Bring Back Daedalus 2k16

Generic, on-topic discussion about Colonial Marines.
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Desolane900
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Bring Back Daedalus 2k16

Post by Desolane900 » 28 Sep 2016, 16:44

Petition to bring back our lovable and horrifyingly buggy prison map? I THINK YES.

CQC and sudden crusher were sexy as fuck. Nobody cared about the bugs or glitchy atmos. It was fucking awesome.
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Re: Bring Back Daedalus 2k16

Post by TopHatPenguin » 28 Sep 2016, 16:46

I have to agree with Deso on this, I honestly don't care that it has bugs or is glitchy as all hell, it would just be a great change from Lv 624 24/7 which is what we've had as of late.
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Re: Bring Back Daedalus 2k16

Post by Jay Burns » 28 Sep 2016, 16:47

i personally never played it, but bring it back it sounds awesome!

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Re: Bring Back Daedalus 2k16

Post by Desolane900 » 28 Sep 2016, 16:50

Jay Burns wrote:i personally never played it, but bring it back it sounds awesome!
Imagine a map basically as big as our default map then put it on a massive space station, slap some cells, corpses, and prison shit on it and call it a map. I think with our new updates it would be even better than before. Xenos used to melt the fucking walls and vent the entire station piece by piece so staff hated it. Alot of people groaned when it stopped circulating though.
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Re: Bring Back Daedalus 2k16

Post by LiquidRecluse » 28 Sep 2016, 16:54

daedalus 2016
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Re: Bring Back Daedalus 2k16

Post by Casany » 28 Sep 2016, 17:11

The main reason we can't is because marines would have to be without grenades, grenade launchers, SADARs and C4. If your good with that then ya, sure
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Re: Bring Back Daedalus 2k16

Post by SagaSword » 28 Sep 2016, 17:13

Bring back massive griff plz, add some anime pictures in the process too....
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Re: Bring Back Daedalus 2k16

Post by zskninoh » 28 Sep 2016, 17:26

Better yet, how about the Halloween map?
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Re: Bring Back Daedalus 2k16

Post by Martzin » 28 Sep 2016, 17:38

Casany wrote:The main reason we can't is because marines would have to be without grenades, grenade launchers, SADARs and C4. If your good with that then ya, sure
I think grenades would be allowed, considering grenades on the sulaco don't rip it apart.
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Re: Bring Back Daedalus 2k16

Post by Feweh » 28 Sep 2016, 17:53

Its gone, like gone gone.

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Re: Bring Back Daedalus 2k16

Post by Desolane900 » 28 Sep 2016, 17:55

Feweh wrote:Its gone, like gone gone.
SO BRING IT BACK
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Re: Bring Back Daedalus 2k16

Post by Feweh » 28 Sep 2016, 18:31

Desolane900 wrote: SO BRING IT BACK
Youd have to remap it then

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Re: Bring Back Daedalus 2k16

Post by Desolane900 » 28 Sep 2016, 18:34

Feweh wrote: Youd have to remap it then
I'M GONNA GO LEARN HOW TO DO THAT! THEN I'LL DO IT! YOU'LL SEE!
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Re: Bring Back Daedalus 2k16

Post by Fritigern » 28 Sep 2016, 23:46

Feweh wrote: Youd have to remap it then
Like.. how did that even happen, was it deleted by accident or was a decision made that the map was just never going to be played again or what?

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Re: Bring Back Daedalus 2k16

Post by Casany » 29 Sep 2016, 08:08

Fritigern wrote: Like.. how did that even happen, was it deleted by accident or was a decision made that the map was just never going to be played again or what?
To many windows, we kept it until the projectile update then we deleted it. (Or I think that's what happened)
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Re: Bring Back Daedalus 2k16

Post by Artouris » 03 Oct 2016, 19:19

Casany wrote: To many windows, we kept it until the projectile update then we deleted it. (Or I think that's what happened)
Well it was still around after the projectile update. I don't know if its gone now (probably not considering it seems everything is saved). It shouldn't be too hard to bring back prison. Hell why not reuse the rebreathers and stuff and set it on a lava planet? Minimal amounts of remapping (well changing the map) and it'd be interesting and fun(tm).

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Re: Bring Back Daedalus 2k16

Post by apophis775 » 04 Oct 2016, 16:30

We still have it, it's just not b updated to beyond 510. I can see about some fixes.
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Re: Bring Back Daedalus 2k16

Post by DeadLantern » 04 Oct 2016, 16:55

apophis775 wrote:We still have it, it's just not b updated to beyond 510. I can see about some fixes.

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Re: Bring Back Daedalus 2k16

Post by SagaSword » 04 Oct 2016, 16:56

JUST, DO IT!
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Re: Bring Back Daedalus 2k16

Post by Spartan » 04 Oct 2016, 23:37

Desolane900 wrote:Petition to bring back our lovable and horrifyingly buggy prison map? I THINK YES.

CQC and sudden crusher were sexy as fuck. Nobody cared about the bugs or glitchy atmos. It was fucking awesome.
+1

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Re: Bring Back Daedalus 2k16

Post by Aracino » 05 Oct 2016, 10:26

SagaSword wrote:JUST, DO IT!
NOTHING IS IMPOSSIBLE!
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Re: Bring Back Daedalus 2k16

Post by apophis775 » 07 Oct 2016, 21:50

Expect this... SOON(TM)
I'm working on some new ideas for windows/walls to minimize breaches.

Fuck, maybe we'll just add Marine Hardsuits that protect against atmos but do something annoying so people don't wear them everywhere...
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Re: Bring Back Daedalus 2k16

Post by InterroLouis » 07 Oct 2016, 22:10

Apop just...make them like regular spacesuits and not able to store a weapon in the suit storage?

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Re: Bring Back Daedalus 2k16

Post by Jroinc1 » 10 Oct 2016, 17:51

apophis775 wrote:Expect this... SOON(TM)
I'm working on some new ideas for windows/walls to minimize breaches.
Make em re-spawn 5 seconds after being acided/ shot out, so the hole goes away, and you just gotta re-pressurize?
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Re: Bring Back Daedalus 2k16

Post by SagaSword » 13 Oct 2016, 07:53

JPR wrote: Make em re-spawn 5 seconds after being acided/ shot out, so the hole goes away, and you just gotta re-pressurize?
Bad idea, just make them super strong windows.
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