A question about preds...
- apophis775
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A question about preds...
So, I know a LOT of people like them, but just as many don't.
So, I pose this question:
What would you think about removing preds from normal game modes, and instead using them as events or antags?
I'm not looking to do any of this yet, but to gather sort of what people would think if we DID do that.
So, I pose this question:
What would you think about removing preds from normal game modes, and instead using them as events or antags?
I'm not looking to do any of this yet, but to gather sort of what people would think if we DID do that.
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- Sadokist
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Re: A question about preds...
yeah i'm down with that. I really don't care for preds.
- Joe4444
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Re: A question about preds...
I wouldn't mind if you did that.Preds do add to the round sometimes but not so much that'd I'd be mad if you got rid of them from normal modes.I guess I depends what kind of Events you used them for.
- YungCuz
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Re: A question about preds...
So is it gonna end up like HG where its pretty much never around until tons of people start mentioning it
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- Jdobbin49
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Re: A question about preds...
I would be against removing preds, I love role playing with predators on a regular bases.
All the preds we have are amazing role players and playing marine or alien when the preds are on just make the round so much more interesting.
All the preds we have are amazing role players and playing marine or alien when the preds are on just make the round so much more interesting.
- Biolock
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Re: A question about preds...
I don't think they need to be removed either, but the players that use them seriously need to remember their place in the round. They're not the bad guys, and they're not the good guys; too many people who play predator try to make themselves the main character of the round. That's not how it needs to work for the role to be effective as currently designed. The players using the predator need to understand they're a round enhancer, a secondary character, and if they're doing round changing things like blowing up the bridge or killing the queen of a losing hive... they're wrong.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Kevinthezhang
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Re: A question about preds...
There's a couple problems I have with predators.
1. Players already meta what predators are capable of and immediately steer clear of them.
2. Predators don't really get to fight unless they bait someone into attacking them. This encourages them to pick fights.
3. Predators are really, really strong.
4. Oftentimes predators significantly change the round. (i.e. detonating on the Sulaco, especially the bridge)
I don't think they add much to the core gameplay and I think their removal would not impact the roleplay aspect of the server in a significant way.
1. Players already meta what predators are capable of and immediately steer clear of them.
2. Predators don't really get to fight unless they bait someone into attacking them. This encourages them to pick fights.
3. Predators are really, really strong.
4. Oftentimes predators significantly change the round. (i.e. detonating on the Sulaco, especially the bridge)
I don't think they add much to the core gameplay and I think their removal would not impact the roleplay aspect of the server in a significant way.
- SecretStamos (Joshuu)
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Re: A question about preds...
I think they're a really cool role. I'd rather not see them get stuffed away where we never see them.
Most of the negativity towards them have subsided. I believe there's more we could do to make them better, but I think taking them away would be a waste.
Most of the negativity towards them have subsided. I believe there's more we could do to make them better, but I think taking them away would be a waste.
- ParadoxSpace
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Re: A question about preds...
Improve rather than remove imo
- SecretStamos (Joshuu)
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Re: A question about preds...
These two are actually related. Predators get curbstomped pretty hard by multiple opponents. Hence why they often try and bait individual targets into duels.Kevinthezhang wrote: 2. Predators don't really get to fight unless they bait someone into attacking them. This encourages them to pick fights.
3. Predators are really, really strong.
A ravenger and a carrier can make very short work of a predator.
In general they perform better against marines than Xenomorphs
- Sadokist
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Re: A question about preds...
i'd make this into a poll
- coroneljones
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Re: A question about preds...
I would be against it for the same reason as Dobbin and Josh
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- SecretStamos (Joshuu)
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Re: A question about preds...
I feel like we'd be better off looking at ways to improve the role. I think it's come a long, long way since its humble beginnings and I think our players are pretty solid.coroneljones wrote:I would be against it for the same reason as Dobbin and Josh
Cutting it out really spits in my face a bit, especially because I just released a cosmetic update for the role. A lot of hard work has gone into them.
