Kernir - Moderator Application

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Kernir
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Kernir - Moderator Application

Post by Kernir » 03 Aug 2017, 23:16

Byond ID: Kernir

Colonial Marines Character: Charlotte Gardner

Age: 24

Gender: Male

Timezone: GMT +1

On average, how many hours are you available per week to moderate? Currently I'm able to play around 20-30 hours comfortably a week, sometimes a lot more if I've no responsibilities to attend to.

Do you have any previous experience in being staff (not just SS13)? I've never really done any online moderation before though I do take an interest in administration.

Did you play any of the previous Colonial Marine servers? None! Colonial Marines is a (relatively) new experience to me.

What are the 3 biggest servers you play on besides CM? I used to play somewhat regularly on Yogstation, enjoyed the experience but I wanted something with a bit more role play.
Provide links to any previous Colonial Marines applications that you've made: N/A

Are you currently a staff member elsewhere (not just SS13)? If so, where? Not right now.

Have you ever been banned for more than 24 hours on Colonial Marines? Nope! All clean!

Have you ever been banned for more than 24 hours on ANY server? If so, which server, when, and what for? I've never received a ban on any server.

Are you familiar with the chat program Slack (its use is required)? I've used it a while back, I'm vaguely aware of it's uses and I've no problem returning to use it.

Common Staff Situations:
Write a description of what you would do in each of the following situations. Do not write on the same line as the situation - use the space below it or make space as needed. Failure to do this proves your inability to follow instructions and your application will be automatically denied.

1. A player randomly shoots someone at round start and MPs have detained him.
As the player in question has been detained by MP's he's likely not a threat to any other players, I'd take the time to find out who was involved and ascertain if the shooting was roleplay related (I'd have to ask any potential victims for a comment most likely) before being able to pass any judgement, if the wronged party claims it to be proper escalation (And the logs prove it) then I'd leave it there. If the player claims otherwise (And of course, the logs support this.) then I'd heal up the injured / dead player (Hopefully in time for deployment) and check the notes of the detained for any history, if it appears to have been an accident then a strong warning would be issued. However If this appeared to be a deliberate case or a repeat offence then a three hour / twelve hour / thirty six hour ban would be appropriate depending upon how many infractions the player had previously. I would then note the player as appropriate and move on.

2. The ship has a breach to space and a bunch of players have died or are dying as a result.
I would try to find out what caused the breach, it's not unusual for the drop ship to land in a place that may cause a breach and if this was the case then I'd leave the breach alone. If the breach was elsewhere then I would fix the breach and start looking to find out who caused the breach, ahelping them and reminding them that it is against the rules to do. I would note the player and check for any past infractions and apply a three hour, twelve hour or thirty six hour ban depending upon any past history with issues in a similar vein.

3. You see a player walking around the ship naked and clearly lost.
I would ahelp the player, informing them of how to reply to me and ask them if they need any help. If I get no response then I'd keep an eye on them, making sure they don't do anything regrettable else if I do get a reply confirming my assertion I'd try to guide the players into the hands of a mentor. If I can't find a mentor then I'd offer the player as much help and advice as I can until I felt confident that the player was ready to adventure on their own. I would still however offer the player a few links to the handy guides created by the community as they are one of the best ways to learn CM.

4. A player is being very rude to you in Adminhelps and requesting to speak to an Admin+ staff member.
I'd try to calm down the player if I thought it was possible, I would be somewhat hesitant about handing them off immediately to an Admin+ though as soon as the issue arose I would see if I could find someone to -potentially- take the case if I couldn't de-escalate the situation. I would take the time to check the players notes for any history of bad behaviour, potentially offering the player a warning if this was a continued (Or severe) event. My goal would be to resolve the situation without escalating the issue above to an Admin+ if I could help it, however I would not delay in handing the case over if I believed it was in everyone's best interest.

5. You notice a player with a name that doesn't fit our naming rules. The player is arguing that: They've used the name for several years, no one has told them to change it before, and that they didn't know it was a rule.
I would ahelp the player and tell that that their name doesn't fit within the rules, I would mention that with the flow of players on the server it is often easy for an admin to overlook a name or even miss it entirely. I'd make quick note of the players name and ask that they change it for the next round. I would stick around if possible to check up on the player to see if their name had indeed been changed, if it had? Great. If not? I'd ahelp the player and remind them politely that the rules are made for a good reason, if they believe they have a special case they are free to take it to the forums and submit a report but after adding a note to their account once more I'd give them a final and firm reminder. Failure to comply after the fact would involve a note and a short ban (3 hours).

