412 » 28 Jul 2016, 23:18

*cough* Discussion *cough*
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Re: How about letting a marine have a chance to counter pouncing?

Post by KingKire » 28 Jul 2016, 23:26

well, its a good thing this is the discussion forum and not the suggestion forum hehe. Well, its an interesting thought for sure trying to block pounces somehow. Currently that "ability" is only reserved for the riot shield, which will bonk off.( why does it make a "bonk" sound and the more realistic "thud" sound? its kinda silly, but ehhh.) Now i personally am only a normal robust-y person in real life, and my knowledge of bayonets extends to bits and pieces of history, but i do remember reading (and hearing on the forum) that bayonets are indeed a decent "spear" like object. Something pouncing on you while you got your bayonet out sounds like the grade-a use of bayonet "impale that thing in the belly" tactics.

Now i'm not quite sure about full on deflecting a pounce from a xeno, but maybe we could code it in that anything pouncing on a marine with his bayonet out gets an auto stab. Could produce some interesting moments where a wounded xeno jumps a marine but, luckily, the marine guts it just in time before it could finish bitting his face off. Or, most likely, the xeno gets decently wounded for the pounce. Now, some people will say that marines using their bayonets seems just poppy-cock, but lets look at another similar case: when a xeno is knocked down but not in crit, they are still able to bite and slash at anything within a tile of them.
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Re: How about letting a marine have a chance to counter pouncing?

Post by Aeleto » 28 Jul 2016, 23:40

Pouncing already got nerfed, and hard. Please, no.

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Re: How about letting a marine have a chance to counter pouncing?

Post by Ordukai » 28 Jul 2016, 23:58

Perhaps simply having a bayonet on your weapon wouldn't be enough, but you would have a bayonet "Stance" as well?

Of course, I can't imagine that gutting a creature with acid blood that leaps on top of you can end any way but poorly. I'm curious as to how much you play xeno, if you haven't played as a pouncing creature much, you may (or may not) find that the experience broadens your mind.
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Re: How about letting a marine have a chance to counter pouncing?

Post by KingKire » 29 Jul 2016, 00:20

I personally dont play pouncing aliens very much, and my xeno experience has been limited to some drone play and spitter action. I tend to run a potato of a laptop that will bluescreen overheat if not given several fans worth of love so i mostly like to play classes and roles that dont require much "reflex" based activities or can attack from afar. (engineers, scientists, officers, drones). Im not quite sure what nerf to pouncing has happened so i would be interested to know, since i do lack the alien experience ( plenty of being pounced on, nested, gibbed, beheaded, knocked over, etc experience though)

Having a bayoneted alien spill acid on the marine sounds like another cool idea in my mind as well. I could see the story of a marine and a runner locked in death, the alien gutted on the bayonet and the marine having his chest melted out.
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But seriously, does uh, anyone know the way out?!


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Re: How about letting a marine have a chance to counter pouncing?

Post by apophis775 » 29 Jul 2016, 00:21

Let the marine grapple the 4-legged creature evolved to be a perfect tackler?
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Re: How about letting a marine have a chance to counter pouncing?

Post by KingKire » 29 Jul 2016, 00:26

maybe not grapple, but maybe the marine got off a lucky burst before the runner pounced and during the fall back, managed to mix the momentum of the flying beast and the physics of a sharp object in the perfect unison. But if the xeno managed to make it through the paltry damage of the gut-blade, the marine would have his head ripped off as it mauled him to pieces.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Re: How about letting a marine have a chance to counter pouncing?

Post by MrJJJ » 29 Jul 2016, 01:12

apophis775 wrote:Let the marine grapple the 4-legged creature evolved to be a perfect tackler?
Oh you may may, i see what you did there...

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Re: How about letting a marine have a chance to counter pouncing?

Post by Recounted » 29 Jul 2016, 09:29

Cobraman202 wrote:-1 due to the fact that a pounce can both be resisted and simply moving can easily make it hard enough to pounce one someone.
it would still be easy for the hunters and runners to just pounce on someone even if they miss though the cooldown for aliens aren't even that long, adding this in would make them realize they messed up and back off
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Re: How about letting a marine have a chance to counter pouncing?

Post by Recounted » 29 Jul 2016, 09:31

Aeleto wrote:Pouncing already got nerfed, and hard. Please, no.
im gonna need the changlog for that
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Re: How about letting a marine have a chance to counter pouncing?

Post by Nubs » 29 Jul 2016, 20:49

When i read the title i thought it would be marines pouncing on xenos, if so +1, because it would be hilarious

Otherwise -1, you dorks had a chance for grappling but you scared away the coder who was working on it, gj.
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Re: How about letting a marine have a chance to counter pouncing?

Post by lucashunter608 » 30 Jul 2016, 09:57

Last round i got pounced until i died, it should have a nerf, since you can pounce someone until he dies

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Re: How about letting a marine have a chance to counter pouncing?

Post by doodeeda » 08 Aug 2016, 07:31

How come when I play alien pouncing is hit or miss?! I must just suck.
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Re: How about letting a marine have a chance to counter pouncing?

Post by Kevinthezhang » 08 Aug 2016, 12:59

Pouncing doesn't really seem to stun you all that long (and is actually fairly easy to avoid if you run in zig-zags like a headless chicken).

The stun from pouncing isn't even as long as the one from spitter neurotoxin. I don't think it's that big of an issue.

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