Attachments-do marines really need them?

Generic, on-topic discussion about Colonial Marines.
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Re: Attachments-do marines really need them?

Post by Monoo » 09 Oct 2016, 12:09

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Re: Attachments-do marines really need them?

Post by Jeser » 09 Oct 2016, 12:55

Bigchilly wrote:Most marines use attachments to counter alien play styles, if a spec knows their gonna get pounced on and have their gun melted (this is a shitty fucking tactic and is funny as hell though) they are gonna get a mag harness. Then again a good shot from from a UGL is like throwing a hugger at a marine with no helmet, easy target. Not to mention close range the masterkey shotgun can kill a crusher, easily.

EDIT:
I think if attachments were removed a good way to balance it out is to buff the pulse rifle so its alike the "Aliens" movie version, fast firing, 99 rounds, hell on earth.

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Re: Attachments-do marines really need them?

Post by Renomaki » 09 Oct 2016, 14:21

Bigchilly wrote:
EDIT:
I think if attachments were removed a good way to balance it out is to buff the pulse rifle so its alike the "Aliens" movie version, fast firing, 99 rounds, hell on earth.
At once point, the staff were planning to buff pulse rifles this way.

However, their idea also involved making burst fire the default firing mode, and their alt mode was 10 round bursts. Naturally the community was horribly against this, since burst fire is already deadly enough to marines as is.
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Re: Attachments-do marines really need them?

Post by Boltersam » 09 Oct 2016, 19:41

Stop acting like you have an incurable addiction to attachments and throwing a temper tantrum if you can't get them. In real life, if you rioted over something as idiotic as attachments, you'd be dishonorably discharged with a prison sentence. At worst, you could fire on the MPs and get your ass a field execution.


Those are my thoughts on the matter, if there weren't escalation rules, I'd have an MG ready to cut down rioting Marines when I tell them to go away, since Req is closed, since we're FUCKING RESTOCKING on the attachments you eejits ALREADY TOOK.

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Re: Attachments-do marines really need them?

Post by Renomaki » 09 Oct 2016, 21:05

Boltersam wrote: Those are my thoughts on the matter, if there weren't escalation rules, I'd have an MG ready to cut down rioting Marines when I tell them to go away, since Req is closed, since we're FUCKING RESTOCKING on the attachments you eejits ALREADY TOOK.
Honestly, I don't even know WHY you bother to restock attachments. A couple crates round start is fine, but afterwards, I always find saving points for ammo, explosives and sentries to be far more worthwhile than restocking weapon attachments that by this point, most marines won't be using, since most of them will be down low at the time.
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Re: Attachments-do marines really need them?

Post by jaggaaff » 09 Oct 2016, 22:16

Right now, I go RDS/Supressor on the M41A as a standard and it helps me not to accidentally shoot marines because burst-fire spread, I stick in groups and don't extend unless i feel confident enough that I can make it back once I'm done with my 7 second pursuit. As a spec: I usually magharn the SADAR and MAYBE, get the M37A2, Recoil and RDS it with buckshot/slugs or go with the standard loadout with the M41A. As the SL, i go Barrel Charger and RDS. All Pulse rifle set-ups have full AP mags to make xenos cry and to fight bullet deflection. Most of these are accuracy mods anyway.

So yes, i do need attachments, BUT, ONLY to increase my accuracy and damage output.

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Re: Attachments-do marines really need them?

Post by Renomaki » 10 Oct 2016, 00:20

jaggaaff wrote:
So yes, i do need attachments, BUT, ONLY to increase my accuracy and damage output.
The question now is: Can you survive and kill without attachments.

When marines get too reliant on attachments, it hinders their performance in the long run, mainly mentally. Marines let attachments affect their morale, and when they can't get them, it plummets, affecting combat performance and making them more cowardly or lazy compared to if they got their personal combo, which tends to make them cocky and trigger-happy, all too eager to rack up xeno kills and get that sweet, sweet 15 minutes of fame.

Marines gotta learn how to survive without attachments, because they won't always have time to get them, and even then, they won't always get what they want.

I again state that I went quite a few rounds with little to no weapon mods, and at times survived decently enough. Hell, for some roles (Like combat medic or engineer), the idea of getting weapon attachments is silly, because you should be focusing more on prepping your job's kit than tricking out that gun you won't have much time to use. Think less about attachments and more about tactics and you should survive a little easier.
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Re: Attachments-do marines really need them?

Post by jaggaaff » 10 Oct 2016, 00:59

I can survive and kill without the attachments, but for me it minimizes FF and only just increases the damage i can do.

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Re: Attachments-do marines really need them?

Post by Alcatrazbrx » 10 Oct 2016, 01:06

I tried to implement that idea being a nazi RO. Result? Lots of riots, and i got job ban from RO
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Re: Attachments-do marines really need them?

