Crusher balance change
- Monoo
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Crusher balance change
Summary (a quick, 2-3 sentence summary): Give crushers a slightly more exploitable weakness in incendiary weaponry, both eliminating the unstoppable qualities of lategame crushers and making incendiaries more viable/worth taking on the trip down.
Benefits (How this will benefit the server and game as a whole): Reasons stated above. In addition, it will serve to separate crushers and ravagers in their purposes. Ravagers will be immune to fire and able to push through it to disable the flame specialist, while crushers can tank other damage types but need to rely on teammates for fire.
Details (Description of how you think this would work, the benefits, etc): Standing on a tile occupied by flames - from a flamethrower, nade, or otherwise - applies a "softened carapace" debuff. This debuff does not stack and lasts only the duration that the crusher is in the fire or for five seconds after they leave it. It will reduce the chance of deflecting rounds based on the level of the crusher. Obviously young crushers will have their armor weakened significantly, while ancient crushers will be barely affected.
When the crusher touches fire, the message "your carapace begins to glow and soften under the intense heat!" will show up in the chat box, warning the crusher to keep away.
Implementation (Optional, if you have an idea how to implement it): Coding
Benefits (How this will benefit the server and game as a whole): Reasons stated above. In addition, it will serve to separate crushers and ravagers in their purposes. Ravagers will be immune to fire and able to push through it to disable the flame specialist, while crushers can tank other damage types but need to rely on teammates for fire.
Details (Description of how you think this would work, the benefits, etc): Standing on a tile occupied by flames - from a flamethrower, nade, or otherwise - applies a "softened carapace" debuff. This debuff does not stack and lasts only the duration that the crusher is in the fire or for five seconds after they leave it. It will reduce the chance of deflecting rounds based on the level of the crusher. Obviously young crushers will have their armor weakened significantly, while ancient crushers will be barely affected.
When the crusher touches fire, the message "your carapace begins to glow and soften under the intense heat!" will show up in the chat box, warning the crusher to keep away.
Implementation (Optional, if you have an idea how to implement it): Coding
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- Karmac
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Re: Crusher balance change
But incendiaries already do extra damage versus the Crusher, it's like one of the two things that its weak to.
Don't even get me started on how easy it is to burn up a Crusher with the Spec's flamethrower.
Don't even get me started on how easy it is to burn up a Crusher with the Spec's flamethrower.
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- Monoo
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Re: Crusher balance change
This compounds on that. A competent crusher can take the fire damage and keep on fighting. Reducing their armor/deflection chance will actually work to deter the crusher, rather than inconvenience it.Carmac wrote:But incendiaries already do extra damage versus the Crusher, it's like one of the two things that its weak to.
Don't even get me started on how easy it is to burn up a Crusher with the Spec's flamethrower.
I play as this guy, proudly being dismembered by extraterrestrials since 2015.
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
Sometimes I might play other guys, you never know.
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- MrJJJ
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Re: Crusher balance change
Gonna have to agree here, i only seen flames just make crushers run away before coming back for more, since they rarely get damaged by it and almost always get away in time (ESPECIALLY if they have teammates like a spitter)Monoo wrote:This compounds on that. A competent crusher can take the fire damage and keep on fighting. Reducing their armor/deflection chance will actually work to deter the crusher, rather than inconvenience it.
- Karmac
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Re: Crusher balance change
Fair enough, but remember that marines WILL be getting a dedicated flame specialist class eventually, your probably better off just waiting it out and testing how good that will be versus Crushers.
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- Doc
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Re: Crusher balance change
-1, for reasons stated by Carmac. Even disregarding a new dedicated flame class, it's rather cheap to make a weakness in a class even weaker just so you can kill it easier. I don't think the Crusher needs a nerf at all at the moment, personally.
- Joe4444
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Re: Crusher balance change
+1 maybe with this we'll see a lot less of those way thick corridors xenos like to due to the fact the hives pet crusher won't be able to charge down it if a flamer is standing in the way.A weakness is a weakness for a reason and I didn't even know they had a weakness to fire until I saw this.
- Toroic
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Re: Crusher balance change
I think crushers being weak to fire is rumor, same as knives embedding in xenos and preventing vent crawling.
That said, a crusher off weeds is quite vulnerable to a flamethrower because they move far slower than marines.
The reason crushers seem so powerful is because they work best among other xenos, and you can cover each other's weaknesses.
Ravagers tend to lone-wolf and are easier to pick off.
I'd prefer to buff flamethrowers if they aren't a sufficient counter, instead of nerfing. Young crushers are also so bad at deflecting already that I don't fight as one unless desperate.
That said, a crusher off weeds is quite vulnerable to a flamethrower because they move far slower than marines.
The reason crushers seem so powerful is because they work best among other xenos, and you can cover each other's weaknesses.
Ravagers tend to lone-wolf and are easier to pick off.
I'd prefer to buff flamethrowers if they aren't a sufficient counter, instead of nerfing. Young crushers are also so bad at deflecting already that I don't fight as one unless desperate.
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- MrJJJ
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Re: Crusher balance change
I will actually agree here, having been a crusher and fought them, its rather odd that i can actually almost solo them due to their deflection being rather...questionableToroic wrote: I'd prefer to buff flamethrowers if they aren't a sufficient counter, instead of nerfing. Young crushers are also so bad at deflecting already that I don't fight as one unless desperate.
- Polkjm
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Re: Crusher balance change
Flamethrowers are natural counters to crushers, even without an added weakness. When we get flamers it won't be a problem.
- Snypehunter007
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Re: Crusher balance change
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