Luftkommando - Moderator Application

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Luftkommando
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Luftkommando - Moderator Application

Post by Luftkommando » 16 Jun 2018, 23:05

Byond ID: Luftkommando

Colonial Marines Character: Antonia McAlister most commonly

Age: Nineteen

Gender: Complicated? [Transgender Male to female. I don't fret about pronouns however so anything works. He, she, 'that one fucker', etc.]

Timezone: UTC -8

On average, how many hours are you available per week to moderate?
  • This is a tough question for me to answer without a caveat. My work schedule tends to be incredibly chaotic so a tentative twelve to twenty-four hours. I don't have the luxury of being able to work this as a full time job but I wanted to do my part to help out as best I can.
Do you have any previous experience in being staff (not just SS13)?
  • I have some minor experience here and there from life but not any major capacity of an online community.
Did you play any of the previous Colonial Marine servers?
  • I did not.
What are the 3 biggest servers you play on besides CM?
  • I don't play on any other servers regularly.
Provide links to any previous Colonial Marines applications that you've made:
  • N/A
Are you currently a staff member elsewhere (not just SS13)? If so, where?
  • I am not.
Have you ever been banned for more than 24 hours on Colonial Marines?
  • I have not been banned for more than 24 hours on the server.
Have you ever been banned for more than 24 hours on ANY server? If so, which server, when, and what for?
  • If you are referring to only SS13 servers, I have not been banned for more than 24 hours. If you need a ban-history on any online community I've been a part of I can disclose that in a response.
Are you familiar with the chat program Slack (its use is required)?
  • I am not currently acquainted with its use but I am more than willing to learn during my trial if I am approved.
Common Staff Situations:
Write a description of what you would do in each of the following situations. Do not write on the same line as the situation - use the space below it or make space as needed. Failure to do this proves your inability to follow instructions and your application will be automatically denied.

1. A player randomly shoots someone at round start and MPs have detained him.
  • First shoot a PM to the player in question. Ask them if there was a role-play reason for the firing if there is one or if it was an accident/misclick. Once that's done I would look through the logs to see if there's a way to corroborate with facts what he's saying and check their notes to see if there's been a past situation like this. When I get a response the actions would branch according to their response. Although the scenario given assumes it's been a random firing I can't be entirely certain of that unless I was watching from the get-go.
    • If they claim there was a role-play reason, which they likely would even if there wasn't one, I would try and find their stated reason in the logs along with adequate roleplay for the situation. Was there any form of escalation? Does the stated reason match with the logged reason?

      If those two questions are a yes I would ask them to try and not escalate the fights to that level again. Stating that while it may have made sense for the action to take place, in the end the player in question removed another player from the round. Decreasing the enjoyment for the one who had been shot and possibly decreasing it overall due to the loss of a player in a game where every life on your side counts.

