Rule rewrite draft - Need community input

Generic, on-topic discussion about Colonial Marines.
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Aeleto
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Re: Rule rewrite draft - Need community input

Post by Aeleto » 28 Oct 2016, 21:21

Oh, and I must mention the ERTs. Are we getting rules clarifying who is hostile, and who isn't? Letting IBs inside Bridge forcefully by staff for muh metagaming when you know you're getting shot in the head is hardly fun for command.

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Re: Rule rewrite draft - Need community input

Post by Xurphorus » 29 Oct 2016, 04:29

If I had to add ANYTHING to the rules, it would have to be the rules regarding the specialists. I know specs are the only ones that are allowed to handle their weapons but, I would suggest letting squad leaders handling those weapons when the Spec is incapacitated or if there is an emergency situation.

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Re: Rule rewrite draft - Need community input

Post by Surrealistik » 29 Oct 2016, 04:45

Xurphorus wrote:If I had to add ANYTHING to the rules, it would have to be the rules regarding the specialists. I know specs are the only ones that are allowed to handle their weapons but, I would suggest letting squad leaders handling those weapons when the Spec is incapacitated or if there is an emergency situation.
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Re: Rule rewrite draft - Need community input

Post by Xurphorus » 29 Oct 2016, 04:47

Surrealistik wrote:Dat not so subtle attempt at a self-buff.
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Re: Rule rewrite draft - Need community input

Post by Casany » 29 Oct 2016, 08:17

Xurphorus wrote:If I had to add ANYTHING to the rules, it would have to be the rules regarding the specialists. I know specs are the only ones that are allowed to handle their weapons but, I would suggest letting squad leaders handling those weapons when the Spec is incapacitated or if there is an emergency situation.
SLs will be able to use spec weapons
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Re: Rule rewrite draft - Need community input

Post by Rahlzel » 29 Oct 2016, 20:40

  • Lethal Force rule has been drastically changed.
  • Added Metacommunication to the Metagaming rule.
EDIT: It was also decided that Medics will not yet have the ability to do surgery, and here's the explanation. Even if we allow it and nerf it so that it might fail if not used on a Surgery Table, we'll still end up having medics that do it without any worry because of our cloning system. If the surgery fails, oh well - just clone the guy. But because we plan on removing cloning, and therefore need an alternative (reinforcement shuttles perhaps), we decided it was best to simply remove or lessen the problems Medics have with keeping their teams stable on the planet. Thus, an update just went live that allows splints to be placed on the chest, head, or groin.

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Re: Rule rewrite draft - Need community input

Post by Helgraf » 29 Oct 2016, 20:45

I'm excited to see the end product of this.
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Re: Rule rewrite draft - Need community input

Post by quarantinetimer » 30 Oct 2016, 10:28

Reinforcement shuttles...hmm, may have problems with the lore. The Sulaco took three weeks to arrive, after all. But who cares? if we go by that standard, the resupply shuttle and the soon-to-be replaced cloning systems are all unacceptable. Besides, I can't think of any other somewhat appropriate method to reinsert players.

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Re: Rule rewrite draft - Need community input

Post by LordLoko » 30 Oct 2016, 21:46

Sometimes, when there's no hope left, the MTs/CE decide to just overload the SM and blow the whole fucking thing. Currentely it's allowed, I would like a rule about that or a bit of the admin's opinions.
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Re: Rule rewrite draft - Need community input

Post by Casany » 31 Oct 2016, 07:54

LordLoko wrote:Sometimes, when there's no hope left, the MTs/CE decide to just overload the SM and blow the whole fucking thing. Currentely it's allowed, I would like a rule about that or a bit of the admin's opinions.
If the aliens have taken the entire ship, it's a good last fuck you to the aliens. I doubt that will change
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Re: Rule rewrite draft - Need community input

Post by Warnipple » 31 Oct 2016, 11:42

I've noticed that we've removed the BO rule where-in they're not allowed to go to the planet.

However the new rule that states leaving the Sulaco with permission from the department head, only applies to non-marine Sulaco staff.

What's our stance on BOs leaving to the planet? Since there is no specific rule that mentions this.

Edit: Been looking around and I don't see any previous rule regarding BOs not being able to go to the planet but I've always enforced it as a rule since they're called "BRIDGE" Officers.
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Aeleto
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Re: Rule rewrite draft - Need community input

Post by Aeleto » 31 Oct 2016, 11:46

Warnipple wrote:I've noticed that we've removed the BO rule where-in they're not allowed to go to the planet.

However the new rule that states leaving the Sulaco with permission from the department head, only applies to non-marine Sulaco staff.

