Yealsey - Mod Application

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Yealsey
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Yealsey - Mod Application

Post by Yealsey » 17 May 2015, 20:56

Byond ID: Yealsey

Age: 18

Gender: Male

Timezone: UTC: -4:00

On average, how many hours are you available per week to moderate?
With summer coming up, and summer jobs. Probably late nights around 35 40 hours a week, when DCI starts i will be INACTIVE from August 20th to November 1st give or take. I will be able to get on on certain weekends however. And on an average school week i will give it about 40 hours a week as well

Do you have any previous experience in being staff (not just SS13)?
Co-Owner and Headcoder of Shinobi No Jesnei, Host and Co owner of wrath of kaguya and hatred unleashed

Did you play any of the previous Colonial Marine servers?
Nope

Have you had an application to Colonial Marines or New Eden denied before?
Nope

Are you currently a staff member elsewhere (not just SS13)? If so, where?
I signed up to Hippiestation 13. But have not had any replies in the past month or any progress. So no i am currently not

Have you ever been banned for more than 24 hours on Colonial Marines?
Not that i know of/Remember

If a player was shooting everyone in briefing at round start how would you deal with the situation?
I would instantaneously PM him with the question "So whats up with shooting". If there was no further response i would reply again. and if further action would need to be taken id ban him for 24 hours, and report it to my superiors.

You notice that a xeno is breaching the Nostromo and is unable to seal it with resin. How would you deal with this and what punishment would you give for a first offender?
I would PM him notifying that is a Minimal 24 hour ban, and fix it by placing a wall there then proceed to apply said 24 hour ban unless he was a generally new player to the server and new to SS13 in general

The marines want the nuke codes to detonate the Nostromo because they claim they are losing too many marines. There are currently 4 aliens and 20 marines in your /who. What do you do?
Deny the code request, and go on lunch break.

A Sulaco Medic has made several napalm grenades and hands them out to marines. One of the marines throws the grenade into Logistics. There are no admins or other moderators online. What do you do?
Detain the marine and throw him into prison for max time. Immediately repair the damages by hand and question him to explain his reasoning for throwing lethal grenades at friendlies. Napalm is napalm. stuff hurts from what i heard.

What would you do if a player started to talk about the things he did to your mom last night?
Ignore the claims. My biological mother died, Simply play along with him and passively reply to him. No one wins in this situation. One guy looks like an ass and the other won't win either way

Any additional information you'd like to add?
Since i am a line cook during the summer, i have nothing close to a life. If i become a trial anything i will sit out a few rounds and simply just handle as much as i can to learn how to be a good RP Mod. I love RP i think it makes the game.
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SASoperative
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Re: Yealsey - Mod Application

Post by SASoperative » 17 May 2015, 21:11

Hrmmmmm your answers seem very.... Vague however you seem to know the basics. Just be a bit more mature with the responses and I think you might be Salvageable. Neutral for now.

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UnknownMurder
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Re: Yealsey - Mod Application

Post by UnknownMurder » 17 May 2015, 21:15

I don't really like your Napalm and Mother questions, but we are however in need of more moderators.

-Neutral-

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Butterrobber202
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Re: Yealsey - Mod Application

Post by Butterrobber202 » 17 May 2015, 21:47

Dont even know how I'm viewing this but, meh, WHY ARE SO MANY NEW PLAYERS GOING FOR MOD?

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Ghostdex
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Re: Yealsey - Mod Application

Post by Ghostdex » 17 May 2015, 22:03

Just wait until summer when im near a comp for like 24/7...just wait, i dont know why new players go for staff

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Yealsey
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Re: Yealsey - Mod Application

Post by Yealsey » 17 May 2015, 22:40

Oh and for further notes. Im not new. I've played colonial marines maybe 90 hours plus.
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speedybst
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Re: Yealsey - Mod Application

Post by speedybst » 17 May 2015, 22:56

What they mean is a new player to the forums - we prefer it if you have at least some activity up on them prior to applying.
As for the application, going to remain neutral for now.

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Felkvir
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Re: Yealsey - Mod Application

Post by Felkvir » 18 May 2015, 11:56

Well that .. Little forum activity, and the answers come a bit short. At the napalm question you ignored the fact that a medic was making napalm grenades.. Also ignored the possibilites like what if just logistics itself was damaged, and/or he continued ..

Neutral

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Fickmacher
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Re: Yealsey - Mod Application

Post by Fickmacher » 21 May 2015, 20:44

I'm giving this a soft -1. It's not terrible, but there is no forum activity, he seems to be dividing his time between this and other servers, and most of all, the answers were okay at best. With some work on the answers and more activity on the forums and server, I'd be willing to change my stance, but this is where I'm at as of this post.
Squad Leader, Engineer, Sentinel, Queen, Jackass Image

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UnknownMurder
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Re: Yealsey - Mod Application

Post by UnknownMurder » 21 May 2015, 20:55

Denied.

No forum activity. Will keep this up until tomorrow.

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