      If one or both of those questions were a 'no' further question them. Was there a reason you stated you had a role-play when there was no build up to the firing? The logs say A was the reason and you told me Z was the reason, is there a reason you felt the need to falsify that? Once that was completed issue them a punishment based upon their previous infractions be it a warning or a three hour ban and mark it down in their notes. I don't feel that this situation requires further escalation in terms of time spent banned due to the relative benign nature of it unless there is a laundry list of times where this same situation has occurred.
    • If they state it was an accident I would instead use the logs to make sure it was. Checking if there was build-up again but this time wanting there to be none followed by a possible apology, IC or OOC, so I can assure it was an actual misclick or misfire. If that much was true I would let it be handled in character while reminding the player of the 'safety' feature for weapons in Colonial Marines so that it doesn't happen again.
2. The ship has a breach to space and a bunch of players have died or are dying as a result.
  • From reading other applications I am aware that as a moderator I have the capability of sealing breaches so I would first do that to seal off the atmosphere in order to mitigate further damage. Once that was complete I would then try and search through logs to find indication of what caused the breach. Was it a player? Just a glitch? If it was a player I would PM them and ask them the situation. Trying to get what exactly they did that breached the ship so I can report it to a higher up and see if we can prevent it from happening in the future. If it was an honest mistake I would give a statement for them not to do that again and mark down that they had done it but no punishment was given. If they are uncooperative in how they managed to breach the hull I would check their notes to make sure they had not done something like this on a similar scale in the past. If they had done something similar I would make the assertion that they were now griefing and would issue a ban accordingly.
3. You see a player walking around the ship naked and clearly lost.
  • First check to see if this is a crew member of the Almayer. If they are I would ask a mentor to help them or in the absence of one assist myself. If they are not crew PM asking the reason and if they give an adequate response let it be handled in character.
4. A player is being very rude to you in Adminhelps and requesting to speak to an Admin+ staff member.
  • Tell the individual that they are fully allowed to disagree with me but that I will enforce the rules of the server. If they have an issue with the way I handled something they can make a report on the situation but otherwise I would continue to operate in the pursuit of the well being of the server.
5. You notice a player with a name that doesn't fit our naming rules. The player is arguing that: They've used the name for several years, no one has told them to change it before, and that they didn't know it was a rule.
  • First I would check the notes to make sure they hadn't been given a warning or free pass on the naming convention already. Second, if they make the claim they've used it for years try and corroborate that in order to check if the intellectual property of that name was taken prior or if they simply had chosen a name that became an intellectual property, this will likely be a very edge case and not likely to come up but I want to keep that in mind. In either case assuming no prior warnings ask them politely to change their name once they are capable of doing so. If they have already been given their free pass issue a warning and tell them to change it at the earliest possible chance they get. If they had a warning already depending on their position in the game --- I.E. if they were a SL, XO, CMP, etc. --- I would, should they be a class that there are multiple of such, either issue a three hour ban at that moment or, should they be an integral class to the role-play, wait until the round end to issue the ban so as not to disrupt the RP in a harmful way.
6. You see a Maintenance Tech running around in armor and carrying a rifle. The security level is green with no threat present.
  • Shoot a PM the MT's way. See if there's a reason behind it and then corroborate that reason with possible RP evidence. Are they wanted by the MPs and suited up to defend themselves for example. If they don't have a reason remind them that it's code green and after that let it be handled IC while watching closely to make sure more issues that require moderator intervention aren't being created up because of this.
7. You see a Squad Medic performing surgery on the planet. He claims it was because there were no doctors in the FOB.
  • Remind the medic that surgery cannot be performed by a squad medic whatsoever and cite MSR 12. Check their notes to make sure this isn't a one time problem and issue a warning if there are none. Then follow standard protocol of ban escalation if they have a history of neglecting of the rules. Making sure to notate any and all punishments given.
8. The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?
  • I'm not sure exactly of the circumstances if I am able to do this or if I can suggest this to someone higher up as an idea, but I believe this makes an excellent way to start a role-play situation. Assuming the thirty marines include all of the Almayer's staff and only four aliens, even on current low pop this would mean there are quite a few dead who are unable to participate. As such it might be possible to have the UPP/CLF board the ship to cause mayhem, role-playing that the UPP/CLF may have scanned the Almayer and found they had a woefully inadequate garrison on the vessel, and then nudge the aliens into assaulting the ship during the chaos that would ensue from such a boarding action. Giving the aliens a chance to possibly recoup some of their numbers through injured from the UPP/CLF and USCM conflict. I would of course make sure to indicate to the UPP/CLF that their command doesn't want prisoners and just the Almayer herself to stop the chance of the UPP/CLF simply joining with the USCM and just tipping the balance in the Marine's favor. As straight up giving a crutch to one side would only result in the other side becoming disheartened and bitter. If that's unavailable try and nudge an Admin to create an announcement from High Command saying that the Almayer is needed elsewhere and that they need to finish the operation ASAP or something similar.
