Quakes72 Moderator Application

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Quakes72
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Quakes72 Moderator Application

Post by Quakes72 » 13 Oct 2015, 07:49

Byond ID: Quakes72


Colonial Marines Character: Jason 'AED' Fisher and Jacob Ellis


Age: 16


Gender: Male


Timezone: Central European (Neumunster, Germany)


On average, how many hours are you available per week to moderate? 10-15 hours weekly.


Do you have any previous experience in being staff? Yes, I served as a mapper (with most admin abilities) and a Moderator here in SS13.


Did you play any of the previous Colonial Marine servers? I played back in the days before the alpha.


Have you had an application to Colonial Marines before? Yes. The application was submitted before the "two week" policy.


Are you currently a staff member elsewhere (not just SS13)? If so, where? I am not.


Have you ever been banned for more than 24 hours on Colonial Marines? No.


Common Staff Situations:



1. A player is firing his weapon in the briefing area near the start of the round.

As a moderator in this situation the first action to be preformed is sending a PM to the attacking player ordering him/her to stop what they are doing. Should that fail I would make use of the sleep command and force him to discontinue his/her attack. Following the conflict ending a PM would be sent to any and all parties who had been injured or affected by the attack. Listening to all the stories explained to me through messages I would determine how severe this incident really was. With all the information I had gathered from the players and the files about the attackers past history a punishment would be determined. Ideally the situation would be a first time offense, a punishment in the form of a ban would not be necessary, and the situation would be able to unfold through game role play. In a not ideal situation myself and any other available staff members would be forced to subject the player who attacked to a ban relative to the amount of damage he/she caused and their history on the server. All my actions and investigation into the matter would be saved for further reference.



2. The Sulaco has a breach to space.

Assuming that a player has reached out to the staff I would begin an investigation. I would first find out what caused the breach, the intention of who caused it, and the severity of its size and location. If the breach was the result of an attack on the Sulaco then I could only inform the players that no rule was violated when causing the breach. On the other hand if the breach was caused by grief or by an accident I would have to take it upon myself to sort it out. With an investigation fully underway, I would assist the crew in locating and repairing the issue through the use of a command update. I would do my best to leave the situation in the hands of the players while I sorted out the player who caused the breach. With no history of breaches and good intentions when causing the breach no punishment more than a stern warning would be needed, but when dealing with a player who has history a short ban would likely be required based on the damage caused by their breach. Following the situation being resolved all logs, staff interactions, and parties involved would be logged.



3. The marines want the nuke codes because they claim they are losing too many marines. There are currently 4 aliens and 20 marines in your /who.

As a moderator I am aware that I do not have the power to issue the codes but I do realize that this is a good chance to help build some role play situations. Returning the communication to the crew would be the priority. Suggesting that collateral damage by using such a device would be too high, informing the crew that the device can not be activated to due round circumstances, or that the high command council is looking into a solution would allow the players of the round to continue the round without the use of the nuke, and would allow time for other staff members (those with the permission to grant the codes) to determine if it would be appropriate to give the codes.



4. A Sulaco researcher has made several napalm grenades and hands them out to marines. One of the marines throws the grenade into Logistics. There are no admins or other moderators online.

A situation like this would be very serious. Messages to all marines and the researcher would be a first priority. All parties involved in making and using the grenades would be equally at fault here for not following the rules based on using grenades. My second step here in an effort to salvage the round would be to issue a Command update regarding the detection of a fire on board the ship and how it requires immediate attention. Checking into the history of all the players involved I would sort them into groups regarding their history of offensives. Bans (which i strongly dislike the idea of) would be almost certainly required here for any player with history of such grenade usage. In the event that no player had history of causing issues strict warnings would be issued, logs would be updated, and it would be mandatory for them to help to contain the situation or face the extent of in game law to ensure that the issue affects the round in the most minimal way possible.



5. A played is starting to talk about the things he did with your mom last night over Ahelp.

The player would be immediately told to stop and I would check their logs. Any history of such behavior or refusal to stop with messages would result in an immediate short term ban of that player.