What's our stance on BOs leaving to the planet? Since there is no specific rule that mentions this.

Edit: Been looking around and I don't see any previous rule regarding BOs not being able to go to the planet but I've always enforced it as a rule since they're called "BRIDGE" Officers.
I'd rather leave BOs in the Sulaco, because that is their workplace and BOs going planetside would leave all the supplying/overwatching to CO/XO.

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Re: Rule rewrite draft - Need community input

Post by Feweh » 31 Oct 2016, 11:52

BOs need to be stay on Sulaco.
Id rename them Sulaco Officers thoug

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Re: Rule rewrite draft - Need community input

Post by NoahKirchner » 31 Oct 2016, 13:06

Add a list of reasons for mutiny that players have to follow even before they ahelp about it. Like players can't mutiny over attachments, but can if their CO is arresting everyone with brown eyes.
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LordLoko
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Re: Rule rewrite draft - Need community input

Post by LordLoko » 31 Oct 2016, 13:14

Casany wrote:If the aliens have taken the entire ship, it's a good last fuck you to the aliens. I doubt that will change
Can that be added as a rule?

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Re: Rule rewrite draft - Need community input

Post by CyxthtyCyxthCyx » 31 Oct 2016, 16:29

Rules for Admins... MORE ALIEN and MARINE features. Ok, back to play.

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Re: Rule rewrite draft - Need community input

Post by Casany » 31 Oct 2016, 17:12

CyxthtyCyxthCyx wrote:Rules for Admins... MORE ALIEN and MARINE features. Ok, back to play.
Brah, we have a plethora of features! We got aliens with 10 abilities rack, we got more then 27 guns, we got so many verbs and we got so much more. And literally every day the devs are working on adding more
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

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Re: Rule rewrite draft - Need community input

Post by spheretech » 01 Nov 2016, 07:33

Admins should not be allowed to handle their own case because of bias, furthermore, to avoid this even happening, admins should not be allowed to play while being the only admin online and should deadmin for 1 round in order to play.
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Re: Rule rewrite draft - Need community input

Post by Westhybrid » 01 Nov 2016, 09:01

spheretech wrote:Admins should not be allowed to handle their own case because of bias, furthermore, to avoid this even happening, admins should not be allowed to play while being the only admin online and should deadmin for 1 round in order to play.
Admins don't handle their own cases; we take great care to make sure this doesn't happen. They're allowed to defend themselves, but that's the extent of their involvement in staff complaints regarding their own conduct.

Also, no Admin from the current five has ever neglected their duties while playing a round simultaneously, and we're not using any information we get as Admins, which we only have at our disposal to detect cases of grief or other broken rules; that information is available to us to maintain the balance of your rounds, not to tilt the game in our favor. Our Admins do not meta because our priority is keeping the game running smoothly and we're the most prominent of any on the staff to crack down on such things. If one of us were to be the only Admin and staff member monitoring the round, yes, we already typically observe the round, but there's nothing barring us from playing and observing because we don't abuse the information we receive, and we have the ability to toggle that information on and off while still being able to perform our duties.

Admins are not the bad guys in these rounds. If anything, we're like fourth or fifth place.
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Re: Rule rewrite draft - Need community input

Post by Feweh » 01 Nov 2016, 11:47

spheretech wrote:Admins should not be allowed to handle their own case because of bias, furthermore, to avoid this even happening, admins should not be allowed to play while being the only admin online and should deadmin for 1 round in order to play.

There are a few times when it actually makes sense for a staff member to respond to their own case.

Generally its a matter of simple explanation.

Also, its a free game run by volunteers. If I told my staff they couldnt play the game under certain situations theyd probably not be as active.

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Re: Rule rewrite draft - Need community input

Post by Neray » 01 Nov 2016, 18:20

Feweh wrote:BOs need to be stay on Sulaco.
Id rename them Sulaco Officers thoug
I always thought this rule was retarded. BOs should be able to go down under direct order of CO/XO (both of em are able to go down, but in some cases it's too dangerous to waste high-rank officer on that).

Otherwise it's like "Oh, right, we can send our general in a trench, but not that major, no, not him, he's a staff guy".

This shouldn't be regulated by rules. It's an IC situation and, once again, it's up to command to decide where to put their manpower.
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Re: Rule rewrite draft - Need community input

Post by Westhybrid » 01 Nov 2016, 22:43

Neray wrote:I always thought this rule was retarded. BOs should be able to go down under direct order of CO/XO (both of em are able to go down, but in some cases it's too dangerous to waste high-rank officer on that).

Otherwise it's like "Oh, right, we can send our general in a trench, but not that major, no, not him, he's a staff guy".