9. The round ends, a MARINE starts shooting a hostile CLF member and the CLF member Adminhelps complaining he was killed after the round ended.
  • Remind the CLF member of rule 7's account of EORG. Spawned antagonists do not count towards EORG and as such the death was not punishable. There would likely be no further action needed at this point as this just requires a reminder on the rules.
10. A marine is running around disarming, punching and stealing gear at round start.
  • As usual first I would shoot a PM towards the offender. In this case telling them to stop those actions immediately. Then check their notes to see if they've done something similar before. If so, follow the usual escalation of warnings to bans. If not, add a note saying that they were warned for minor griefing and keep an eye on them to make sure they don't start anything again.
11. A marine has killed another marine. When you ask him why, he said it was because the other marine had punched him.
  • In this scenario I've already made contact so I would check if proper escalation had been done and corroborate with the dead. Standard Argument->Threats->non-harming physical contact->harming physical contact->deadly melee weapon drawn->deadly melee weapon used->firearm drawn->firearm used to incapacitate->firearm used to kill. escalation. Did either side try and de-escalate the situation ICly? If it really was direct punch->gun fired situation check notes and see if a similar situation has happened in the past before following standard ban escalation.
12. An issue arises that requires Admin+ abilities.
  • Request over Slack that an Admin pick up the case. Possibly asking if I can tag along during the investigation if there are no new AHelps to take care of, acting both as an extra set of eyes and as a way for me to learn from someone more experienced than me.
13. There are minor racist comments going on IC. 9 of the 10 people are laughing and RPing but one player gets offended and Adminhelps about it.
  • Tell the player that so long as it isn't grossly offensive it can be handled ICly. Either by asking the other marines to stop with the comments or by moving to another group of your squad. If that's unavailable tell them that if the situation gets worse and grossly offensive statements are made I will step in when the line is passed.
14. A marine opens fire at round start in briefing killing multiple marines and instantly logs off.
  • First damage control. Heal the affected marines while telling anyone who's decided this makes the perp an open target that breaking rules because someone broke a rule is not something that can stand. Then check the CKey and get notes. See if something similar has happened with the individual and follow standard ban escalation procedure from there.
15. You see a player playing a xeno larva/chestburster run towards the frontlines and die.
  • Send them a PM asking why and check notes. Check and see of there's anything against larva leaving the nest or if the Queen explicitly told them to remain. Give a warn if there was nothing prior, stating that as a larva you should remain near the queen at all times if possible while she has her ovipositer, but if their notes indicate a similar situation has happened before follow normal ban escalation procedure.
16. You see a xeno memeing, saying AYYLMAO, REEEEEE etc in hivemind chat.
  • PM them and give them a verbal warning if its their first offense and follow standard ban escalation afterwards. There's no possible ambiguity here so the response is quick and simple.
17. A xeno player calls the shuttle a "dropship". A different xeno player complains to you that it's metagaming/failRP to call it a "dropship".
  • Cite XSR.1 and say that while using different names is fun, it is assumed that it's the idea of the dropship not the word itself being sent. Also state that this is actually the example given in XSR.1 and that I suggest they refresh themselves on the rules to make sure a false positive like this doesn't happen again.
18. A Command staff player at briefing near round-start mentions there are aliens on the planet.
  • Shoot a PM and ask what they mean. Perhaps they're referring to the fact that there just are aliens on the planet that are not specifically hostile. Like the 'furhosts' of the Xenos. Poking fun that they have no clue there are hostile creatures on the planet. If they very clearly state they are hostile and have metaknowledge check notes and make sure they haven't done something similar in the recent past. Then follow standard ban escalation procedure.
19. A Marine kills another Marine on the EVAC Pod to take the last spot and claims it was RP as he was saving himself.
  • Check logs for proper escalation and notes to see if they've done something similar recently as well as shoot a PM the dead marine's way to see if they felt it was okay. Proper escalation being argument->Threats->non-harming physical contact->harming physical contact->deadly melee weapon drawn->deadly melee weapon used->firearm drawn->firearm used to incapacitate->firearm used to kill. If this was followed or the dead marine believes no pressing of a ban is needed, it's an IC issue that requires no further comments. If it was not properly RPd and the dead marine believes they should be punished or if they'd done a similar action recently issue a ban accordingly.
20. You see a fellow staff member give wrong information in an Adminhelp or incorrectly enforcing a rule.
  • Shoot them a message over Slack and cite the rule or information they incorrectly gave. If they correct the information nothing no further action needs to be taken. If they defend themselves saying their interpretation is right drop it and prepare a report while contacting a higher up on Slack.
20a. You see a fellow staff member abusing his powers in-game.
  • Shoot them a message over Slack and ask them why they're doing so. If they don't stop, give no reason, or give what I believe is an inadequate reason contact a higher up on Slack and prepare a report.
21. You see a player talking in OOC chat about what he did with your mom last night.
  • Remind them of GR.1 then ignore it unless they're explicit in details. In which case it violates GR.4 under explicit content and standard ban escalation will be done.
Any additional information you'd like to add?
  • I might be unavailable for short to long periods as I undergo steps in my transition but I'll try and notify whenever that would occur. Other than that, I hope whoever reads this has a wonderful day regardless of the outcome.