6. You see a Maintenance Tech running around in armor and carrying a rifle. The security level is green with no threat present.
I'd keep an eye on the player until an MP caught up with them, it's mostly just an IC issue unless the player in question is looking to do more than move boxes. If the player attempts to deploy then I would likely step in and remind them of the expectations of a maintenance tech, placing a note onto their account and asking them to return the gear and return to their duties.

7. You see a Squad Medic performing surgery on the planet. He claims it was because there were no doctors in the FOB.
As unfortunate as the situation may be it'd be a slippery slope if every time the FOB was without a doctor the medics began performing operations, each character is given a set of skills and guidelines within which to follow in order to preserve integrity. I would check to see if they had any history of doing this in the past, if not I'd offer them a short warning followed by a (3 Hour / 6 Hour / 12 hour ban & Job ban) The infraction it's self isn't damning but repeatedly showing a lack of care for the position shows that they are not ready nor capable of the job.

8. The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?
I'd see if I could have ARES scan to show the marines that they vastly outnumbered the threat, failing that a fax to the liaison may have them bring forward a case to the commanding officer but I wouldn't want to involve myself too much beyond that for the marines, else a message from the Queen mother to the hive reminding them that more hosts remain far above will hopefully suffice.

9. The round ends, a MARINE starts shooting a hostile IRON BEAR and the IRON BEAR Adminhelps complaining he was killed after the round ended.
I would apologise to the IRON BEAR for the unfortunate scenario but remind him that players are still free to kill opposed forces after the round has ended. No further actions are necessary.

10. A marine is running around disarming, punching and stealing gear at round start.
This is an IC issue but I would try to keep an eye on the player to make sure that their odd antics do not escalate into anything more than minor harassment, if it is a continued issue I would ahelp the player to question their actions and remind them that it is largely against the role play guidelines to run around disarming, punching and stealing gear without a strong and compelling reason to do so.

11. A marine has killed another marine. When you ask him why, he said it was because the other marine had punched him.
I would inform the player that his actions were not proper escalation and check his history. Sleeping the player seems prudent as I wouldn't want them to do anything else to inconvenience others, In addition explaining how proper escalation would work seems appropriate. I would apply a note to the account, ban the player for three hours (Twelve hours, thirty six hours progressively for continued / repeat infractions) and then heal up the dead marine if appropriate. (There's always the chance he has been revived by a medic already, if not I'd fix him back to working order.)

12. An issue arises that requires Admin+ abilities.
I would check to see if any Admin+ were online, if not I'd check on Slack, then finally post a message onto Slack asking for one of them if available for an issue that can only be resolved with higher power.

13. There are minor racist comments going on IC. 9 of the 10 people are laughing and RPing but one player gets offended and Adminhelps about it.
Apologise to the offended party but remind them that while OOC racism is most definitely not allowed minor comments IC are accepted, I'd try to keep an eye on the situation to make sure it doesn't escalate into something more unpleasant but no rules have been broken and as such I would be very hesitant to influence the players any further.

14. A marine opens fire at round start in briefing killing multiple marines and instantly logs off.
Sleep the marine regardless, followed by healing the injured and then a three day ban on the marine that opened fire. My reasoning being that a sleep takes only a moment and prevents any potential for the player to return immediately, healing the players is important to keep the integrity of the round and then finally a ban can be resolved last as it's the least time sensitive issue. I would note the action and if part of a trend talk to the team about further action.

15. You see a player playing a xeno larva/chestburster run towards the frontlines and die.
I would ahelp the player to question their action, it's not impossible for a new player to find their way into a relatively bad situation and make a mistake due to lack of knowledge. If it was indeed a new player then I'd try to hand them off a mentor if available, else I'd try to coach the player and give them all of the help and advice they need in the interim. If they just happened to spawn in as xeno by mistake or had to leave I'd remind them that it's possible for another player to take over their body if they need to leave, suicide has just hindered the xenos side. A note and warning in this case would be enough unless when checking their notes I found a history in which case a 3 / 12/ 36 hour & Xenos ban may be appropriate.

16. You see a xeno memeing, saying AYYLMAO, REEEEEE etc in hivemind chat.
If the player continues then I'd just give them a firm reminder of the rules, a short ban -may- be applicable but only if they continue after the warning. I would strongly try to remind the player of the RP guidelines several times before I even considered taking action, would however note the player as this is something that should be relatively easy for people to understand and a continued trend within this vein would show a lack of caring.

