Hunter Game improvements

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Casany
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Hunter Game improvements

Post by Casany » 15 Sep 2016, 18:42

Well, I was recently thinking about hunter games and how it improve it. Then I re-watched predators and came to a revolation! What if instead of being like a glorified hunger games, it was instead changed to be like predator! Everyone would spawn as a random ERT member on the planet, with three predators spawned in (either from the player pool or whitlisted on at the time). These preds don't follow the honor code and their only job is to kill everyone. Weapons would be placed randomly, but only a small amount. The players spawn with weapons so really there's no need. If all the players die, preds win. If all the preds die, players win. And if they ALL die it's a tie. Please give your opinions on how you think hunter games should be. Thanks for reading!
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

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Re: Hunter Game improvements

Post by NoahKirchner » 15 Sep 2016, 18:45

+1 me gusta
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Re: Hunter Game improvements

Post by Martzin » 15 Sep 2016, 19:45

yes please thank you
Last edited by Martzin on 15 Sep 2016, 22:33, edited 1 time in total.
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Re: Hunter Game improvements

Post by Jroinc1 » 15 Sep 2016, 22:05

+1
Less, but still some murderboning. Also, no attacking while cloaked, as that's just broken.
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Re: Hunter Game improvements

Post by Shyguychizzy » 15 Sep 2016, 22:15

Hmmm, I do suppose this may be good then again AP would mess up a pred's day. But eh +1, interesting event for its for Whitelisted+Regular peeps. Would love to see this, also is quite good practice for who ever the pred may be. Though I think it should be for medium sized server, I mean if they get rid of radios and such maybe with a server of 100 people, sorta tough for pred or more challenging. Maybe 3-5 preds maybe, also perhaps practical for 50-75 maybe?
"Young Carrier (920) (follow) hisses, "Shut up both of you or we aren't going to invade disneyland."

Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!

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Re: Hunter Game improvements

Post by Renomaki » 15 Sep 2016, 22:17

Humans VS Predator sounds like a more interesting Hunter Games than a Free For All Deathmatch.

Plus it would allow the preds to unleash a little more of their firepower, within reason of course.
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Re: Hunter Game improvements

Post by Karmac » 15 Sep 2016, 23:15

Human vs Pred? No way! Hunter Games is all about seeing how many people you can trip over with a banana peel and then cave their head in with a metal baseball bat!
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Re: Hunter Game improvements

Post by Boltersam » 16 Sep 2016, 02:44

No honor code?

Pffffffft.

Believe me when I say that if the Predators are picked from the Whitelisted, you will all be murdered into oblivion. There's a reason the honor code is there, after all.

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Re: Hunter Game improvements

Post by lucashunter608 » 16 Sep 2016, 02:45

It would be wise to remove AP from the map, as it would just fuck the predator in so many ways, i also like the idea +1

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Re: Hunter Game improvements

Post by Moonloon » 16 Sep 2016, 05:31

Eeh. Without the honor code, we'd just end up with the preds plasma castering everyone and stabbing people to death while cloaked. No thanks.

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Re: Hunter Game improvements

Post by Casany » 16 Sep 2016, 07:34

Let me clarify here. Everyone will spawn as a random ERT personal, whether it be PMC or deathsquid, and they have to survive the predators. Preds have exceptions to the honor code, since they are facing over 50 people who only need to kill them. They can use their plasma casters to kill, and they can kill who ever when ever. In the movies this is exactly what they did, except they could also cloak while doing so. If they didn't have those exceptions they would be destroyed the second they appeared. And weapons would not spawn, since you would spawn with weapons. Ammo would not either. I was thinking of maybe letting marines spawn PLANETSIDE fully geared, like how the spawn in WO but I'm iffy on that aspect. Hope that clarifies
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

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"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

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Re: Hunter Game improvements

Post by completelynewguy » 16 Sep 2016, 08:04

Casany wrote:Let me clarify here. Everyone will spawn as a random ERT personal, whether it be PMC or deathsquid, and they have to survive the predators. Preds have exceptions to the honor code, since they are facing over 50 people who only need to kill them. They can use their plasma casters to kill, and they can kill who ever when ever. In the movies this is exactly what they did, except they could also cloak while doing so. If they didn't have those exceptions they would be destroyed the second they appeared. And weapons would not spawn, since you would spawn with weapons. Ammo would not either. I was thinking of maybe letting marines spawn PLANETSIDE fully geared, like how the spawn in WO but I'm iffy on that aspect. Hope that clarifies
So in theory, you want to have a Predators game mode where it is expected of the Preds themselves to have fun and hunt the various humies humans on the map. While the humans themselves are special snowflake pizzamen ERT members. And by removing all ammo and weapons on the map, you're also going to force the humans to scavenge the colony to improvise weaponry and the like, like in the last act of Predator?

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Re: Hunter Game improvements

Post by Casany » 16 Sep 2016, 08:27

completelynewguy wrote: So in theory, you want to have a Predators game mode where it is expected of the Preds themselves to have fun and hunt the various humies humans on the map. While the humans themselves are special snowflake pizzamen ERT members. And by removing all ammo and weapons on the map, you're also going to force the humans to scavenge the colony to improvise weaponry and the like, like in the last act of Predator?