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Re: Luftkommando - Moderator Application

Post by frozentsbgg » 17 Jun 2018, 23:56

Hey Luftkommando,

I'd happily 1+ your App!

Just a quick question regarding Question 8:
Moderators are able to use Queen Mother Messages to command Aliens, and Subtle Messages to talk to players IC.
Knowing this? What are ways you could solve a stagnating round?

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Re: Luftkommando - Moderator Application

Post by TexasTwoStep » 18 Jun 2018, 00:38

In addition to that above ^

I see the same low-hour (you could call them inactive but that might insult some of them) typically on around the same time, but then all of them disappear around the same time. Server could go from having 145+ Pop. with six Staff on, then after the closure of the round it's a Moderator and a Mentor with Orduafki in the background. Otherwise, the Application has tremendous detail and step=by=step functions for all of the scenarios for the most part. The only issue is activity.

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Re: Luftkommando - Moderator Application

Post by Luftkommando » 18 Jun 2018, 02:21

frozentsbgg wrote:
17 Jun 2018, 23:56
Hey Luftkommando,

I'd happily 1+ your App!

Just a quick question regarding Question 8:
Moderators are able to use Queen Mother Messages to command Aliens, and Subtle Messages to talk to players IC.
Knowing this? What are ways you could solve a stagnating round?
If it was up to only myself and the powers I had. I would probably go about it like this: First off, check larva counts. If there's a bunch of larva then encouraging the Xenos to wait and recoup before pushing would be my best bet. With more numbers the Xenos might be more inclined to go up and fight. Otherwise if there were no larva or only a handful I would send a Queen Mother directive encouraging the Xenos to attack.
  • "The hosts cower within their metal hive like so many cattle. Their defenses are weak and easily destroyed, ride their sky-beast and slaughter them!"
Then I would nudge the a/CO with the following. Aiming for a sort of back-of-the-head feeling or intuition vibe for the a/CO.
  • You hear a voice in your head - There's only a handful remaining, if we strike them swiftly surely we will emerge victorious.
Hopefully that will make the marines more aggressive and willing to leave their defenses while giving the Xenos enough time to call down the DS and take off as the marines attempt to rally.
TexasTwoStep wrote:
18 Jun 2018, 00:38
In addition to that above ^

I see the same low-hour (you could call them inactive but that might insult some of them) typically on around the same time, but then all of them disappear around the same time. Server could go from having 145+ Pop. with six Staff on, then after the closure of the round it's a Moderator and a Mentor with Orduafki in the background. Otherwise, the Application has tremendous detail and step=by=step functions for all of the scenarios for the most part. The only issue is activity.
I tend to be on during low-pop for the most part because of my schedule but there's not much I can do to alleviate this concern regarding my active hours. I enjoy Colonial Marines and the community around it but when I'm working a full time job that often has overtime I can't devote the hours I wish I could towards the server.
Unrobust as fuck

Commander Alexis 'Luckless' Newton - Meme Marine, Average Engineer/Techician, Mediocre Medic/Doc, Sub-Par SL/SO, Moderate XO, Adequate CO, Protocol loving Synth.