17. A xeno player calls the shuttle a "dropship". A different xeno player complains to you that it's metagaming/failRP to call it a "dropship".
I would inform the complaining player that the term metal bird / dropship are largely just interchangeable as the hivemind is an English translation of the xenos thoughts.

18. A Command staff player at briefing near round-start mentions there are aliens on the planet.
I would quickly ahelp this player to inform them that the Marines do not know that there are xenos on the planet until boots were on the ground and their men had verified the threat, I would check to see if this was their first note regarding meta-knowledge. A first time offence would be stopped at a note but any repeat offences would incur a three hour ban and a link to the rules with a few reminders of what the marines do and don't know, I would try to inform the player thoroughly so that they can avoid the mistake in future but make a note that they have been thoroughly informed so that any future breaches can be treated accordingly.

19. A Marine kills another Marine on the EVAC Pod to take the last spot and claims it was RP as he was saving himself.
I would take a close look into the situation, taking the time to ahelp the dead player to find out his side of the story too. In the interim I would try to check up on the logs to find out if there is any story to back up the killers claims, if so then the issue is resolved. If I cannot find anything to back up the killers claims then I would treat the situation the same way I would as another Player kills X player situation, resolving a note and a ban depending upon any past history with any murder-grief. A three hour ban is likely all that's needed, though I would try to take the time to explain that their action was wrong and why. They may have seen the situation as role play but yelling one line and then blasting someone with buckshot does not make for a great story, if they fail to understand this or have a long history of weakly excused murder then a twelve or even thirty six hour ban may be more appropriate.

20. You see a fellow staff member give wrong information in an Adminhelp or incorrectly enforcing a rule.
I would try to talk to the Admin about his decision and or the information he gave out, focusing on the rectifying of the situation without trying to pass any judgement. We all get things wrong from time to time.

20a. You see a fellow staff member abusing his powers in-game.
I would try to obtain some proof of the infraction while contacting an Admin+ to inform them of the situation.

21. You see a player talking in OOC chat about what he did with your mom last night.
Eh, whatever. People get salty and sometimes it's just best to weather the storm than fuel it, if he did take things too far then I may ask the player to cease but a joke at my expense every once in a while isn't a huge deal.

Any additional information you'd like to add?
I am relatively new to CM and my forum post count is not incredible, I'm just honestly quite impressed with the server and I'd like to give something back. I'm more of the type to try and rectify bad play than immediately ban, but I do understand that certain infractions require a punishment and that not all cases are the same. Regardless of the outcome, I just want to thank you for taking the time to read through my application.

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Emeraldblood
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Re: Kernir - Moderator Application

Post by Emeraldblood » 04 Aug 2017, 01:43

Honestly, this is pretty solid. Few missing commas here and there but I'm the only one who cares about that minor stuff. Not minor in a real job interview though! I haven't checked on your play time yet so mind saying how many weeks/months you been playing? Other than that, you're going strong right now. Spoony, and possibly a few others, are going to ask you some questions so make sure to answer those and I'm sure you'll make it. Good luck! +1
Ban Appeal Users: If I've lifted your perma ban and you're still unable to log onto the server, send me a forum PM regarding it and I'll work to get it fixed in ~24 hours.

Emerald Blood: CM's mommy and the only head staff who does anything. Even though I hate you all sometimes, I still love you.

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Karmac
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Re: Kernir - Moderator Application

Post by Karmac » 04 Aug 2017, 01:52

The answers are detailed and show you understand the amount of investigation required to get things sorted, no note or ban history definitely makes this look appealing as well, gonna +1 this.
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Kernir
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Re: Kernir - Moderator Application

Post by Kernir » 04 Aug 2017, 02:53

Ah, I tried to catch them all but it was closing in on 4am when I posted. Should have waited till the morning to go over it all! I've been properly playing on Colonial marines now for around the better part of three weeks, so I'm still rather fresh faced when compared to most around here. I had one xeno round a few weeks before that, but I felt as though I ought to read up on a few more guides before getting into it at the time.

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driecg36
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Re: Kernir - Moderator Application

Post by driecg36 » 04 Aug 2017, 04:06

I was about as new as you when I applied, and my forum activity was relatively low at the time, so those aren't concerns for me. (though you should try and improve your forum activity in the future).