Noice.
The ERTs would spawn with weapons, but of course they only have limited ammo. But otherwise yes
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

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Re: Hunter Game improvements

Post by Bigchilly » 16 Sep 2016, 10:20

+1 Noice, but at least some ammo should spawn; and bad weapons such as throwing knifes, combat knifes, and baseball bats. Also the cloak rule should still apply, a cloaked pred can take on a whole army and survive.
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Re: Hunter Game improvements

Post by CommunistUser » 16 Sep 2016, 10:36

Bigchilly wrote:+1 Noice, but at least some ammo should spawn; and bad weapons such as throwing knifes, combat knifes, and baseball bats. Also the cloak rule should still apply, a cloaked pred can take on a whole army and survive.
If you aren't blank you can just kill the pred before anyone dies from it. (But most of us are blind.)
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Re: Hunter Game improvements

Post by Jroinc1 » 16 Sep 2016, 11:21

I'm fine with it cloaking, just not cloaking AND FIRING. Also, it has 2 backups. Chase it, run into 2 plasmacaster rounds...
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Re: Hunter Game improvements

Post by Boltersam » 16 Sep 2016, 11:51

Moonloon wrote:Eeh. Without the honor code, we'd just end up with the preds plasma castering everyone and stabbing people to death while cloaked. No thanks.
Agreed. I would agree with marking everyone as prey, but removing the honor code entirely? Hah.

That's removing the only restriction for Predators to use their full power.

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Re: Hunter Game improvements

Post by Boltersam » 16 Sep 2016, 11:53

Casany wrote:Let me clarify here. Everyone will spawn as a random ERT personal, whether it be PMC or deathsquid, and they have to survive the predators. Preds have exceptions to the honor code, since they are facing over 50 people who only need to kill them. They can use their plasma casters to kill, and they can kill who ever when ever. In the movies this is exactly what they did, except they could also cloak while doing so. If they didn't have those exceptions they would be destroyed the second they appeared. And weapons would not spawn, since you would spawn with weapons. Ammo would not either. I was thinking of maybe letting marines spawn PLANETSIDE fully geared, like how the spawn in WO but I'm iffy on that aspect. Hope that clarifies
The movie Predators...Don't...really....follow the lore?

They're not honourable, they're easily defeated by the main character, they kill whoever they come across.....

The Predators wouldn't be instantly destroyed if they appeared, trust me on this one. As a plus, the ERTs could potentially fight eachother, too.

The one weapon I don't think should spawn is the SADAR.

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Re: Hunter Game improvements

Post by Shyguychizzy » 16 Sep 2016, 13:31

Boltersam wrote: The one weapon I don't think should spawn is the SADAR.
Totally agree, Sadar shouldn't spawn in. Don't mind if its other types of weapon like the sniper, maybe smartgun or two. Though the idea of giving predators to general peeps sorta iffy on.
"Young Carrier (920) (follow) hisses, "Shut up both of you or we aren't going to invade disneyland."

Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!

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Re: Hunter Game improvements

Post by forwardslashN » 16 Sep 2016, 14:43

If we have a everyone versus predators game mode, I thought about a hive cleansing like the AvP movies. Everything takes place in a large pyramid like structure. A bunch of people are spawned in as researchers, with some security people, but are basically like survivors. Everyone else can either observe or begin as xeno. Predators are chosen from a list of whitelisted people, with a hard cap of five or so. The predators must destroy the queen. The aliens have to infect or kill the predators. The humans are only concerned with surviving, so they can help either side. Throw in some environment things like traps, puzzle room, and what have you, and hellhounds, and that's basically my idea.

And I already made a thread for a real Hunter Games game mode adjustment in suggestions.
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Re: Hunter Game improvements

Post by Boltersam » 16 Sep 2016, 15:06

forwardslashN wrote:If we have a everyone versus predators game mode, I thought about a hive cleansing like the AvP movies. Everything takes place in a large pyramid like structure. A bunch of people are spawned in as researchers, with some security people, but are basically like survivors. Everyone else can either observe or begin as xeno. Predators are chosen from a list of whitelisted people, with a hard cap of five or so. The predators must destroy the queen. The aliens have to infect or kill the predators. The humans are only concerned with surviving, so they can help either side. Throw in some environment things like traps, puzzle room, and what have you, and hellhounds, and that's basically my idea.

And I already made a thread for a real Hunter Games game mode adjustment in suggestions.
Can I also suggest a vent-tunnel system in the pyramid for the Xenos to use? And, will there be several levels on the Pyramid, like the house in the Halloween map, and the Sulaco?

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Re: Hunter Game improvements

Post by Karmac » 16 Sep 2016, 22:09

forwardslashN wrote:If we have a everyone versus predators game mode, I thought about a hive cleansing like the AvP movies. Everything takes place in a large pyramid like structure. A bunch of people are spawned in as researchers, with some security people, but are basically like survivors. Everyone else can either observe or begin as xeno. Predators are chosen from a list of whitelisted people, with a hard cap of five or so. The predators must destroy the queen. The aliens have to infect or kill the predators. The humans are only concerned with surviving, so they can help either side. Throw in some environment things like traps, puzzle room, and what have you, and hellhounds, and that's basically my idea.

And I already made a thread for a real Hunter Games game mode adjustment in suggestions.
Oomans become the new preds.

I like this. +1
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Re: Hunter Game improvements

Post by CommunistUser » 17 Sep 2016, 05:07

One day, hoomans will be shittier cloakers.
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Re: Hunter Game improvements

Post by Natorix » 18 Sep 2016, 05:43

Only if the ERT is Dutch's Dozen.

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