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Re: Luftkommando - Moderator Application

Post by Stripetail » 18 Jun 2018, 17:19

1. -Good, you'll find a lot of misfire FF happens at round start as new players to the game learn the UI.

2. - Good, breaches are more and more rare each day.

3. - Yes... use the mentors... good, good.

4. - If a player is harassing you and being overly rude you can slap them with a short ban to give them time to cool off. You don't have to take that kind of abuse, you're a volunteer. They always have the right to make a report and it will be investigated and if you feel you can't handle an ahelp because of the situation you can always ask another mod or mod+ to take over.

5. - Names can be changed mid round by admins, as long as they're civil and fix it it should never go passed a note and the reminder to change it. Unless the player is being an absolute fanatical dick you shouldn't ever have to lay a ban down for a name that isn't violating the ERP rule.

6. - Unless they're shooting at people or hording weapons for the late game potential of a dropship crashing this is IC, just remember their name and come back to them now and then.

7. -Good, though game mechanics prevent this now.

8. - Mods have the ability to deliver Queen Mother announcements, so if the aliens are hiding and not engaging you can order them to fight to end the round. The general rule of thumb is to coax the more populated/well off side into action unless the lesser side is simply hiding away to intentionally delay the round.

9. - Perfect

10. - Good

11. - Good, you don't have to ban if they don't have notes for it previously, a heavy warning can be just as effective. This one's kind of a personal pref thing depending on who you ask.

12. - Good, though rare.

13. - Good.

14. - As a mod you'll have access to the Toggle-Sleep verb, if you have someone actively shooting up a crowd and griefing you can force sleep them to prevent them from doing more harm. Otherwise great.

15. -Good enough.

16. -Perfect.

17. - Good

18. - For this one, nobody on the ship knows a single thing about the planet they'll be dropping on at the start of the round. Unless an admin tells them different for an event details of the planet should be about what can be assumed will be on it, such as a colony, jungles, etc.

19. - This is acceptable. It's a life or death situation where it's you or them so it doesn't have to follow the same escalation pattern. Now if they shot up the entire evac pod full of people that'd be one thing, but if there are two of three spaces used up and two marines left it's understandable if one snaps. Not everyone wants to go down with the ship.

20. - Most of us are quick to admit our faults, you can PM the person on Byond in game or talk in Msay. There may be some situations where you need to go beyond that but you've got the gist down.

20a. - You can PM them or Msay them in game as well but you got it.

21. - A lot of players like to fuck with the staff, have a bit of a thick skin ready because you're gonna get called a nerd a lot. Try to take some things lightly but feel free to crack down on someone who's being obnoxious and overbearing.

Overall a +1 from me. A lot of your answers just show a bit of inexperience with the system which you'll learn through trial. Something I will recommend is try not to go to bans unless you need to, especially with first offenders unless its something major. If you're dealing with a complex issue you've got everyone else who's on to help you, feel encouraged to accept help if you don't know the proper way to handle something. Other than that I think you have the potential to do good.
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Re: Luftkommando - Moderator Application

Post by TheMaskedMan2 » 21 Jun 2018, 20:45

Pretty much exactly what stripetail said. Took the words right out of my mouth. I think the questions are generally good, when I first applied I had 0 experience at all with anything staff related on byond, and during your trial any kinks should easily be worked out, you seem fairly ready to learn and have common sense so basically..
+1
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Re: Luftkommando - Moderator Application

Post by Aceluke123 » 21 Jun 2018, 21:38

I'd say this gets my +1.
Just make sure to watch for weird situations considering the new rule changes that might happen soon from when you applied versus later on down the line when you are a trial.
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Re: Luftkommando - Moderator Application

Post by Imperator_Titan » 22 Jun 2018, 06:54

Good answers, let me just add a few more though questions though.

Consider yourself to be a full moderator with access to logs, a heals and variables, job bans and etc.
1. You receive an ahelp that the flamer specialist has ditched his helmet, armour and backpack for the standard marine variants however, they have kept the powerful blue flames spitting flamethrower. Many xenos have died to the confusion and are complaining about how unfair it is. What do you do?

