When is something TOO meta?

Generic, on-topic discussion about Colonial Marines.
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Renomaki
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When is something TOO meta?

Post by Renomaki » 11 Sep 2016, 01:28

You know.. Sometimes I ask myself this when I'm playing, mostly as a marine really, but sometimes as a xeno too..

You ever played a match where you did something that wasn't quite against the rules (or at least hopefully isn't), but you still felt was kinda iffy and debatable? Like being a Sadar Spec and not wasting an HE round on a crusher on first encounter, or calmly charging through flames as a ravager because you know all too well that you are fireproof?

Sometimes the small things worry me more than the big things. Sure, Metarushing the caves upon landing is illogical for a search and rescue mission, but how would a marine know what ammo-type to use for each alien? How would a xeno know what an OB is and to run from it despite not having come across anything like it before?

Hell, even knowing the names of things [such as marines knowing what a queen is, or xenos knowing that the biggest dome is called the Nexus] could be a bit OOC at times.

I can understand that this isn't a HIGH RP server, so of course there is some leeway allowed so that players can better enjoy the game without having to fear being banned for simply looking at another marine the wrong way or simply misspelling a word by accident, but deep down, I still feel like I might be doing something wrong.

I'm not a rule breaker, and when I get messaged by staff, I tend to get horribly stressed due to the fear of getting punished for something I thought was ok. I still remember the one time as XO where I was accused of metarushing, which I admit I might have done unintentionally, but that one time really soured my experience and I don't like getting in trouble with staff. Since then, I been a lot more cautious, but how cautious is TOO cautious is what I am asking here?
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lucashunter608
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Re: When is something TOO meta?

Post by lucashunter608 » 11 Sep 2016, 01:33

What mostly bothers me is xenos dropping huggers in front of you, dropping in the big tree, inside barricades and etc. those are very annoying, as for me? i think i never realy meta because its just not fun, you're ruining someone else's game and it just doesn't feel right

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Re: When is something TOO meta?

Post by Karmac » 11 Sep 2016, 01:36

Ravagers would know they are fireproof, it's in they dna

SADAR specs are military mens, they would probably notice that a crusher looks more like a tank than a squishy lizard mens

Some military mens would pack AP ammo just in case you don't have a SADAR spec, to compensate, I mean you have no real idea what's going down on the planet, so you best be prepared.

As for alien names, it's meta as fuck, but people will use the excuse of "That's what they look like", AFTER they've looked at it once and just decided yup that's a queen, kill it at all costs.
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Re: When is something TOO meta?

Post by monkeysfist101 » 11 Sep 2016, 09:27

The rule of thumb is to try something once the go for what you know works. Funny enough, shooting fire works on ravagers because new players don't know they're immune and will stand still or bug out. As for the names, it's cool to call them by their names once you see them do what they do. I.e. Spitters spitting.
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Re: When is something TOO meta?

Post by IAMMagikarp » 11 Sep 2016, 09:33

I feel the same about xenos slashing hands a legs but I dunno it doesn't really count as meta
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Re: When is something TOO meta?

Post by Bigchilly » 11 Sep 2016, 11:10

Recently a larva was loose on the Saluco, melted everything in the lower armory, and tried to melt the nuke. The "melting rules" should really be changed for situations like this, ex. how does a new born larva far from the others know what a "metal spitter" is?

EDIT: Something else that seems a bit meta-y and is sometimes recognized as a tactic is targeting medics, specs, and SL's over other marines. Example; ancient hunter sneaks into the fob just to kill a medic or SL, or a crusher or queen screeching just for a lone spec or SL.
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Re: When is something TOO meta?

Post by Jroinc1 » 11 Sep 2016, 11:17

Freaking marines bringing incendiary slugs on the FIRST trip down. REAL annoying.
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Re: When is something TOO meta?

Post by Printer16 » 11 Sep 2016, 11:36

Bigchilly wrote:Recently a larva was loose on the Saluco, melted everything in the lower armory, and tried to melt the nuke. The "melting rules" should really be changed for situations like this, ex. how does a new born larva far from the others know what a "metal spitter" is?

EDIT: Something else that seems a bit meta-y and is sometimes recognized as a tactic is targeting medics, specs, and SL's over other marines. Example; ancient hunter sneaks into the fob just to kill a medic or SL, or a crusher or queen screeching just for a lone spec or SL.
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Re: When is something TOO meta?

Post by Recounted » 11 Sep 2016, 13:22

it does get meta a bit whenever a ravager throw a hugger on you then proceed to decap you just to make sure you won't have another fighting chance. Another example would be, that drones are already planting near the LZ spots when they are suppose to be building the hive.
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Re: When is something TOO meta?

Post by Jroinc1 » 11 Sep 2016, 13:31

Bigchilly wrote:Recently a larva was loose on the Saluco, melted everything in the lower armory, and tried to melt the nuke. The "melting rules" should really be changed for situations like this, ex. how does a new born larva far from the others know what a "metal spitter" is?
Wasn't me, but I just melt EVERYTHING. I prioritize guns, but I WILL end up melting single metal sheets, given time.
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Re: When is something TOO meta?

Post by Aeleto » 11 Sep 2016, 14:39

What is the problem with targetting medics, SLs and specs? It is just playing smart, exactly like when people rush the Queen if they get an opportunity.

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Re: When is something TOO meta?

Post by Bigchilly » 12 Sep 2016, 19:01

If the queen makes herself a target its her fault, the game doesnt want the queen to rush into a fob and screech just to help the other xenos siege it, even though its a good tactic. I've seen plenty of times when a queen will cross the river and end up getting her ass handed to her.
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Re: When is something TOO meta?

