Whistles- Moderator application.

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Whistle
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Whistles- Moderator application.

Post by Whistle » 16 May 2016, 12:43

Byond ID:Whistles

Colonial Marines Character: Kalhorn 'Crit' Whistle. Flynn 'Doom' Taggart.

Age:23

Gender: Regulated swan

Timezone: GMT

On average, how many hours are you available per week to moderate? +20

Do you have any previous experience in being staff (not just SS13)?
Admin on an old Killing Floor server, made great friends with some players who to play some good old shooty shoot as a team, was eventually entrusted some power to adjuist the server as I saw fit for the enjoyment of the players.

EDIT


It has just dawned on me that my position within the Mechwarrior Living Legends Council is worthy of note.
The position itself is one that has kept the game alive with it's organized events for years after it's development had legally halted, with its in depth chaos March drops and it's over all organization of the player base, which due to the consistent work of the council members, myself included, is on the rise is a testament to those who love the game.
The job requires us to vote on new rules, work for the betterment of the team, promote the events, organize lists and teams with the knowledge that winning is not important, making sure everyone has fun is.
There's no point winning if noone comes back the next day, no point having an awesome list if noone has experience with them.

We value enjoyment of the game at it's utmost and our eagerness to help new players is our life blood that has kept these games going for years on end.


As a brief example here are links to my channel with a few videos put together: https://www.youtube.com/watch?v=S1AkTBcw4_o
And our council leader who while not the best fighter, endeavors to record almost every single match we play: https://www.youtube.com/channel/UCN38Cx ... VaSbrKboTQ


Did you play any of the previous Colonial Marine servers? Negative.

What other servers do you play on? Bay

What are the 3 biggest servers you play on besides CM? Bay

Have you had an application to Colonial Marines before? Negative.

Are you currently a staff member elsewhere (not just SS13)? If so, where? Negative.

Have you ever been banned for more than 24 hours on Colonial Marines? Negative.

Have you ever been banned for more than 24 hours on ANY server? If so, where and When (roughly)? Negatiiiiiive

Are you familiar with Slack (It's use is required)? Not overly but back up comms isn't hard to manage, especially with dual screens.

Common Staff Situations:
Write a description of what you would do in each situation (BELOW) the situation. If you start it on the same line, I'll assume you can't follow directions and auto-decline your application.


For each of these hypothetical situations i'll assume that they have blank notes as I would check if they have a history as I communicate with them,
After the situation was completed I would pin a note to the player for future reference, even if it's something as simple as "This player is new, they may just require instruction."

1. A player is firing his weapon in the briefing area near the start of the round.

Watch and allow the MP's and command to deal with it as it clearly breaks marine law.
If it risks spiraling into CM death match and killing bystanders, sleep those who risk it, communicate the issue about RP and lethal force use (discharging a weapon is lethal) and remove if required.



2. The Sulaco has a breach to space.

Check logs or nearby players to see who the culprit was, sleep if there is no immediate threat to the player (Boarders), communicate their intentions and if required/ignored and render judgement, for as it is written.

No Intentional Breaching Walls or windows. - If you intentionally breach walls into space, expect something bad to happen.

Pin note.

3. The marines want the nuke codes because they claim they are losing too many marines. There are currently 4 aliens and 20 marines in your /who.

Mother scan.
If that does not ensure round continuation double check what active marines are up, how many are civilian staff and actual combatants.
Threaten high command stepping in via another mother report.
Remind them that four aliens is not worth a nuke, not even if Ripley herself were standing over my shoulder. (Wouldn't actually name drop.)


4. A Sulaco researcher has made several napalm grenades and hands them out to marines. One of the marines throws the grenade into Logistics. There are no admins or other moderators online.

Speak to the marine, it's probably a mistake, why waste such a weapon on tables? Most greefers would target people and marines would target aliens.

Speak to the researcher, handing out dangerous weapons or grenades to any body walking by is stupid, a researcher, even if scared, would not have the short sightedness to give out napalm like candy.
Remind them that they would be responsible for any damage that players do (while also reminding them of the sheer amount of FF salt we get) and that in future they should speak to command, the RO, or squad leaders or indeed, if hell is arriving, the specialists about use of these weapons.