2. You find out via ahelps that a marine on big red has gone around renaming areas with the station blueprints to inappropriate names and the xenomorphs are struggling to find out where these locations are. After further investigation, it turns out to be a mentor. What do you do?

3. Finally, you find that a xenomorph has melted the hydroponic dome window frames specifically on the map LV BEFORE marines have landed. What do you do?

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Re: Luftkommando - Moderator Application

Post by Luftkommando » 22 Jun 2018, 08:36

I won't quote the Plus Ones to keep their notifications clean but thank you for the support so far!
Imperator_Titan wrote:
22 Jun 2018, 06:54
Good answers, let me just add a few more though questions though.

Consider yourself to be a full moderator with access to logs, a heals and variables, job bans and etc.
1. You receive an ahelp that the flamer specialist has ditched his helmet, armour and backpack for the standard marine variants however, they have kept the powerful blue flames spitting flamethrower. Many xenos have died to the confusion and are complaining about how unfair it is. What do you do?

2. You find out via ahelps that a marine on big red has gone around renaming areas with the station blueprints to inappropriate names and the xenomorphs are struggling to find out where these locations are. After further investigation, it turns out to be a mentor. What do you do?

3. Finally, you find that a xenomorph has melted the hydroponic dome window frames specifically on the map LV BEFORE marines have landed. What do you do?
1: To give the short of it I thinks this only needs a gentle to light moderator's touch. To give the long, There have been other occasions where a Pyro Spec has handed off their helmet to a marine and no fault was found with it. Particularly once the shock factor of 'Oh that regular marine just spat blue flames at me!' dies down it doesn't change the usual targeting of them should the xeno stay alive. Also that by removing their specialist armor the pyro has put themselves and their squad more at risk since, unless this is different from B18, a regular boot can't put on the pyro's main armor so they're just losing that slight toughness advantage in exchange for the element of surprise. I'd PM the marine to ask them not to do it again after this round, if only as a way to say that I don't mind the way they play the game but that they were lowering the enjoyment of the game to other players. Adding a note stating that I spoke to the player about wearing standard gear as a spec but no formal warning or ban was given.

2: So first off I would change the names back to their original state if possible, then depending on the severity of the inappropriate names it could range from a griefing violation to a possible 18+ charge for the perp. As for xenomorphs struggling to find the locations hopefully returning the names to normal would help with that. Then unless it was a full on ban the fact that they were a member of staff is for the most part irrelevant in my eyes. I don't think a staff report would need to be written up about this as it was relatively minor if confusing chain of events for the Xenos, we all make mistakes or do stupid stunts at some point although I might shoot a PM, either through Byond or Slack, their way asking why they thought it was a good idea to do this in the first place. However if this had actually escalated to a ban-state then I would draft a staff report on the situation that had occurred in order to keep a more detailed record of the incident than I could in a player's notes.

3: This is just a straight up example of metagaming if it's EVERY window frame at Hydro. If a Xeno had been melting just a few window frames in other locations besides Hydro as a way of speeding up travel, I.E. one or two wide gaps in a wall so any xenos travelling through the area at a later date wouldn't have to scramble over the frame or pry open the door, then I would leave it be as that makes some level of sense even from an IC perspective. If it was really EVERY window frame and it had been done nowhere else that's when I would have a problem with it being textbook metagaming. I would then follow standard warning to ban escalation.
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Re: Luftkommando - Moderator Application

Post by Imperator_Titan » 22 Jun 2018, 08:44

Luftkommando wrote:
22 Jun 2018, 08:36
I won't quote the Plus Ones to keep their notifications clean but thank you for the support so far!



1: To give the short of it I thinks this only needs a gentle to light moderator's touch. To give the long, There have been other occasions where a Pyro Spec has handed off their helmet to a marine and no fault was found with it. Particularly once the shock factor of 'Oh that regular marine just spat blue flames at me!' dies down it doesn't change the usual targeting of them should the xeno stay alive. Also that by removing their specialist armor the pyro has put themselves and their squad more at risk since, unless this is different from B18, a regular boot can't put on the pyro's main armor so they're just losing that slight toughness advantage in exchange for the element of surprise. I'd PM the marine to ask them not to do it again after this round, if only as a way to say that I don't mind the way they play the game but that they were lowering the enjoyment of the game to other players. Adding a note stating that I spoke to the player about wearing standard gear as a spec but no formal warning or ban was given.