- ParadoxSpace
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Re: A question about preds...
A poll invites 'im gonna vote but I won't explain why I feel that way' which isn't something we need.Sadokist wrote:i'd make this into a poll
- Whistle
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Re: A question about preds...
When the primary of RP between two characters is the death of one, there's going to be issues.
I suggest adding small teams of other factions that have good survivability, like a detachment of Synths on behalf of W-Y with set objectives, whom are not effective killers but emit a strong electrical current upon being struck.
Something that would add to the round but isnt trying to destroy anyone, just do stuff, like science.
I feel they should stay regardless, we have new preds and they could stand to be taught by some elders, to be examples etc.
I suggest adding small teams of other factions that have good survivability, like a detachment of Synths on behalf of W-Y with set objectives, whom are not effective killers but emit a strong electrical current upon being struck.
Something that would add to the round but isnt trying to destroy anyone, just do stuff, like science.
I feel they should stay regardless, we have new preds and they could stand to be taught by some elders, to be examples etc.
- Polkjm
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Re: A question about preds...
I say keep them, but make them not breach the hull
- Kevinthezhang
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Re: A question about preds...
Or have a rule that they can't go on the Sulaco.
- Shyguychizzy
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Re: A question about preds...
I wouldn't have go that far perhaps there must be a reason going aboard. As a predator, marines tend to take our gear, on which we can't have that happen. Letting our tech get away with the marines or perhaps we intend to hunt let's say one of the marines decide to get aboard the pod and run back to the sully. We need to be allowed to do forth sometimes for the good or the bad . Even exploring for good reason may be worth for instance hunting the CO may bring great honour for it is their leader. I would think improve with preds, we have quite active pred community though some are inactive I have noticed. Anyhow the pred role isn't just anybody, they be players who have been approved and taken weeks or even more to be white listed. I say we keep em but improve em as others have stated above.Kevinthezhang wrote:Or have a rule that they can't go on the Sulaco.
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Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!
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Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!
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- Bigchilly
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Re: A question about preds...
Don't allow preds to come on the Saluco, and if their 'Technology' (weapon) is stolen, then simply make a rule like specialist gear. That marines are unallowed to use it.
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- ZDashe
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Re: A question about preds...
I'm neutral about whether they should be removed from normal rounds or not. I personally enjoy the presence of preds, and have fought them as both Marine and Xeno, got blown up by them multiple times when they die (I don't meta run). At the same time, when a predator breaches the Sulaco it cripples the Marine team quite a bit. I'm fine with them boarding Sulaco because this gives Sulaco staff the opportunity to experience predators when they normally could not go to the planet.
I do have a suggestion though, to have assigned hunt targets just like antag roles, where Predators are compelled to hunt a specific Xeno/Marine player. At least then it's 'justified' why they were being hunted, and would probably gather less salt.
I do have a suggestion though, to have assigned hunt targets just like antag roles, where Predators are compelled to hunt a specific Xeno/Marine player. At least then it's 'justified' why they were being hunted, and would probably gather less salt.
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Re: A question about preds...
Well the thing is most pred gear are melee related tech besiders the plasma rifle, I mean they could make it to explode like if they tried using the bracer or ship beacon. I presume it be difficult for the team to implement melee or rather pred tech, that would add more work for them.Bigchilly wrote:Don't allow preds to come on the Saluco, and if their 'Technology' (weapon) is stolen, then simply make a rule like specialist gear. That marines are unallowed to use it.
"Young Carrier (920) (follow) hisses, "Shut up both of you or we aren't going to invade disneyland."
Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!
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Second friendly message from Biolock in D chat:
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Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!
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- Sadokist
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Re: A question about preds...
Don't give me shit boiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiParadoxSpace wrote: A poll invites 'im gonna vote but I won't explain why I feel that way' which isn't something we need.
