Sprites, Morrinn

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Morrinn
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Sprites, Morrinn

Post by Morrinn » 11 Aug 2015, 23:16

Image

Not an application, just a thread to dump some alium sprite stuff. Feel free to implement, or not.
Download DMI here.


Image - Specimen Jar
Image - Jar shelf, empty to full
Image - Specimen Pod (Empty)
Image - Specimen Pod (Facehugger)
Image - Specimen Pod (Larva)
Image - Specimen Pod (Alien)
Image - Specimen Pod (Broken)

Image - Egg Sample
Image - Facehugger Sample
Image - Larva Sample

Image - Drone Sample (Head)
Image - Drone Sample (Tail)
Image - Drone Sample (Organ, Resin Secretion Gland)

Image - Runner Sample (Head)
Image - Runner Sample (Tail)
Image - Runner Sample (Organ, Adrenal Reserve Gland)

Image - Sentinel Sample (Head)
Image - Sentinel Sample (Tail)
Image - Sentinel Sample (Organ, Acid Secretion Gland)
Last edited by Morrinn on 16 Aug 2015, 20:48, edited 2 times in total.

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Kyrac
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Re: Sprites, Morrinn

Post by Kyrac » 11 Aug 2015, 23:22

Cool stuff!

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kurugi
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Re: Sprites, Morrinn

Post by kurugi » 11 Aug 2015, 23:59

I like it, but research is crowded enough as it is. Unless you cut out half the morgue to put this stuff I don't think there's anywhere for it. As far as being able to dissect xenos I love that. It would add fluff to the researcher's job.
Image

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Sebro
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Re: Sprites, Morrinn

Post by Sebro » 12 Aug 2015, 00:01

YES. These sprites would be perfect for a researcher overhaul or something. I really like the sprites, and they'd fit in well.
:(

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Mordrehel
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Re: Sprites, Morrinn

Post by Mordrehel » 12 Aug 2015, 00:09

Seeing these I'd actually like to see some sort of research that has a meaningful impact on the marines to do with capturing xenos and studying them.
Image

Credit goes to NobodySpecialzz for this beautiful image

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Keyword
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Re: Sprites, Morrinn

Post by Keyword » 12 Aug 2015, 00:13

Those are pretty cool looking man!

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Feweh
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Re: Sprites, Morrinn

Post by Feweh » 12 Aug 2015, 00:48

Holy shit yes, show us more please!

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KeyWii
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Re: Sprites, Morrinn

Post by KeyWii » 12 Aug 2015, 00:58

If anything, I think it would be cool having the facehugger and egg samples planet side in some research area. These are really good!
Image

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Infernus
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Re: Sprites, Morrinn

Post by Infernus » 12 Aug 2015, 07:44

:O
They will fit perfectly in my new map!

Nice work on those icons.

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Morrinn
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Re: Sprites, Morrinn

Post by Morrinn » 14 Aug 2015, 22:08

Image <- Thumbnail

Im working on some Arctic environmental sprites ^
Mostly right now what I got are some overlays and the like. Take a peek.

Snow Overlays
Blue cliffs/Snowtop

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Keyword
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Re: Sprites, Morrinn

Post by Keyword » 15 Aug 2015, 00:48

That looks absolutely great man.

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Kyrac
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Re: Sprites, Morrinn

Post by Kyrac » 15 Aug 2015, 15:14

Amazing dude.

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coroneljones
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Re: Sprites, Morrinn

Post by coroneljones » 15 Aug 2015, 15:47

MORE!
WE NEED MORE SPRITES!
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

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Morrinn
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Re: Sprites, Morrinn

Post by Morrinn » 15 Aug 2015, 16:19

Here's a question for some more experienced mappers/spriters regarding overlays.
I took that frozen airlock overlay that was in the snow.dmi file and animated it for opening/closing airlocks. Question is, would overlaying the sprite onto the airlock work when they open? Obviously you'd need to code the animation in with the airlock, but I'm worried that there might be lag or animation bugging with it.
Simplest solution of course would be to just make new frozen airlock sprites...


Hm...

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Infernus
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Re: Sprites, Morrinn

Post by Infernus » 15 Aug 2015, 19:05

Yeah, it is simple to make it in the code.
When the door opens, it flicks an animation of the opening door. It is simple to add another flick overlay in open() proc

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Morrinn
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Re: Sprites, Morrinn

Post by Morrinn » 15 Aug 2015, 19:55

Great, then I don't have to sprite 8 different doors in 6 different states...

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Cobraman202
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Re: Sprites, Morrinn

Post by Cobraman202 » 15 Aug 2015, 23:10

That is pretty cool.
It's always rainy on Ferenginar.
Formerly: Maynard Quinn, now Aden McClymonds and sometimes a random

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Dea Tacita
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Re: Sprites, Morrinn

Post by Dea Tacita » 16 Aug 2015, 01:31

This would be cool to have to add depth to Researchers, which right now can pretty much burn through their fields in twenty minutes or so.

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Re: Sprites, Morrinn

Post by stolzdude » 16 Aug 2015, 08:17

OH MAN I LOVE THIS KIND OF STUFF PLEASE ADD IT, imagine if we could literally pull alien's brains out and replace them with a human MMI or even put alien organs into marines for some heavy science.

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Morrinn
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Re: Sprites, Morrinn

Post by Morrinn » 16 Aug 2015, 19:49

Unknown made some noise about Elevators, so i went ahead and made some Weyland-Yutani elevator sprites.

Image

I've yet to finish the an elevator shaft sprite, in the event the elevator has moved, as well as the elevator shaft floor. Ill include them in the DMI when they're done.

elevator.dmi
elevatormachine.dmi

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Keyword
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Re: Sprites, Morrinn

Post by Keyword » 17 Aug 2015, 15:43

Dude you should seriously submit an app, you are pretty good.

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apophis775
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Re: Sprites, Morrinn

Post by apophis775 » 06 Sep 2015, 16:00

ARe you still interested in this?

If you are, I'll get Joshuu to check this out and see if we'll bring you on as a spriter.


I really liked the jars...

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Morrinn
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Re: Sprites, Morrinn

Post by Morrinn » 06 Sep 2015, 16:27

Thanks for the offer, but Ill pass. I'm just toying around with Byond and having fun making some crappy sprites to gift to the servers that I enjoy playing on. Placing me on a staff list would come with uncomfortable expectations of having to do some actual work...
Help yourself to using anything I post here, of course. I've already got some sprites in TG/Baycode (Rubber Duck Floaty!), and seeing them ingame is reward enough.

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Infernus
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Re: Sprites, Morrinn

Post by Infernus » 06 Sep 2015, 19:03

If you still have inspiration for spriting, I could use some more xenoarch icons. Most of those icons you posted are used in my map.

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Morrinn
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Re: Sprites, Morrinn

Post by Morrinn » 07 Sep 2015, 22:40

I have tons of things on my plate these days, so I haven't been able to play or do much of anything with SS13, one of the reasons I'd be a disastrous add to the team. However when I have time I have several more things I want to make. I'd also be interested in seeing any sprite requests that are put up.
Until then, I'm out, sorry.

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