2: So first off I would change the names back to their original state if possible, then depending on the severity of the inappropriate names it could range from a griefing violation to a possible 18+ charge for the perp. As for xenomorphs struggling to find the locations hopefully returning the names to normal would help with that. Then unless it was a full on ban the fact that they were a member of staff is for the most part irrelevant in my eyes. I don't think a staff report would need to be written up about this as it was relatively minor if confusing chain of events for the Xenos, we all make mistakes or do stupid stunts at some point although I might shoot a PM, either through Byond or Slack, their way asking why they thought it was a good idea to do this in the first place. However if this had actually escalated to a ban-state then I would draft a staff report on the situation that had occurred in order to keep a more detailed record of the incident than I could in a player's notes.

3: This is just a straight up example of metagaming if it's EVERY window frame at Hydro. If a Xeno had been melting just a few window frames in other locations besides Hydro as a way of speeding up travel, I.E. one or two wide gaps in a wall so any xenos travelling through the area at a later date wouldn't have to scramble over the frame or pry open the door, then I would leave it be as that makes some level of sense even from an IC perspective. If it was really EVERY window frame and it had been done nowhere else that's when I would have a problem with it being textbook metagaming. I would then follow standard warning to ban escalation.
1 is just an IC issue, doesn’t actually warrant any punishment.

3 is perfect.

2 is a bit iffy. You don’t actually make a staff report or take any action personally. You compile evidence and bring it to their respective manager. If it was a normal player, hit them with a punishment based on how bad the names are as you did which is perfect. It’s always best that their respective manager knows about it Incase it’s a repeated string of events

As for fixing it, I personally got the guy in question to fix it before taking action however it’s what suits you best really.

Quite good answers regardless, you have my support. +1

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Re: Luftkommando - Moderator Application

Post by Lumdor » 22 Jun 2018, 14:38

I support the comments and questions my fellow staff has made. I'll gladly give you a +1 for a run at trial.
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Re: Luftkommando - Moderator Application

Post by x31stOverlord » 25 Jun 2018, 02:30

Nothing I see that is overwhelmingly negative. Good replies and responses. Can be whippe- molded by trial.

+1
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Re: Luftkommando - Moderator Application

Post by Kavlo » 25 Jun 2018, 10:43

App looks good overall and the responses to questions offered by staff I'm happy enough with.

+1
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Re: Luftkommando - Moderator Application

Post by NethIafins » 25 Jun 2018, 14:08

Alright, additional question from me:
In less than 200 words explain what changed in Server rules lately.

Leaning towards +1 but I want to see how adaptable are you
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Re: Luftkommando - Moderator Application

Post by Luftkommando » 25 Jun 2018, 15:46

NethIafins wrote:
25 Jun 2018, 14:08
Alright, additional question from me:
In less than 200 words explain what changed in Server rules lately.

Leaning towards +1 but I want to see how adaptable are you
Biggest changes I've seen are that the 'role specific rules' sections are out and replaced with the catchall 'act like your role', mutinies now don't need staff approval if they follow certain guidelines, and I believe in the past IDs were not allowed to be taken but now they can be taken for RP reasons if they are returned should the previous bearer be found alive again. There's a bit of grammatical changes that I think happened and can't quite put a finger on as I didn't know the rules verbatim, but the three mentioned are the most notable changes I've noticed.

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Re: Luftkommando - Moderator Application

Post by NethIafins » 25 Jun 2018, 17:45

Right, good enough. +1
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Re: Luftkommando - Moderator Application

Post by Omicega » 01 Jul 2018, 21:43

Seems like someone who has their head screwed on. Easy +1.
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Re: Luftkommando - Moderator Application

Post by slc97 » 05 Jul 2018, 20:37

This is accepted. Check your inbox.

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