6. You notice a marine with a name that doesn't fit our naming rules.

With the (New-ish I believe) rule clarifications on names the player would be contacted and kindly requested to change his/her name in the following rounds to fit the Colonial Marines rules. A note about the request to change his/her name would be added to the player logs so that an other staff member who encountered that player in the future with an inappropriate name could punish them accordingly.


6a. The marine is arguing that: They've used the name for several years, noone has told them to change it before, and that they didn't know it was a rule.

The player would be told that the rule is online for them to reference and no matter how long their name had been in use it is required that they change the name soon, or it will result in a ban.



7. You see a Sulaco Doctor with an M41A rifle strapped to his back running around the briefing area. There are wounded in medbay, and the other doctor is in surgery.

In this case the doctor should have no reason to be equipped with such a weapon. The doctor would be notified that he is not preforming his duties as a doctor and I would recommend that he returns to the medical bay to assist the other doctors. A line would be added to his logs about him failing to preform his duty as a doctor and if this offense was one in a string of multiple I would recommend a job ban on that player.



8. You see a Squad Medic performing surgery on the planet. He claims it was because there were no doctors in the FOB.

As a squad medic he should be aware of the rules for his job. Him preforming surgery on the planet instead of calling for an evacuation of the injured player is directly violating the rules of the server. Unless this act was a second or third offense I feel that no real punishment would be needed for the medic and the round could continue after that uninterrupted. As always his logs for the server would be updated to show that he has been spoken to about the issue.



9. The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the Sulaco, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?


This situation could very well be solved through the use of command updates. Encouraging the marines to continue their fight through the use of new and updated planet side objectives and time frames should be enough to get the round to continue.



10. The round ends, and a marine starts unloading his weapons on other marines.

Seeing as it is the end of the round and RP would not be as vital anymore I would immediately put that player to sleep and message him/her regarding their rule violation. I would make note of their key and update their logs accordingly when the next round started to illustrate their infraction and apply the appropriate ban to the player who attacked the others. With a first time offense the player would receive the standard 3 hour ban, but with anything in their logs about such conduct a longer ban would be established.



11. A marine who has recently awoken is using soap to slip other marines.

In this situation I feel that without a player reaching out to the staff for help it would be best handled through role play. Should a player reach out to the staff for help on the issue then a PM to the player with soap should be all that is necessary to end the situation.



12. A marine has killed another marine. When you ask him why, he said it was because the other marine had punched him.

As a moderator this is a seemingly simple issue. The rules are very clear but like always an investigation would have to be conducted. After finding out how the situation began, what force was used by the killed marine, and the players' history I would be able to decide which, if any players involved were at fault. If it was a simple punch that resulted in the shooting then it would be clear that the marine who fired was at fault and would be banned or punished based on his history. Both players would have their logs updated.



Additional Information: In my experience as a staff member I find that communication and team work with other staff members is almost always the best option to solving any type of game based issue. For the sake of this application I have presented each of my responses to reflect the issue happening while the server has minimal staff members online. Thanks for everything guys!

UPDATE: Fixed the End of Round Question which I messed up pretty obviously on.
Last edited by Quakes72 on 13 Oct 2015, 08:36, edited 2 times in total.

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coroneljones
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Re: Quakes72 Moderator Application

Post by coroneljones » 13 Oct 2015, 07:58

Neutral for now
Some answers are meh,others are bad
Such as the EORG,wich is a MANDATORY 3 or so hour ban,you simply said you would update their notes.
And caught in the breach trap question.
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
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TR-BlackDragon
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Re: Quakes72 Moderator Application

Post by TR-BlackDragon » 13 Oct 2015, 10:27

I'm going to be neutral and leaning to -1 as what Mr jones said. Some answers are eh and others not so good. EORG is an automatic 3 hour ban with no warning. You were also caught by the breach question showing you do not know the server rules as well as you should to be a mod. Your forum activity is extremely low and I don't really know who you are in game.

