Rule rewrite draft - Need community input
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Re: Rule rewrite draft - Need community input
Oh, and I must mention the ERTs. Are we getting rules clarifying who is hostile, and who isn't? Letting IBs inside Bridge forcefully by staff for muh metagaming when you know you're getting shot in the head is hardly fun for command.
- Xurphorus
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Re: Rule rewrite draft - Need community input
If I had to add ANYTHING to the rules, it would have to be the rules regarding the specialists. I know specs are the only ones that are allowed to handle their weapons but, I would suggest letting squad leaders handling those weapons when the Spec is incapacitated or if there is an emergency situation.
- Surrealistik
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Re: Rule rewrite draft - Need community input
Dat not so subtle attempt at a self-buff.Xurphorus wrote:If I had to add ANYTHING to the rules, it would have to be the rules regarding the specialists. I know specs are the only ones that are allowed to handle their weapons but, I would suggest letting squad leaders handling those weapons when the Spec is incapacitated or if there is an emergency situation.
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- Xurphorus
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Re: Rule rewrite draft - Need community input
Shhhh.....they will figure out the numbers Mason if they hear you....Surrealistik wrote:Dat not so subtle attempt at a self-buff.
- Casany
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Re: Rule rewrite draft - Need community input
SLs will be able to use spec weaponsXurphorus wrote:If I had to add ANYTHING to the rules, it would have to be the rules regarding the specialists. I know specs are the only ones that are allowed to handle their weapons but, I would suggest letting squad leaders handling those weapons when the Spec is incapacitated or if there is an emergency situation.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
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- Rahlzel
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Re: Rule rewrite draft - Need community input
- Lethal Force rule has been drastically changed.
- Added Metacommunication to the Metagaming rule.
- Helgraf
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Re: Rule rewrite draft - Need community input
I'm excited to see the end product of this.
- quarantinetimer
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Re: Rule rewrite draft - Need community input
Reinforcement shuttles...hmm, may have problems with the lore. The Sulaco took three weeks to arrive, after all. But who cares? if we go by that standard, the resupply shuttle and the soon-to-be replaced cloning systems are all unacceptable. Besides, I can't think of any other somewhat appropriate method to reinsert players.
- LordLoko
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Re: Rule rewrite draft - Need community input
Sometimes, when there's no hope left, the MTs/CE decide to just overload the SM and blow the whole fucking thing. Currentely it's allowed, I would like a rule about that or a bit of the admin's opinions.
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- Casany
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Re: Rule rewrite draft - Need community input
If the aliens have taken the entire ship, it's a good last fuck you to the aliens. I doubt that will changeLordLoko wrote:Sometimes, when there's no hope left, the MTs/CE decide to just overload the SM and blow the whole fucking thing. Currentely it's allowed, I would like a rule about that or a bit of the admin's opinions.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
- Warnipple
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Re: Rule rewrite draft - Need community input
I've noticed that we've removed the BO rule where-in they're not allowed to go to the planet.
However the new rule that states leaving the Sulaco with permission from the department head, only applies to non-marine Sulaco staff.
What's our stance on BOs leaving to the planet? Since there is no specific rule that mentions this.
Edit: Been looking around and I don't see any previous rule regarding BOs not being able to go to the planet but I've always enforced it as a rule since they're called "BRIDGE" Officers.
However the new rule that states leaving the Sulaco with permission from the department head, only applies to non-marine Sulaco staff.
What's our stance on BOs leaving to the planet? Since there is no specific rule that mentions this.
Edit: Been looking around and I don't see any previous rule regarding BOs not being able to go to the planet but I've always enforced it as a rule since they're called "BRIDGE" Officers.
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Re: Rule rewrite draft - Need community input
I'd rather leave BOs in the Sulaco, because that is their workplace and BOs going planetside would leave all the supplying/overwatching to CO/XO.Warnipple wrote:I've noticed that we've removed the BO rule where-in they're not allowed to go to the planet.
However the new rule that states leaving the Sulaco with permission from the department head, only applies to non-marine Sulaco staff.
What's our stance on BOs leaving to the planet? Since there is no specific rule that mentions this.
Edit: Been looking around and I don't see any previous rule regarding BOs not being able to go to the planet but I've always enforced it as a rule since they're called "BRIDGE" Officers.