Post by Casany » 10 Oct 2016, 08:31

I rarely get attachments. Yes, I almost always get a machete but the only attachments I'll ever get are a gyro or QF if I'm feeling frisky. Just last night I took on 5 aliens with an unmodded shotgun and pulse rifle and killed them. I don't see any need for them for ME honestly, and if I want a good gun then I will just pick one up from the hundreds lost on the ground.
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Re: Attachments-do marines really need them?

Post by McRipfist » 28 Oct 2016, 21:59

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Re: Attachments-do marines really need them?

Post by Jakers457 » 29 Oct 2016, 08:16

You know there's a problem, when you see two marines risk their lives dragging a comrade away from the clutches of death. Only to have said comrade bounce back up and run back towards the fucking ayys to grab their precious gun, only to get ganked again.
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Re: Attachments-do marines really need them?

Post by Helgraf » 29 Oct 2016, 13:36

I could probably deal with just having rds, ugl, mh, and bayonet.
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Re: Attachments-do marines really need them?

Post by Recounted » 13 Nov 2016, 16:18

Boltersam wrote:Stop acting like you have an incurable addiction to attachments and throwing a temper tantrum if you can't get them. In real life, if you rioted over something as idiotic as attachments, you'd be dishonorably discharged with a prison sentence. At worst, you could fire on the MPs and get your ass a field execution.


Those are my thoughts on the matter, if there weren't escalation rules, I'd have an MG ready to cut down rioting Marines when I tell them to go away, since Req is closed, since we're FUCKING RESTOCKING on the attachments you eejits ALREADY TOOK.
but this ain't real life so no shit things are gonna happen differently
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Re: Attachments-do marines really need them?

Post by PrototypeNitro » 14 Nov 2016, 10:52

Yes. Personnaly I discover underslug shotgun as Medic. When you have a runner or hunter rushing you.

Take your gun - Activate attachment - 1 shot - 2 shot - Lizard down - disacivate attachment - pew pew - Dead lizard - Continue to heal the marine.

So It's a yes. Maybe an uprade about bayonet for Close combat, and small nerf of Xeno disarm option.
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Re: Attachments-do marines really need them?

Post by Boltersam » 14 Nov 2016, 11:35

Recounted wrote:but this ain't real life so no shit things are gonna happen differently
No shit things happen differently, real life doesn't have aliens trying to maul your everything. But, it's disappointing to see the majority of the playerbase acting like little children over tiny bonuses that they'll lose within fifteen minutes anyways, and throwing a tantrum when they don't get them.

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Re: Attachments-do marines really need them?

Post by Scrat505 » 14 Nov 2016, 12:33

A good practice is to forgo attachments and only stick them on when you see the inevitable abandoned tacticool guns lying around.

An overreliance on attachments will weaken you. That, and I think rioting for attachments is more of a meme / mob rule thing by now. Most people clobbering down the windows or yelling for their precious quickfireburstfirebarrelcharger meme machine probably don't have that much passion for attachments, but since everyone else is rioting they join because why not.

I recall a time the RO went SSD at roundstart and I had to control his SSD body for a bit to hand out attachments lest the children break in and cause an administrative nightmare.

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Re: Attachments-do marines really need them?

Post by UltimateShrekFan » 14 Nov 2016, 13:15

Scrat505 wrote:A good practice is to forgo attachments and only stick them on when you see the inevitable abandoned tacticool guns lying around.

An overreliance on attachments will weaken you.
I agree with this, the only two attachments I get are mag harness and gryo and thats only when I play SL or medic.

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Re: Attachments-do marines really need them?

Post by Recounted » 14 Nov 2016, 21:09

Boltersam wrote:No shit things happen differently, real life doesn't have aliens trying to maul your everything. But, it's disappointing to see the majority of the playerbase acting like little children over tiny bonuses that they'll lose within fifteen minutes anyways, and throwing a tantrum when they don't get them.
yeah it is true marines get bitchy about all of this can be avoided when we don't have ros who is a dickhead and decides to do paperwork or be slow as shit knowing marines are waiting for the attachments a better alternatives is make individual consoles so it all won't be ending up in a riot.
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Re: Attachments-do marines really need them?

Post by Renomaki » 14 Nov 2016, 21:49

On another topic, why even bother with attachments as jobs such as the engineer or medic?

I recall a recent round as medic where my fellow medic, rather than getting his medical kit prepared, quickly got dressed and left for the RO line so he could modify his shotgun.. All the while, I spent the whole time before briefing PREPARING my kit for the day, double checking my bags and pockets and making sure nothing was forgotten after shifting and sorting through them to ensure I had enough medical supplies to last me for the early phase of the mission.

This baffled me when I saw it, making me wonder as to why anyone would take a job such as medic or engineer if they weren't going to be serious about it?

This even extends to SLs at times, where you have these players who I swear only joined as an SL so they could get 3 attachments instead of 2, and thus upon drop act like glorified grunts rather than leaders.

Really, the only people who should even bother with attachments should be standards and maybe the spec, but other than that, everyone else should focus on getting their kit put together first, and THEN go to the RO line if they have time, otherwise you move your ass to briefing.
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Re: Attachments-do marines really need them?