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Jdobbin49
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Re: Quakes72 Moderator Application

Post by Jdobbin49 » 13 Oct 2015, 14:17

basically an echo of what blackdragon and jones have said about some of the questions not being answered correctly other questions are not the worst i have seen but you are not very active on the forums as you need to be to be a mod and i have never played with you in game as far as i can remember so i am going neutral but leaning towards a -1

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Re: Quakes72 Moderator Application

Post by Allan1234 » 17 Oct 2015, 23:45

Quakes72 wrote: Common Staff Situations:



1. A player is firing his weapon in the briefing area near the start of the round.

As a moderator in this situation the first action to be preformed is sending a PM to the attacking player ordering him/her to stop what they are doing. Should that fail I would make use of the sleep command and force him to discontinue his/her attack. Following the conflict ending a PM would be sent to any and all parties who had been injured or affected by the attack. Listening to all the stories explained to me through messages I would determine how severe this incident really was. With all the information I had gathered from the players and the files about the attackers past history a punishment would be determined. Ideally the situation would be a first time offense, a punishment in the form of a ban would not be necessary, and the situation would be able to unfold through game role play. In a not ideal situation myself and any other available staff members would be forced to subject the player who attacked to a ban relative to the amount of damage he/she caused and their history on the server. All my actions and investigation into the matter would be saved for further reference.
All good here.
Quakes72 wrote: 2. The Sulaco has a breach to space.

Assuming that a player has reached out to the staff I would begin an investigation. I would first find out what caused the breach, the intention of who caused it, and the severity of its size and location. If the breach was the result of an attack on the Sulaco then I could only inform the players that no rule was violated when causing the breach. On the other hand if the breach was caused by grief or by an accident I would have to take it upon myself to sort it out. With an investigation fully underway, I would assist the crew in locating and repairing the issue through the use of a command update. I would do my best to leave the situation in the hands of the players while I sorted out the player who caused the breach. With no history of breaches and good intentions when causing the breach no punishment more than a stern warning would be needed, but when dealing with a player who has history a short ban would likely be required based on the damage caused by their breach. Following the situation being resolved all logs, staff interactions, and parties involved would be logged.
All good.
Quakes72 wrote: 3. The marines want the nuke codes because they claim they are losing too many marines. There are currently 4 aliens and 20 marines in your /who.

As a moderator I am aware that I do not have the power to issue the codes but I do realize that this is a good chance to help build some role play situations. Returning the communication to the crew would be the priority. Suggesting that collateral damage by using such a device would be too high, informing the crew that the device can not be activated to due round circumstances, or that the high command council is looking into a solution would allow the players of the round to continue the round without the use of the nuke, and would allow time for other staff members (those with the permission to grant the codes) to determine if it would be appropriate to give the codes.
Everything here is good, As with a few other situations there is no real right or wrong way to handle this as long as you don't give them the codes.
Quakes72 wrote: 4. A Sulaco researcher has made several napalm grenades and hands them out to marines. One of the marines throws the grenade into Logistics. There are no admins or other moderators online.

A situation like this would be very serious. Messages to all marines and the researcher would be a first priority. All parties involved in making and using the grenades would be equally at fault here for not following the rules based on using grenades. My second step here in an effort to salvage the round would be to issue a Command update regarding the detection of a fire on board the ship and how it requires immediate attention. Checking into the history of all the players involved I would sort them into groups regarding their history of offensives. Bans (which i strongly dislike the idea of) would be almost certainly required here for any player with history of such grenade usage. In the event that no player had history of causing issues strict warnings would be issued, logs would be updated, and it would be mandatory for them to help to contain the situation or face the extent of in game law to ensure that the issue affects the round in the most minimal way possible.
All good here.
Quakes72 wrote: 5. A played is starting to talk about the things he did with your mom last night over Ahelp.

The player would be immediately told to stop and I would check their logs. Any history of such behavior or refusal to stop with messages would result in an immediate short term ban of that player.
I see nothing wrong here.
Quakes72 wrote: 6. You notice a marine with a name that doesn't fit our naming rules.

With the (New-ish I believe) rule clarifications on names the player would be contacted and kindly requested to change his/her name in the following rounds to fit the Colonial Marines rules. A note about the request to change his/her name would be added to the player logs so that an other staff member who encountered that player in the future with an inappropriate name could punish them accordingly.

6a. The marine is arguing that: They've used the name for several years, noone has told them to change it before, and that they didn't know it was a rule.

