Post
by KingKire » 09 Sep 2016, 01:30
My opinion of Colonial Marines is that currently, its been on a track of constant improvement.
some deeper thoughts:
- The UI display for CM is definitely in need of some hard polish and would go a long way to giving CM its own feel.
- The staff have been very diligent at making sure the system is running at a good pace, squashing bugs, and making sure technical glitches are at a minimum, bar the wonderful creature that is ZAS rearing its head.
- The player base is at a healthy state, Unknown if its growing, but it does look stable, cementing CM as a mainline SS13 server.
-Gameplay wise, I think CM has a pretty good 3 part story structure* going on, which gives a nice satisfying feeling to each round. Somedays the beginning of a round and the ending of a round can get flat and drawn out, but there always has been a consistent action packed middle. Im hoping the staff can focus more on getting a tighter endgame focus going on, but a majority of the time endgames are usually okay to good.
*( Beginning: Deploy from the sulaco, recon, etc. Middle: Full blown combat; Aliens Vs. Marines. End: Marines are assaulting the hive, Aliens are Assaulting the sulaco)
-I do wish staff could fluff out the midgame for non-combat roles aboard the Sulaco, giving more satisfying gameplay to what can be done, but from what i hear, there is work being done/brainstorming on ideas for that.
-Combat wise, i am not a super big fan of Huggerbased combat, but i feel like theres been hints of a very slow move to a more diverse combat system. I think that currently its a little too prevalent and its handicapping aliens too much and tends to reduce combat instead of promote it, but i dont know what huggers could be replaced by... (more aliens?)
- I feel like Aliens could use a little more love in gameplay depth/ feel. Now, i dont play much aliens, but when i do, and i let go the salt of dying, i tend to have a decent fun time! It feels good to be the bad guy and i feel the Alien faction in CM's is one of the top strengths that makes CM so unique in the SS13 universe.
- I personally have slowly started to become tired of CM, but thats due in large part to game fatigue. Theres a limit to how many times you can play a game before you have to give it a break, but CM has definitly made that limit pretty far out from your standard games. I think CM tends to have a little more replayability then your standard SS13 server also due to the 3-part story structure gameplay its made for itself.
Of course, this is my opinion, so dont put too much weight behind it<D