I can't remember ever seeing your character or your ckey before, so I can't speak much for that. However, all your answers are thorough, reasonable, and fair.

There are a few things you are mistaken about, but we don't expect you to know those as a player so it makes little difference that you got them "wrong"(Such as #8, moderators cannot get ARES to scan).

Spoony will most likely be in here soon and go over every questions with you, but as of now, this seems like a solid +1 from me.
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TheMaskedMan2
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Re: Kernir - Moderator Application

Post by TheMaskedMan2 » 04 Aug 2017, 10:09

After a thorough read through of this, I have hardly any problems, the answers are thorough and you seem to understand the rules well enough, the only question I have noticed being slightly off is #8, though as others have said, you aren't really expected to know that.

8 - We don't have the ability to ARES scan, but we don't expect you to know that and the intent is good so still a good answer.

Overall it's a good application. +1
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TheSpoonyCroy
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Re: Kernir - Moderator Application

Post by TheSpoonyCroy » 04 Aug 2017, 10:47

Well this looks detailed so this is going to be a fun read:
  • For question 1, good but a few minor technical things. I like that you are scaling the ban with prior history but our scaling is slightly different from yours and ours is 3 hours -----> 24 hours -----> 3 days -----> 7 days (might want to file a perma if you reach this point) but could I ask why you scaling is from 3 hours to 12 to 36 since that is a multiplier of x4 to x3. Also if you ban a player you will provide the reason there so making an additional note wouldn't be required however if you want to add further detail that is good but make sure to say it is associated with the above ban or something in that vein.
  • For question 2, mostly good but I would say figuring out the intent is also a good idea since being malicious is different from being clumsy. So keep that in mind when you are making a judgement call.
  • For question 3, good and a welcoming approach
  • For question 4, good but at the end you might want to note the player for being a bit of a hassle since people like that
  • For question 5, good
  • For question 6, I can see your line of logic but I would say you can hint to them that they will get in trouble iccly for having that equipment but can't really force them to change but you should stay in your metaphorical lane and just enforce the rules. So it was good you call him/her out when they were deploying.
  • For question 7, good but again might be best to do a warning then ban then hop up to jobban. You are correct about why its escalating but may I ask what is going to be done with the patient in question?
  • For question 8, this is fine but friendly reminder that mods don't get ARES
  • For question 9, good and courteous response.
  • For question 10, good
  • For question 11, good but sleeping I would find should only be used when you absolutely need to use it. Its good to be careful but it can be really rp breaking.
  • For question 12, good.
  • For question 13, this is fine
  • For question 14, good and at least how I see it a proper usage of the sleep verb.
  • For question 15, I would say to note the player even if you think they are a new player since people can easily feint ignorance so having a note there just incase it repeats is a good idea. Also I can see other moderators are going to have issue with how lenient you are with players on this since you are giving players about 4 warnings prior to a job ban being placed
  • For question 16, good
  • For question 17, good
  • For question 18, I would say this one is going to be very dependent on how they response to it since this can easily range from a deliberate knowledge drop to a Freudian slip and keep that in mind when making a judgement.
  • For question 19, fine.
  • For question 20, fine
  • For question 20a, you would either want to bring it to your senior (mostly likely Slc if you are accepted) or a head (most likely Feweh).
  • For question 21, good.
+1 this is one top 10 apps we've had and it does a decent job to show you would handle the "job" but I will reitarte that you were using the escalation times of 3 hours ----> 12 hours ----> 36 hours, but we generally use 3 hours -----> 24 hours -----> 3 days -----> 7 days so do keep that in mind.

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Kernir
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Re: Kernir - Moderator Application

Post by Kernir » 04 Aug 2017, 11:51

TheSpoonyCroy wrote:Well this looks detailed so this is going to be a fun read:
  • For question 1, good but a few minor technical things. I like that you are scaling the ban with prior history but our scaling is slightly different from yours and ours is 3 hours -----> 24 hours -----> 3 days -----> 7 days (might want to file a perma if you reach this point) but could I ask why you scaling is from 3 hours to 12 to 36 since that is a multiplier of x4 to x3. Also if you ban a player you will provide the reason there so making an additional note wouldn't be required however if you want to add further detail that is good but make sure to say it is associated with the above ban or something in that vein.