The player would be told that the rule is online for them to reference and no matter how long their name had been in use it is required that they change the name soon, or it will result in a ban.
all good here.
Quakes72 wrote: 7. You see a Sulaco Doctor with an M41A rifle strapped to his back running around the briefing area. There are wounded in medbay, and the other doctor is in surgery.

In this case the doctor should have no reason to be equipped with such a weapon. The doctor would be notified that he is not preforming his duties as a doctor and I would recommend that he returns to the medical bay to assist the other doctors. A line would be added to his logs about him failing to preform his duty as a doctor and if this offense was one in a string of multiple I would recommend a job ban on that player.
Almost all good, when issuing a job ban I would recommend consulting with a admin first.
Quakes72 wrote: 8. You see a Squad Medic performing surgery on the planet. He claims it was because there were no doctors in the FOB.

As a squad medic he should be aware of the rules for his job. Him preforming surgery on the planet instead of calling for an evacuation of the injured player is directly violating the rules of the server. Unless this act was a second or third offense I feel that no real punishment would be needed for the medic and the round could continue after that uninterrupted. As always his logs for the server would be updated to show that he has been spoken to about the issue.
All good.
Quakes72 wrote: 9. The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the Sulaco, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?


This situation could very well be solved through the use of command updates. Encouraging the marines to continue their fight through the use of new and updated planet side objectives and time frames should be enough to get the round to continue.
As I said before this question really has no right or wrong response because of how it works, its up to you what to say.
Quakes72 wrote: 10. The round ends, and a marine starts unloading his weapons on other marines.

Seeing as it is the end of the round and RP would not be as vital anymore I would immediately put that player to sleep and message him/her regarding their rule violation. I would make note of their key and update their logs accordingly when the next round started to illustrate their infraction and apply the appropriate ban to the player who attacked the others. With a first time offense the player would receive the standard 3 hour ban, but with anything in their logs about such conduct a longer ban would be established.
All good here.
Quakes72 wrote: 11. A marine who has recently awoken is using soap to slip other marines.

In this situation I feel that without a player reaching out to the staff for help it would be best handled through role play. Should a player reach out to the staff for help on the issue then a PM to the player with soap should be all that is necessary to end the situation.
Everything is good here.
Quakes72 wrote: 12. A marine has killed another marine. When you ask him why, he said it was because the other marine had punched him.

As a moderator this is a seemingly simple issue. The rules are very clear but like always an investigation would have to be conducted. After finding out how the situation began, what force was used by the killed marine, and the players' history I would be able to decide which, if any players involved were at fault. If it was a simple punch that resulted in the shooting then it would be clear that the marine who fired was at fault and would be banned or punished based on his history. Both players would have their logs updated.
As I say, best to call a admin to handle these larger issues.

Overall I think your answers are good, however I personally have not had any encounters with you that I remember. Your notes are good and from what I can see you would make a fine staff member.

But due to the concerns of other staff and my lack of seeing you I will not be supporting this application myself until I can see more of you. Neutral.

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Re: Quakes72 Moderator Application

Post by Adjective » 20 Oct 2015, 22:47

Neutral > -1. All answers are decent, your forum activity is low and your server presence is non-existent to my memory.

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Re: Quakes72 Moderator Application

Post by SASoperative » 21 Oct 2015, 12:31

I have no idea who you are and some of these are eh replies to the questions from the app.... -1 for now. Regardless all admin applications are currently on hold.

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Re: Quakes72 Moderator Application

Post by Quakes72 » 21 Oct 2015, 17:04

Hey! Thanks everyone for your replies. Even if I dont make it into the moderator position I will be better prepared for the next time. With that said I would love if some of you in the future could elaborate a little more on what answers of mine were lacking and how they could be fixed to better suit the servers needs. Lastly I would like to address the issue of my server activity: I log at least one hour (normally more) a day but because I am a German living in Germany I often find myself not having some of you be online. Let me shout out who i see the most as I play. Minijar-Mapper. TopHatPenguin-Mentor. Allan1234-GameAdmin. I think that those three are most often online with me. Like always thanks for all your help guys! I appreciate all that you do.

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Re: Quakes72 Moderator Application

Post by apophis775 » 24 Oct 2015, 16:06

Going to say denied for now.

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