- Feweh
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Re: Rule rewrite draft - Need community input
BOs need to be stay on Sulaco.
Id rename them Sulaco Officers thoug
Id rename them Sulaco Officers thoug
- NoahKirchner
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Re: Rule rewrite draft - Need community input
Add a list of reasons for mutiny that players have to follow even before they ahelp about it. Like players can't mutiny over attachments, but can if their CO is arresting everyone with brown eyes.
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- LordLoko
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Re: Rule rewrite draft - Need community input
Can that be added as a rule?Casany wrote:If the aliens have taken the entire ship, it's a good last fuck you to the aliens. I doubt that will change
"If the aliens took the upper hangar and there's no winning chance, you can blow the fuck out of the ship"
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- CyxthtyCyxthCyx
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Re: Rule rewrite draft - Need community input
Rules for Admins... MORE ALIEN and MARINE features. Ok, back to play.
- Casany
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Re: Rule rewrite draft - Need community input
Brah, we have a plethora of features! We got aliens with 10 abilities rack, we got more then 27 guns, we got so many verbs and we got so much more. And literally every day the devs are working on adding moreCyxthtyCyxthCyx wrote:Rules for Admins... MORE ALIEN and MARINE features. Ok, back to play.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
- spheretech
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Re: Rule rewrite draft - Need community input
Admins should not be allowed to handle their own case because of bias, furthermore, to avoid this even happening, admins should not be allowed to play while being the only admin online and should deadmin for 1 round in order to play.
- Westhybrid
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Re: Rule rewrite draft - Need community input
Admins don't handle their own cases; we take great care to make sure this doesn't happen. They're allowed to defend themselves, but that's the extent of their involvement in staff complaints regarding their own conduct.spheretech wrote:Admins should not be allowed to handle their own case because of bias, furthermore, to avoid this even happening, admins should not be allowed to play while being the only admin online and should deadmin for 1 round in order to play.
Also, no Admin from the current five has ever neglected their duties while playing a round simultaneously, and we're not using any information we get as Admins, which we only have at our disposal to detect cases of grief or other broken rules; that information is available to us to maintain the balance of your rounds, not to tilt the game in our favor. Our Admins do not meta because our priority is keeping the game running smoothly and we're the most prominent of any on the staff to crack down on such things. If one of us were to be the only Admin and staff member monitoring the round, yes, we already typically observe the round, but there's nothing barring us from playing and observing because we don't abuse the information we receive, and we have the ability to toggle that information on and off while still being able to perform our duties.
Admins are not the bad guys in these rounds. If anything, we're like fourth or fifth place.
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- Feweh
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Re: Rule rewrite draft - Need community input
spheretech wrote:Admins should not be allowed to handle their own case because of bias, furthermore, to avoid this even happening, admins should not be allowed to play while being the only admin online and should deadmin for 1 round in order to play.
There are a few times when it actually makes sense for a staff member to respond to their own case.
Generally its a matter of simple explanation.
Also, its a free game run by volunteers. If I told my staff they couldnt play the game under certain situations theyd probably not be as active.
- Neray
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Re: Rule rewrite draft - Need community input
I always thought this rule was retarded. BOs should be able to go down under direct order of CO/XO (both of em are able to go down, but in some cases it's too dangerous to waste high-rank officer on that).Feweh wrote:BOs need to be stay on Sulaco.
Id rename them Sulaco Officers thoug
Otherwise it's like "Oh, right, we can send our general in a trench, but not that major, no, not him, he's a staff guy".
This shouldn't be regulated by rules. It's an IC situation and, once again, it's up to command to decide where to put their manpower.
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- Westhybrid
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Re: Rule rewrite draft - Need community input
The reason BO's weren't allowed to go planet side is because more often than not, BO's would neglect their duties and leave squads to eat shit. Bridge Officers are only useful when they're calling crates down and pressing buttons for big guns, they serve zero purpose in combat. But they're highly useful as overwatch. They're restrained to the Sully not for role play reasons, but because they're prone to Rambo when given the opportunity.Neray wrote:I always thought this rule was retarded. BOs should be able to go down under direct order of CO/XO (both of em are able to go down, but in some cases it's too dangerous to waste high-rank officer on that).