Command are the official go between for station crew.
Ro is a distribution office of all dangerous weapons, alternative or otherwise.
Squad leads should have the best knowledge on who is competent enough to use what in his or her squad.
Specialists as a last resort as they are canonicly chosen for their higher than average aptitude and are trained in alternative weapons.

Pin note.

5. A playe(r?) is starting to talk about the things he did with your mom last night over Ahelp.

Warn them of their behavior once, people get mad, remind them that it's not polite.
Obscenities don't make me blush, however I would not ask anyone to be subjugated to such bad insults as, "Your mum."
If this continues, render judgement for sheer disrespect of staff and follow up by noting the player.



6. You notice a marine with a name that doesn't fit our naming rules.

Speak with other staff online if any to see if they agree, speak to the marine about the issue and seek an alternative name.

Request they change it for the next round or they'll be bugged or punished in future rounds to no end by me or other staff.
It's really in their best interest and they should probably just do it, because at the end of the day, a staffs requesting you to stay within the rules when the rules have a "Ignorance is no excuse policy."


6a. The marine is arguing that: They've used the name for several years, noone has told them to change it before, and that they didn't know it was a rule.

See above, I have already spoke with other staff members about their opinion and also reminded them that the rules again, have a no ignorance/excuse policy.
Note.
Warn.
Move on and see if they comply next round.
Give them time to look over the rules if they do not. (Temp ban.


7. You see a Sulaco Doctor with an M41A rifle strapped to his back running around the briefing area. There are wounded in medbay, and the other doctor is in surgery.

Communicate that they should not be so heavily armed, anything bigger than a pistol can only be used spur of the moment to save your life and then immediately dropped so you can continue your duties.
Command cannot give you orders that break this rule, you can only be issued a pistol for self defence and only if there is a risk of boarding "Aliens gain console access."
Communicate that people are relying on them, they chose to be a doctor and that people cannot enjoy the game, sitting in a waiting room slowly dying when they could be doing what they signed up to be. (This isn't NHS simulator damn it!)

Note.
Demand compliance.
There will not be no argument for bending of rules on this subject.

8. You see a Squad Medic performing surgery on the planet. He claims it was because there were no doctors in the FOB.

Communicate, medics are taught the basics of drugs and their uses, they do not know surgery by rule, no backstory or lack of doctor allows them to know this.
There's usually no doc in the FOB anyways and they're being quite silly.
Sew up their patient immediately, halt all further surgical practice and if there is a complaint about IC reasons about stopping a surgery midway and for the rest of the round, I will remind them I can arrange an accident with their hands if it would help ease things over IC if they cannot come up with a decent enough reason them selves

Note.

9. The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the Sulaco, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?

Mother scan. Threaten military high command intervention. Consider a Pred equalizer, although that makes teams a little bit more defensive on both sides.
Speak with other staff to see if they would prefer a more alternative method of shaking things up, to perform a tilt.
Bringing in a third party, new supplies, an alien embryo being snuck aboard, all sorts. Player enjoyment is key and noone want's a two hour turtle war.


10. The round ends, and a marine starts unloading his weapons on other marines.

Sleep.
Note.
Stern words to all reminding them or the rules via OC.


11. A marine who has recently awoken is using soap to slip other marines.
[/size]

Heh. Soap can be avoided, let the marines fall and learn about situational awareness.


12. A marine has killed another marine. When you ask him why, he said it was because the other marine had punched him.

Communicate with both, ask the reasons, discern if it's justifiable through RP.

First of all, the rules of escalation and lethal force, I would check to see if they died in one shot or multiple.
There would need to be Rp, there would need to be time for retaliation after the first shot.
Any number of reasons as to why this is wrong comes to mind.

If it comes across as massively rule breaking I would communicate the issue, follow up with a ban worthy of the time and link to the rules and note.
I would also help the marine get cloned if it was not massively out of the way and IC hard to manage.