    My line of reasoning is that those bans would have been Three hours (One / Two rounds ban) Twelve hours (Effectively dealing with the person in question for the rest of the day) and Thirty six hours seemed to be a reasonable follow up beyond that, though I can see that the system in place is better than what I had in mind. The twenty four hour ban does the same but with a firmer message, my initial scale was just what I happened to think fair regarding the reasons I presented.
  • For question 2, mostly good but I would say figuring out the intent is also a good idea since being malicious is different from being clumsy. So keep that in mind when you are making a judgement call.

    Absolutely! I didn't do a good enough job presenting that part in my answers but it really is something at the forefront of my mind.
  • For question 3, good and a welcoming approach
  • For question 4, good but at the end you might want to note the player for being a bit of a hassle since people like that

    I did consider adding a note to the player for the way that they had been acting but I guess I just didn't follow through with that line of thinking, it's good to hear that I got it mostly correct as my largest concern was to keep the problem isolated and try to resolve it then and there.
  • For question 5, good
  • For question 6, I can see your line of logic but I would say you can hint to them that they will get in trouble iccly for having that equipment but can't really force them to change but you should stay in your metaphorical lane and just enforce the rules. So it was good you call him/her out when they were deploying
  • For question 7, good but again might be best to do a warning then ban then hop up to jobban. You are correct about why its escalating but may I ask what is going to be done with the patient in question?

    This question is actually quite interesting and I'll admit I missed out the patient in my initial assertion, I would have to say that this one is quite complicated as it's not impossible that the patient was unable to have a say at all (Unconcious / dead / dying) and the medic began operation without any real consent. However if I found the patient was asking the medic to act, or perhaps was compliant in the actions then to some degree they are just as responsible as the medic and would be treated in the same boat. I would perhaps be more lenient on the patient unless I found reason to suspect they were directly responsible or at least had a major part in the operation occurring as it's somewhat possible for them not to know, in which case I'd offer a warning and a denote that the event occurred as unless there is a history it's quite easy for a player (Especially if new) to not know that what was going on is wrong.
  • For question 8, this is fine but friendly reminder that mods don't get ARES
  • For question 9, good and courteous response.
  • For question 10, good
  • For question 11, good but sleeping I would find should only be used when you absolutely need to use it. Its good to be careful but it can be really rp breaking.

    Understood! My main concern was that things could escalate further however In this case they can't really do much more to the victim, so the sleep likely is unnecessary.
  • For question 12, good.
  • For question 13, this is fine
  • For question 14, good and at least how I see it a proper usage of the sleep verb.
  • For question 15, I would say to note the player even if you think they are a new player since people can easily feint ignorance so having a note there just incase it repeats is a good idea. Also I can see other moderators are going to have issue with how lenient you are with players on this since you are giving players about 4 warnings prior to a job ban being placed

    I suppose I was just under the impression that job bans were as sort of last resort, though I can see clearly now that it's more of a solution for a budding problem until the player proves they are now capable or have since moved past whatever issues were plaguing them at the time. Once again I did fail to mention the note but I would be making quite careful that any interaction that involved any sort of formal warning, would be notated as clearly and concisely as I could manage.
  • For question 16, good
  • For question 17, good
  • For question 18, I would say this one is going to be very dependent on how they response to it since this can easily range from a deliberate knowledge drop to a Freudian slip and keep that in mind when making a judgement.
  • For question 19, fine.
  • For question 20, fine
  • For question 20a, you would either want to bring it to your senior (mostly likely Slc if you are accepted) or a head (most likely Feweh).
  • For question 21, good.
+1 this is one top 10 apps we've had and it does a decent job to show you would handle the "job" but I will reitarte that you were using the escalation times of 3 hours ----> 12 hours ----> 36 hours, but we generally use 3 hours -----> 24 hours -----> 3 days -----> 7 days so do keep that in mind.
Thank you for the advice and I've tired to answer the questions presented, if I've missed anything out on these I'll try to get back to it as soon as I can

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Re: Kernir - Moderator Application

Post by Finefire984 » 05 Aug 2017, 13:47

You have good good answers. I've never seen you in game, and you've only been playing on the server for about 1 month now. I don't really feel to comfortable accepting a new player to become staff. So on that note, I'll need to -1.
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Re: Kernir - Moderator Application

Post by Kavlo » 05 Aug 2017, 15:23

Spoony said there is all that needs to be said, this is an amazing app and a lot of thought was clearly put into it and I have seen you in-game a good bit.

+1
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Re: Kernir - Moderator Application

Post by slc97 » 06 Aug 2017, 12:11

This is accepted, you'll receive a PM from me shortly.

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