- Renomaki
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Re: A question about preds...
On the one hand, having preds be set aside as an event type only would make their presence all the more special and interesting.
On the other, a lot of players who signed up to be preds would be awfully upset knowing that the chance of spawning in as a pred is lowered considerably.
I am rather in the middle on this, since it both has upsides and downsides to the limiting of their use.
On the other, a lot of players who signed up to be preds would be awfully upset knowing that the chance of spawning in as a pred is lowered considerably.
I am rather in the middle on this, since it both has upsides and downsides to the limiting of their use.
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- northcote4
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Re: A question about preds...
I suppose I'll sit at neutral: I'd simply throw my vote in with what's best for the game as a whole, and at the moment I can't tell what that would be.
Predators as they are already are, at least in my experience, rather uncommon. Maybe 1/5 rounds. And even then, there's no guarantee there will be one playing, or that you'll encounter it. So on that note I don't think there's an overabundance of them in game.
I think Biolock said it incredibly well:
And so it comes back to what Biolock said. While some people may never like predators, for whichever reason they choose, I think if there's an overwhelming consensus to limit their use then the fault lies with the predator players themselves.
I suppose in a nutshell: I'd be saddened if predators were made less common in the average round, as I already see little of them; but if they're being misused and the community as a whole thinks poorly of them, then I'm all aboard for limiting them to special rounds.
Predators as they are already are, at least in my experience, rather uncommon. Maybe 1/5 rounds. And even then, there's no guarantee there will be one playing, or that you'll encounter it. So on that note I don't think there's an overabundance of them in game.
I think Biolock said it incredibly well:
Though I imagine there are a number of different reasons why certain people dislike predators, one of the most common ones that I've seen is in terms of strength. Some people just don't like to be outdone: be that by a predator, a xenomorph or a claymore. And that doesn't seem unreasonable to me: In a straight up fight, a predator should be winning more often and not, due to the technological and biological advantages (hence the purpose for the honour code).... the players that use them seriously need to remember their place in the round. They're not the bad guys, and they're not the good guys; too many people who play predator try to make themselves the main character of the round.
...
The players using the predator need to understand they're a round enhancer, a secondary character, and if they're doing round changing things like blowing up the bridge or killing the queen of a losing hive... they're wrong.
And so it comes back to what Biolock said. While some people may never like predators, for whichever reason they choose, I think if there's an overwhelming consensus to limit their use then the fault lies with the predator players themselves.
I suppose in a nutshell: I'd be saddened if predators were made less common in the average round, as I already see little of them; but if they're being misused and the community as a whole thinks poorly of them, then I'm all aboard for limiting them to special rounds.
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Re: A question about preds...
I have been extremely critical of predators in the past, but even then I don't want them removed. That being said I don't think they'll ever likely be fixed, or be able to live up to the standards I'd want for them. My vision of their role, and the players filling that role, is that of RP promoters, to spice rounds up and build the world. Players who would rather let themselves die than risk breaking their code of honour and ruin the round for another player. Unfortunately, given their history and the power they wield, and who it would be given to in members of this community.. I don't think that is a reasonable expectation, even with white listing. Trying to teach people to play in this manner is incredibly difficult, especially with the kind of stock we have to select from.
Honestly, I just say cull their power (Being able to survive being shot 30+ times from 10mm rounds to the chest is ridiculous), and embrace them as wildcard factors in a round who are probably going to murderboner people. If they're more killable, then unrobust predators won't be a problem. If they are robust, then their ability to destroy huge swaths of people is limited. It's the best we can hope for in this kind of community and environment.
Honestly, I just say cull their power (Being able to survive being shot 30+ times from 10mm rounds to the chest is ridiculous), and embrace them as wildcard factors in a round who are probably going to murderboner people. If they're more killable, then unrobust predators won't be a problem. If they are robust, then their ability to destroy huge swaths of people is limited. It's the best we can hope for in this kind of community and environment.