Any additional information you'd like to add?


I feel communication is key in all situations, there are some people out there who need to just to go, but they exist in all things.

I just want to ensure a smooth round for the enjoyment of all players, I want to teach people if I can, things they didn't previously know or could help.
And while I may belittle people IC or demand things of marines, in most cases, these are soldiers under my command and i'm careful to ensure these demands are reasonable or within RP.

That said, I will always approach situations needing staff attention, with an open mind and as much as I can, without bias, communicating the demands of the rules to the satisfaction of all parties.

In conclusion, Vote Whistle for president.
Last edited by Whistle on 18 May 2016, 17:54, edited 2 times in total.

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Yung
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Re: Whistles- Moderator application.

Post by Yung » 16 May 2016, 13:08

-1, I'd wait like 3 more weeks at least to get a better sense of how things go on and to get a little more recognition. If this is still up by June 6th, I'll change it to a plus one.
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flagsteeler
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Re: Whistles- Moderator application.

Post by flagsteeler » 16 May 2016, 16:18

+1 cool guy

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Feweh
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Re: Whistles- Moderator application.

Post by Feweh » 16 May 2016, 16:53

1. Instant sleep in briefing, starting a huge deathmatch is not worth watching Mp's run around with their tasers getting shot.
10. - Automatic 3 hour ban.
11. Warn the player if he's actively annoying players with this behavior.

Your answers are acceptable and I've seen you in-game a few times.

+1

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Westhybrid
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Re: Whistles- Moderator application.

Post by Westhybrid » 16 May 2016, 19:18

The account is too young. His answers are fine and he's fit for the job but definitely needs to spend a little more time on the forum and server. Like another week at minimum.
Goes better with soup.

Shadowling1232
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Re: Whistles- Moderator application.

Post by Shadowling1232 » 17 May 2016, 23:00

Pretty new, no clue what mech warrior is, isn't it a tabletop game? However, intelligent, very wellspoken, some of the better answers I have seen. Kind of afraid you'll be looked at as a joke in (from the name).

Neutral leaning on +1 if it's up still by June 1st count this as a +1 (unless edited)

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MauroVega
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Re: Whistles- Moderator application.

Post by MauroVega » 17 May 2016, 23:24

Shadowling1232 wrote:Pretty new, no clue what mech warrior is, isn't it a tabletop game? However, intelligent, very wellspoken, some of the better answers I have seen. Kind of afraid you'll be looked at as a joke in (from the name).

Neutral leaning on +1 if it's up still by June 1st count this as a +1 (unless edited)
Its like a poor's man PC Titanfall

Also +Support
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War

Image What happens when marine RP collides with standard RP

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MasterZ01
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Re: Whistles- Moderator application.

Post by MasterZ01 » 18 May 2016, 02:27

As stated above, this user is pretty new to the community as well as the forum. I'd recommend waiting a minimum of two weeks - 1 month, even though it's no longer required. Their answers are adequate overall, I prefer a bit more detail but you stated exactly what you would do, so I like that.

Neutral leaning toward -1(mainly because of forum account age)

-#3: Only Head-staff are authorized to provide Nuke codes

-#10: End-round grief is punished only by an immediate three hour temp-ban, no warnings.

Other than those two, not bad answers; I especially like the one about consulting your peers for their opinions. However, your account should be a little older. The reason why everyone suggests it, it is mainly because it gives you time to post around the forum and meet people. Allows the community to get to know you; On this server, administrating is half your job.

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Feweh
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Re: Whistles- Moderator application.

Post by Feweh » 18 May 2016, 10:56

We've removed the restriction on forum account ages to apply.

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TR-BlackDragon
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Re: Whistles- Moderator application.

Post by TR-BlackDragon » 20 May 2016, 13:34

Alright I like this application and I'm willing to give you a chance and see how you fair.

ACCEPTED

Before you get all excited, you have to wait for apop to approve it as well.

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Feweh
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Re: Whistles- Moderator application.

Post by Feweh » 21 May 2016, 16:55

This is being processed now. I'll send you a PM shortly

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