Post by Renomaki » 12 Sep 2016, 19:08

Bigchilly wrote:If the queen makes herself a target its her fault, the game doesnt want the queen to rush into a fob and screech just to help the other xenos siege it, even though its a good tactic. I've seen plenty of times when a queen will cross the river and end up getting her ass handed to her.
I was once part of a hive that decided that, on round start, to set up a hive in medbay instead of the caves.

We somehow still got an alien minor, despite how foolish it was. Still, it was really cheesy and I wasn't impressed with the queen's reasoning for it, being that "she wanted more action", even though the duty of a queen is to keep her hive safe, not throw their lives away to satisfy her boredom.
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Re: When is something TOO meta?

Post by Bigchilly » 13 Sep 2016, 10:05

I was once part of a hive that decided that, on round start, to set up a hive in medbay instead of the caves.

We somehow still got an alien minor, despite how foolish it was. Still, it was really cheesy and I wasn't impressed with the queen's reasoning for it, being that "she wanted more action", even though the duty of a queen is to keep her hive safe, not throw their lives away to satisfy her boredom.
Exactly, the queen isnt suppost to throw herself at the marines alike she used to do, aliens cant grow, at ALL if she dies.
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Re: When is something TOO meta?

Post by SPACEpotato1 » 13 Sep 2016, 10:16

Renomaki wrote: I was once part of a hive that decided that, on round start, to set up a hive in medbay instead of the caves.

We somehow still got an alien minor, despite how foolish it was. Still, it was really cheesy and I wasn't impressed with the queen's reasoning for it, being that "she wanted more action", even though the duty of a queen is to keep her hive safe, not throw their lives away to satisfy her boredom.
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Re: When is something TOO meta?

Post by Bigchilly » 13 Sep 2016, 14:30

The problem is when that happens its normally just people who want to end the round, so aliens will do a Sully rush, underestmate the marines, then the rasputin comes up with +50 marines. Bam aliens dead, marine major.
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Re: When is something TOO meta?

Post by Eenkogneeto » 13 Sep 2016, 18:12

JPR wrote:Freaking marines bringing incendiary slugs on the FIRST trip down. REAL annoying.
Nothing deals with unarmored spacepiraterapists better than incindiary slugs - The RO who probably generated this salt.
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Re: When is something TOO meta?

Post by Jroinc1 » 13 Sep 2016, 19:58

Suroruro wrote: Nothing deals with unarmored spacepiraterapists better than incendiary slugs - The RO who probably generated this salt.
Heh.
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3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: When is something TOO meta?

Post by Mech__Warrior » 13 Sep 2016, 23:52

Recounted wrote:it does get meta a bit whenever a ravager throw a hugger on you then proceed to decap you just to make sure you won't have another fighting chance. Another example would be, that drones are already planting near the LZ spots when they are suppose to be building the hive.
I tell my drones to plant weeds everywhere. You really can't go wrong planting weeds everywhere because it heals xenos and gives them a speed boost (I think).

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Re: When is something TOO meta?

Post by Recounted » 14 Sep 2016, 15:12

Mech__Warrior wrote: I tell my drones to plant weeds everywhere. You really can't go wrong planting weeds everywhere because it heals xenos and gives them a speed boost (I think).
But having weeds all over the place 10 mins in is just wasting time for xenos to make a decent base instead of just giving marines to figure out where the weeds came from
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Re: When is something TOO meta?

Post by Mech__Warrior » 15 Sep 2016, 00:33

Recounted wrote: But having weeds all over the place 10 mins in is just wasting time for xenos to make a decent base instead of just giving marines to figure out where the weeds came from
That can be debated, but eh. When I'm on with at least thirty other xenos, I really don't have to worry with that plan.

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Re: When is something TOO meta?

Post by Rob606 » 19 Sep 2016, 11:20

I dislike the imbalance in the meta.

It's round-breaking when the marines go across the river too early, because RP-wise they have no reason to.
But for the Xenos, they can melt and destroy specific targets on the Sulaco even though they wouldn't know what they do. APCs, tcomms and specifically building up inside Escape are big examples of this.

This imbalance is difficult to counter because player knowledge and the drive to win override RP in most cases - and yet the marines are able to hold back on a pretty major meta point, which otherwise would majorly tip the game against the xenos if you caught them early on.
Not saying that marines are perfect though, AP rounds and incend ammo are good examples of that.
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Re: When is something TOO meta?

Post by solidfury7 » 22 Sep 2016, 22:37

Aliens by far are guilty of a lot of meta as quite oddly, they get away with it, marines are usually kept on a tight leash.
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Re: When is something TOO meta?

Post by Mech__Warrior » 23 Sep 2016, 04:15

Rob606 wrote:I dislike the imbalance in the meta.

It's round-breaking when the marines go across the river too early, because RP-wise they have no reason to.
But for the Xenos, they can melt and destroy specific targets on the Sulaco even though they wouldn't know what they do. APCs, tcomms and specifically building up inside Escape are big examples of this.

This imbalance is difficult to counter because player knowledge and the drive to win override RP in most cases - and yet the marines are able to hold back on a pretty major meta point, which otherwise would majorly tip the game against the xenos if you caught them early on.
Not saying that marines are perfect though, AP rounds and incend ammo are good examples of that.
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Re: When is something TOO meta?

Post by DankAnimemes » 27 Sep 2016, 11:17

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