I guess I'll include this here since it's relevant. Though things have changed in some places. I should probably re label them as I didn't take it too seriously at the beginning.
1.)The backstory I had in mind for it originally was that it's a colony founded to support the excavation and research of the nearby dig/crash site. Over time the colony has been built up to be more self-reliant (mining materials instead of importing them for example). I'm not too good at the lore honestly, I just looked an image of the alien ship from Prometheus and made a tiny, blocky version of it. (The map as a whole is 290 wide, 260 high, the 9 space tiles lining it's outside box included).
I kinda played it fast and loose with all the things I included, mostly based off things I've found on LV though there's a few other map inspirations like the bottom right Lab feeling a little like the lambda labs. I kinda figured to include all these things with the idea that some stuff would be removed inevitably based on what people liked and disliked.
I kinda want to revamp the bottom middle area though to feel more industrial. Like, looking back on it, the 'shipyard' feels bit too silly for a small colony to have. It was just an excuse to have girders that engineers could use to wrench and move around if they wanted, making unique fortifications every round or just scraping them for metal if they wanted. I got the idea watching metal-starved engineers cleverly using the girders from the cargo dome on LV.
2.) Er, the corporate residence and pool? I figure you mean the hydroponics/kitchen/canteen area. I guess I placed adjacently them because that's how I see them in other ss13 servers, just as a quality of life thing for making and serving food(though surviving colonists would have bigger concerns). The structure as a whole acts as a large wall that covers the Eastern Nexus Flank, if marines wanted to blockade the North and South sides of it to protect from a push from the East.
3.)A construction site, though now I included a small clinic East of it:
Like the shipyard, just another source of girders engineers could use, giving the Northern side is pretty wide and might be hard to lock-down conventionally if they open a front there.
4.) I meant the predator lodge/sand temple as an isolated corner that has multiple uses.
-If its a predator round, hopefully it's nicely isolated enough that it makes an alright home base to range down the river from, though hopefully the river water doesn't screw up their cloaking too much(I don't play pred so I can only guess). If marines
unga dunga and run off to fight the preds there, hopefully any self nuclear detonations won't kill too many un-involved marines.
-Else it acts as a flank either marines or aliens can use. However it's layers of walls would act as a obstacle early game, making flanking through it effectively require some preparation time.
-Queens could use it as a forward hive to better attack Lz1, though there's the risk of it backfiring if marines manage to cut off it's escape route.
5.) I think some kind of landmark is important out in that part of the map gameplay-wise. The table for in LV is usually a rallying point command uses for pushing forwards or back, like "Advance towards table-fort", "The enemy is attacking East of the tablefort", ect. Not really dead-set on it being the same name, though.
At this point my flaming marine bias is probably apparent.