Moonlight Test
- apophis775
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Moonlight Test
This is for feedback/discussion about the "moonlight" test we did earlier where the map had a base lum of 1 instead of 0.
flamecow wrote: "unga dunga me want the attachment" - average marine
- McRipfist
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Re: Moonlight Test
I like it. Better than pitch black.
- JohnKilla56
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Re: Moonlight Test
I liked it personally, but i felt it may be considered too light by the xenos. i think it adds a bit to stealth since its not just auto invis to marines, you would have to think about what you are doing, and where you are going.
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Re: Moonlight Test
I like it from a marine stand point how ever i think a bit darker would be better if you could.
- apophis775
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Re: Moonlight Test
It's at Lumcount 1 ATM, not sure if it can go darker
flamecow wrote: "unga dunga me want the attachment" - average marine
- Polkjm
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Re: Moonlight Test
(Xeno player) 1 luminosity basically means they can see everything, everywhere. It removes the point of bringing any kind of light sources, and prevents the xenos from hiding anywhere. The marines can know instantly if they should go for a kill or if there's a Xeno hiding in the dark. So far it's been a disaster, with no casualties on the side of marines but many xenos dying near their territory because the marines can chase them without fear and get kills in dangerous locations.
So in conclusion this change removes darkness entirely and removes cool gameplay elements like lighting up an area with flares or breaking lights to hunt in the shadows. You can legit see everything, Xenos wouldn't even need darkvision anymore
So in conclusion this change removes darkness entirely and removes cool gameplay elements like lighting up an area with flares or breaking lights to hunt in the shadows. You can legit see everything, Xenos wouldn't even need darkvision anymore
Last edited by Polkjm on 22 Aug 2016, 20:23, edited 1 time in total.
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Re: Moonlight Test
Sorry i don't know much about the inner workings of SS13 no 0.5 or anything if that is the case i say we wait for what the xeno players say since this effects them differently. But for the humans it is a win just so much nicer and i think it may promote more exploration rather then camping. ps i love to camp though.
- Bigchilly
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Re: Moonlight Test
i like killing everything I can see outside, and creepiness remains in domes
| Flitz 'Rook' Waldmuller |
- TheSpoonyCroy
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Re: Moonlight Test
I not playing the round but from what I can tell from observing it, is you can see everything, even in "pitch black" conditions. Lights become a luxury instead of a necessity. Its also odd due to how byond or at least the server handles lighting, this "moonlight" extends also into buildings/caves which doesn't make sense since these would be pitch black environments.
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Re: Moonlight Test
any screencaps?
- Fiodoss
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Re: Moonlight Test
Most of the aliyyym advantage is lost and boilers shine like floodlights
But it will be cool if some kind of /Moon is at the zenith now! Duck and cover!/ weather event will trigger for some time
But it will be cool if some kind of /Moon is at the zenith now! Duck and cover!/ weather event will trigger for some time
- Polkjm
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Re: Moonlight Test
Caves without darkvision active: https://i.gyazo.com/4d82abb6801ea868309 ... 026986.pngEgorkor wrote:any screencaps?
- Biolock
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Re: Moonlight Test
Marine players are going to love it, xeno players are going to hate it.
Most importantly, it's tipped the balance too far in favor of the humans, and seriously punished the xenos who use to have a more stealthy approach to the game. All around I think the test was successful in proving that this idea a long way away from coming off the drawing board.
Most importantly, it's tipped the balance too far in favor of the humans, and seriously punished the xenos who use to have a more stealthy approach to the game. All around I think the test was successful in proving that this idea a long way away from coming off the drawing board.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- KingKire
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Re: Moonlight Test
I havent experienced it yet, but judging from the screen cap, this illumination is too bright even at 1. I would say it would be a nice effect maybe for long range flares? I have more thoughts, but ill add those later
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Biolock
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Re: Moonlight Test
The final score was 70 marines to 0 xenos.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Renomaki
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Re: Moonlight Test
I was commander that round.
While I didn't get to properly experience it myself, I do think that it might be better to keep darkness the way it is. A good xeno relies on stealth, and if their only source of stealth is hiding behind walls and bushes, they are going to be heavily hindered.
While it was satisfying to win as a commander and feel like my leadership helped us through, I'd like to try it again on more even ground, where the xenos have proper stealth and the marines have to play smarter instead of carelessly wandering out into the shadows.
While I didn't get to properly experience it myself, I do think that it might be better to keep darkness the way it is. A good xeno relies on stealth, and if their only source of stealth is hiding behind walls and bushes, they are going to be heavily hindered.
While it was satisfying to win as a commander and feel like my leadership helped us through, I'd like to try it again on more even ground, where the xenos have proper stealth and the marines have to play smarter instead of carelessly wandering out into the shadows.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- apophis775
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Re: Moonlight Test
Well, what do we think about making the "ice map" like that outside?
flamecow wrote: "unga dunga me want the attachment" - average marine
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Re: Moonlight Test
I already find the Ice map exterior more unfavorable to xenos than the jungle map exterior due the snow restricting their movement. Combined with much of the ice map exterior being open terrain with little to none in the way LoS-blocking cover between buildings, there'd be basically no way for the xenos to maneuver stealthily out there if all of it was constantly illuminated.
It might work out if xenos didn't have their movement affected by snow in exchange, so they can refocus on fast hit and run attacks from unexpected angles where the marines would have a hard time following.
It might work out if xenos didn't have their movement affected by snow in exchange, so they can refocus on fast hit and run attacks from unexpected angles where the marines would have a hard time following.
- completelynewguy
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Re: Moonlight Test
I like it, but I think it's best if lighting changes in 1:30/2:00 hours.
- Biolock
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Re: Moonlight Test
Unless the entire concept for the "Ice Map" is to keep the infection isolated underground, I don't know that adding light to the map would support very aggressive xeno gameplay; it just further supports turtling underground.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- EMT_321
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Re: Moonlight Test
If the lighting changed at the 90/120 minute mark, it would provide a balanced counter to the likely elite/ancient hive.
- Renomaki
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Re: Moonlight Test
the passing of time would be a very interesting concept during matches. However, I don't know how easy it would be to code in, let alone the lag it might cause as every tile suddenly lights up.EMT_321 wrote:If the lighting changed at the 90/120 minute mark, it would provide a balanced counter to the likely elite/ancient hive.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
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Re: Moonlight Test
I wasn't around for the test, but I'm against the added illumination on any map, and that's coming from a player with a marine bias. Any robust marine worth his salt would take this advantage and run with it.