Multiple Eye Slots

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Karmac
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Multiple Eye Slots

Post by Karmac » 28 Nov 2016, 12:39

Summary (a quick, 2-3 sentence summary): If we can have two ear slots for our two ears, why can't I wear a medic HUD and an eyepatch?

Benefits (How this will benefit the server and game as a whole): Makes medics able to stand out, aside from being 'Red Healy Man #1, Blue Healy Man #2, Yellow Healy Woman #1' and such.

Details (Description of how you think this would work, the benefits, etc): Allow Medics to also be snoflaks.

Implementation (Optional, if you have an idea how to implement it): I imagine this would be similar coding to how you have two earpiece slots. But I have a bad imagination, so I'm probably wrong.
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Derpislav
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Re: Multiple Eye Slots

Post by Derpislav » 28 Nov 2016, 12:44

Wear two eyepatches for maximum edge.

+1 just because there's no reason not to.
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Karmac
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Re: Multiple Eye Slots

Post by Karmac » 28 Nov 2016, 12:44

>Wear both eyepatches, become blind, no regrets.
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DMAN
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Re: Multiple Eye Slots

Post by DMAN » 28 Nov 2016, 12:46

+1 Shades could take up both slots along with most glasses, but huds could take up only one and eye patches. Indeed, who needs a blindfold when you can wear two eye patches?
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Aetsuki
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Re: Multiple Eye Slots

Post by Aetsuki » 28 Nov 2016, 13:21

Arguably, we could just make huds attatchable at the ear. The problem I see with this is it's one more cluttering inventory space in an already unflattering UI. If we just make things like huds attatchable at the ear, it leaves its functionality and still allows for eyepatches and other eye-wear.
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Karmac
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Re: Multiple Eye Slots

Post by Karmac » 28 Nov 2016, 19:53

PURE GENIUS, GIVE THIS MAN A MEDAL!
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forwardslashN
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Re: Multiple Eye Slots

Post by forwardslashN » 28 Nov 2016, 20:17

This isn't actually possible due to how vision works. Your eye slot can modify vision, so when you equip two things that modify vision, what happens? I have no idea because the game isn't designed for that. Not sure it's worth the investment to really robust that corner of the code web.
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Re: Multiple Eye Slots

Post by Karmac » 28 Nov 2016, 20:41

Fair enough, just hoped for muh immershun ;-;
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Polkjm
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Re: Multiple Eye Slots

Post by Polkjm » 29 Nov 2016, 10:03

Then maybe make it possible to put your eyepatch on the ear slot?

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Re: Multiple Eye Slots

Post by forwardslashN » 29 Nov 2016, 12:52

Polkjm wrote:Then maybe make it possible to put your eyepatch on the ear slot?
I don't think that would be logical or make sense with how the equipment system works. Anyway, I am locking this.
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