This shouldn't be regulated by rules. It's an IC situation and, once again, it's up to command to decide where to put their manpower.
The reason BO's weren't allowed to go planet side is because more often than not, BO's would neglect their duties and leave squads to eat shit. Bridge Officers are only useful when they're calling crates down and pressing buttons for big guns, they serve zero purpose in combat. But they're highly useful as overwatch. They're restrained to the Sully not for role play reasons, but because they're prone to Rambo when given the opportunity.
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Re: Rule rewrite draft - Need community input

Post by Neray » 02 Nov 2016, 06:09

Westhybrid wrote:The reason BO's weren't allowed to go planet side is because more often than not, BO's would neglect their duties and leave squads to eat shit. Bridge Officers are only useful when they're calling crates down and pressing buttons for big guns, they serve zero purpose in combat. But they're highly useful as overwatch. They're restrained to the Sully not for role play reasons, but because they're prone to Rambo when given the opportunity.
Same could be said for CO and XO, yet, you can't deny that there're situations in which one of them should go down and monitor shit directly (or order people around since NCOs got fucked up). It's 100% retarded that CO can't waste one of 3 lieutenants (and must waste one-of-a-kind XO or his own ass) on it, just because some admin up there thinks that it would RUIN DA SUPPORT FOR MUHRINS. No, sir, your argument is wrong. Once again (oh boy, I think it's 4th time I'm mentioning it here) - COMMAND IS HERE TO COMMAND PEOPLE AROUND. If CO assumes that sending down one of BOs will help the whole operation - it's his decision and there shouldn't be any OOC rules preventing it.
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Re: Rule rewrite draft - Need community input

Post by Westhybrid » 02 Nov 2016, 07:30

Neray wrote:Same could be said for CO and XO, yet, you can't deny that there're situations in which one of them should go down and monitor shit directly (or order people around since NCOs got fucked up). It's 100% retarded that CO can't waste one of 3 lieutenants (and must waste one-of-a-kind XO or his own ass) on it, just because some admin up there thinks that it would RUIN DA SUPPORT FOR MUHRINS. No, sir, your argument is wrong. Once again (oh boy, I think it's 4th time I'm mentioning it here) - COMMAND IS HERE TO COMMAND PEOPLE AROUND. If CO assumes that sending down one of BOs will help the whole operation - it's his decision and there shouldn't be any OOC rules preventing it.
I don't think you heard a word of what I said.

Bridge Officers are not leaders. They are important desk jockeys. They serve no purpose on the front-line, they exist solely for the purpose of manning stations on the Bridge, hence their name. The Commander and the Executive Officer, one or the other, are allowed to oversee planetside operations because they are actually leaders, and not people who press buttons when told to do so. For the same reason it would be dumb to send the Sulaco Doctors to go fix the engines, it's ridiculous to send Bridge Officers to fight on the frontline just because you want to use them as Command-Grade cannon-fodder, to do the same job that is entirely built for Squad Leaders.

Also, two things, while we're on the subject of flawed arguments: First, there is no "admin up there" making up rules based on their own personal preference; these are the specific guidelines for the Bridge Officers to prevent them from doing dumb things, while also keeping them on task. Second, the Commander, while in charge of the ship, does not have autonomy over our rules or even basic marine law. Sure, the CO has leeway on a few things, and the CO could order a BO to the planet, but they'd have to check in with us and good odds are we'd say no because it's not their job to be there. The CO can assume that sending a Bridge Officer to the planet might help (he'd be wrong, they aren't), but sorry, OOC rules do override whatever shit-for-brained scheme the CO has deduced involving sending Button Operators into the line of fire.

And to be honest, I'm struggling to understand your motivations in wanting Bridge Officers to be able to travel planet-side without repercussion amidst your
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state. What I assume is that you want to be able to play Bridge Officer and leave to go fight the aliens when you're bored. Which, if that's the case, don't play Bridge Officer.

TLDR; Bridge Officers do things on the Bridge, regardless of their rank they serve no purpose commanding troops on the frontlines, CO's IC decisions never ever override OOC rules or Marine Law and this scenario is no different.
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Re: Rule rewrite draft - Need community input

Post by Neray » 02 Nov 2016, 21:04

Westhybrid wrote:BOs are basically privates with access
Alright, I got your point. And how do we supposed to exploit our chain-of-command if the most important middle part of it can't do anything other than "muh buttons"? Give me proper lieutenants then. Looks like ours got their rank at weekend courses.
have to check in with us
For some strange reason I thought that whole idea was about "lowering admin intervention", but I digress.
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