Otherwise it's like "Oh, right, we can send our general in a trench, but not that major, no, not him, he's a staff guy".
This shouldn't be regulated by rules. It's an IC situation and, once again, it's up to command to decide where to put their manpower.
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- Neray
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Re: Rule rewrite draft - Need community input
Same could be said for CO and XO, yet, you can't deny that there're situations in which one of them should go down and monitor shit directly (or order people around since NCOs got fucked up). It's 100% retarded that CO can't waste one of 3 lieutenants (and must waste one-of-a-kind XO or his own ass) on it, just because some admin up there thinks that it would RUIN DA SUPPORT FOR MUHRINS. No, sir, your argument is wrong. Once again (oh boy, I think it's 4th time I'm mentioning it here) - COMMAND IS HERE TO COMMAND PEOPLE AROUND. If CO assumes that sending down one of BOs will help the whole operation - it's his decision and there shouldn't be any OOC rules preventing it.Westhybrid wrote:The reason BO's weren't allowed to go planet side is because more often than not, BO's would neglect their duties and leave squads to eat shit. Bridge Officers are only useful when they're calling crates down and pressing buttons for big guns, they serve zero purpose in combat. But they're highly useful as overwatch. They're restrained to the Sully not for role play reasons, but because they're prone to Rambo when given the opportunity.
Sigismund Lintz says, "Desperation breeds ingenuity and bravado in fantastic ways."
- Westhybrid
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Re: Rule rewrite draft - Need community input
I don't think you heard a word of what I said.Neray wrote:Same could be said for CO and XO, yet, you can't deny that there're situations in which one of them should go down and monitor shit directly (or order people around since NCOs got fucked up). It's 100% retarded that CO can't waste one of 3 lieutenants (and must waste one-of-a-kind XO or his own ass) on it, just because some admin up there thinks that it would RUIN DA SUPPORT FOR MUHRINS. No, sir, your argument is wrong. Once again (oh boy, I think it's 4th time I'm mentioning it here) - COMMAND IS HERE TO COMMAND PEOPLE AROUND. If CO assumes that sending down one of BOs will help the whole operation - it's his decision and there shouldn't be any OOC rules preventing it.
Bridge Officers are not leaders. They are important desk jockeys. They serve no purpose on the front-line, they exist solely for the purpose of manning stations on the Bridge, hence their name. The Commander and the Executive Officer, one or the other, are allowed to oversee planetside operations because they are actually leaders, and not people who press buttons when told to do so. For the same reason it would be dumb to send the Sulaco Doctors to go fix the engines, it's ridiculous to send Bridge Officers to fight on the frontline just because you want to use them as Command-Grade cannon-fodder, to do the same job that is entirely built for Squad Leaders.
Also, two things, while we're on the subject of flawed arguments: First, there is no "admin up there" making up rules based on their own personal preference; these are the specific guidelines for the Bridge Officers to prevent them from doing dumb things, while also keeping them on task. Second, the Commander, while in charge of the ship, does not have autonomy over our rules or even basic marine law. Sure, the CO has leeway on a few things, and the CO could order a BO to the planet, but they'd have to check in with us and good odds are we'd say no because it's not their job to be there. The CO can assume that sending a Bridge Officer to the planet might help (he'd be wrong, they aren't), but sorry, OOC rules do override whatever shit-for-brained scheme the CO has deduced involving sending Button Operators into the line of fire.
And to be honest, I'm struggling to understand your motivations in wanting Bridge Officers to be able to travel planet-side without repercussion amidst your
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TLDR; Bridge Officers do things on the Bridge, regardless of their rank they serve no purpose commanding troops on the frontlines, CO's IC decisions never ever override OOC rules or Marine Law and this scenario is no different.
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- Neray
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Re: Rule rewrite draft - Need community input
Alright, I got your point. And how do we supposed to exploit our chain-of-command if the most important middle part of it can't do anything other than "muh buttons"? Give me proper lieutenants then. Looks like ours got their rank at weekend courses.Westhybrid wrote:BOs are basically privates with access
For some strange reason I thought that whole idea was about "lowering admin intervention", but I digress.have to check in with us
Sigismund Lintz says, "Desperation breeds ingenuity and bravado in fantastic ways."