Post by UltimateShrekFan » 14 Nov 2016, 22:44

Renomaki wrote:On another topic, why even bother with attachments as jobs such as the engineer or medic?
I recall a recent round as medic where my fellow medic, rather than getting his medical kit prepared, quickly got dressed and left for the RO line so he could modify his shotgun.. All the while, I spent the whole time before briefing PREPARING my kit for the day, double checking my bags and pockets and making sure nothing was forgotten after shifting and sorting through them to ensure I had enough medical supplies to last me for the early phase of the mission.

This baffled me when I saw it, making me wonder as to why anyone would take a job such as medic or engineer if they weren't going to be serious about it?
If I'm playing medic or engineer, I always get a gryo so that I'm not scrambling to drop shit and pull out my gun if an alien appears while I'm busy. You can prepare your shit after you get your attachments from the RO line. Hell, if you get there early enough you have MORE time to prepare.

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Re: Attachments-do marines really need them?

Post by Monoo » 14 Nov 2016, 22:51

Renomaki wrote:-snip-
Why have 3 attachments as SL when you can have... none?

Seriously, I've been playing mostly SL recently and I can't remember the last time I got in the line if it was longer than five people. I'm far more worried about relaying the specifics of my squad to command and making sure I have the right equipment to keep everyone intact.

There -are- moments where you're needed on the front lines, leading the charge into enemy territory so that your troops don't buckle and flee. But, for the most part you'll want to be at the back, coordinating the fight in relative safety. You don't need a lot of firepower as an SL. The few times I would risk jumping into the shitfest of the RO line for anything more than a rail flashlight is to snag one of the heavy pulse rifles that they have up for grabs and protect it from the bald-headed, black eyed legions of the greytide.
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Re: Attachments-do marines really need them?

Post by Renomaki » 14 Nov 2016, 23:23

UltimateShrekFan wrote:If I'm playing medic or engineer, I always get a gryo so that I'm not scrambling to drop shit and pull out my gun if an alien appears while I'm busy. You can prepare your shit after you get your attachments from the RO line. Hell, if you get there early enough you have MORE time to prepare.
You could, you know, get an SMG, which was made for medics and engineers in mind. They aren't strong, but they do ward off aliens, and you don't need a gyro to wield it one-handed either.

Pulse Rifles are expected to be found in the hands of standards, the front line fighters that need the firepower to be effective (along with some shotguns here and there). SMGs, on the other hand, are expected in roles where combat is secondary, such as medics and engineers. They are more weapons of self defense than offence, to the point that being FFed with an SMG is less lethal, but at the same time their higher ammo count and rate of fire make them good suppression weapons to scare off threats.

I know this is off topic, but people really need to learn that SMGs aren't just there for show, they were made for a reason, and that is for support and self defense.. Perfect for support roles.
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Re: Attachments-do marines really need them?

Post by Jeser » 15 Nov 2016, 00:19

I always take harness if there is one, except for Spec. No matter, Standard or engineer. Gyro for standard shield/shotgun combination.

I don't understand your logic, honestly. I take attachments, because those, that I take are useful. I don't want to be hugged as engineer 5 mins into deploying, because alien tackled me with first attempt and I lost my gun immideately. And no, arguement about "Your squad should protect you from that" is invalid, we have too many idiots wondering around, who can't follow simple orders. It's a sky's gift, if you have some competent marine and you know he WILL really cover you if you ask, but this happens not always.

That's why even if I am engineer, I rely on my gun and my set up I choose for it. Because harness and gyro can make difference between playing a decent round or getting out of it by alien rush.

Also,
You could, you know, get an SMG, which was made for medics and engineers in mind. They aren't strong, but they do ward off aliens
Ha. Ha-ha. Very funny. SMG can only ward off young/mature runners, Hivelord and also Boiler will run from you. SMG good as secondary weapon for smartgunner, or shotty standard. And, actually, it was designed for scouts and non-combant personnel: CTs, MTs, Researcher, Docs and so on.
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Re: Attachments-do marines really need them?

Post by UltimateShrekFan » 15 Nov 2016, 09:25

Renomaki wrote:You could, you know, get an SMG, which was made for medics and engineers in mind. They aren't strong, but they do ward off aliens, and you don't need a gyro to wield it one-handed either.

Pulse Rifles are expected to be found in the hands of standards, the front line fighters that need the firepower to be effective (along with some shotguns here and there). SMGs, on the other hand, are expected in roles where combat is secondary, such as medics and engineers. They are more weapons of self defense than offence, to the point that being FFed with an SMG is less lethal, but at the same time their higher ammo count and rate of fire make them good suppression weapons to scare off threats.

I know this is off topic, but people really need to learn that SMGs aren't just there for show, they were made for a reason, and that is for support and self defense.. Perfect for support roles.
Shotgun + gyro. If you're shooting as a medic or engineer its because you're being overrun. And shotguns scare aliens more than SMGs do.

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