Summary (a quick, 2-3 sentence summary): Remove the requirement to keep a gun in your hand to reload it. It's clumsy and hurts gameplay. Also, remove the pop-up when toggling attachments with multiple weapons in your inventory. It asks you to pick which one you want to interact with, but... you can only toggle attachments in your active hand. Redundant and laggy.
Benefits (How this will benefit the server and game as a whole): Less clumsiness.
Details (Description of how you think this would work, the benefits, etc): As above.
Implementation (Optional, if you have an idea how to implement it):
In-hand gun interaction
- Derpislav
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In-hand gun interaction
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- Casany
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Re: In-hand gun interaction
Nope, -1, realism trumps gameplay at this aspect in the reloading part, but the rest +1Derpislav wrote:Summary (a quick, 2-3 sentence summary): Remove the requirement to keep a gun in your hand to reload it. It's clumsy and hurts gameplay. Also, remove the pop-up when toggling attachments with multiple weapons in your inventory. It asks you to pick which one you want to interact with, but... you can only toggle attachments in your active hand. Redundant and laggy.
Benefits (How this will benefit the server and game as a whole): Less clumsiness.
Details (Description of how you think this would work, the benefits, etc): As above.
Implementation (Optional, if you have an idea how to implement it):
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
- forwardslashN
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Re: In-hand gun interaction
The requirement to hold the gun acts partially as a sanity check and partially a way to force the player to interact with the object like a real firearm, which is the intent. The latter can be resolved by using .click macro, and has been posted all over the place, including the changelog. It's not possible otherwise. Denied.
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