Disallow Spitter Cheese

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Sabess
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Disallow Spitter Cheese

Post by Sabess » 09 Dec 2016, 00:07

Summary (a quick, 2-3 sentence summary): Disallow/ban for spitters shooting people through walls. It's a bug that's allowed for some reason. It's no different than putting huggers under walls or hugger stacking, which are also cheesy bugs that can't be fixed.

Benefits (How this will benefit the server and game as a whole): Helps to curb cheesy, unbeatable stuff in the game.

Implementation (Optional, if you have an idea how to implement it): Punish people that do it, similar to hugger stacking.

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Karmac
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Re: Disallow Spitter Cheese

Post by Karmac » 09 Dec 2016, 00:09

They don't shoot through walls bro, they use diagonals, which is cheap as fuck because of how hives are mainly checkerboard fuck-fests, but marines can do it too, so that's life.
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Sabess
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Re: Disallow Spitter Cheese

Post by Sabess » 09 Dec 2016, 00:12

I know that they specifically use diagonals, but it's effectively shooting through a wall, so.

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Byosfeer
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Re: Disallow Spitter Cheese

Post by Byosfeer » 09 Dec 2016, 00:15

Marines can do it too. It sucks, but it's possible for both sides.
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Re: Disallow Spitter Cheese

Post by TheMusician321 » 09 Dec 2016, 00:17

+1, it's pretty much shooting through a wall and makes one spitter be able to keep four marines down til they burst because of how cheesy that method is, you'd actually want a chance to gun the walls and him down instead of GG'ing the moment you get nested
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Re: Disallow Spitter Cheese

Post by Skelton » 09 Dec 2016, 00:24

I have repeatedly been shot through the resin doors while they were closed. I do not know how it is done or why it's allowed but it happens in about 85% of games if captured. I don't play Xeno's and I very rarely play roles that rely on my particular front line combat skill so I am unsure if Spitters have a "splash" that goes through resin doors but usually it goes as follows:

Ready to escape > Get up > [X Weapon Out] > Spit through wall > Door opens a second later > Re-nested > Spit on weapon > Burst.

Pretty annoying.

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Re: Disallow Spitter Cheese

Post by YungCuz » 09 Dec 2016, 02:28

This is allowed since there isn't a way to easily fix this and its literally impossible to enforce this in a way, This has been confirmed (Pretty sure) among all the staff during some discussion so..this can't really be accepted.
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Re: Disallow Spitter Cheese

Post by Derpislav » 09 Dec 2016, 02:29

I don't think a fix is possible without reworking the projectile system, so why not make it fair?

Xenos can shoot through ALL diagonals because of their x-ray vision.
Marines can't do that because they can only click on "visible" tiles, which is pretty annoying when light is scarce - you can't shoot in the direction you know they are because it's dark lololol.

Simply remove the requirement for tiles to be "visible" to be clickable.
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Sabess
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Re: Disallow Spitter Cheese

Post by Sabess » 09 Dec 2016, 03:43

YungCuz wrote:This is allowed since there isn't a way to easily fix this and its literally impossible to enforce this in a way, This has been confirmed (Pretty sure) among all the staff during some discussion so..this can't really be accepted.
I fail to see how this is unenforceable.

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Re: Disallow Spitter Cheese

Post by Boltersam » 09 Dec 2016, 05:03

It's a feature until fixed, because it's incredibly hard to enforce when anyone can do it, anywhere, and easily go unnoticed. At least, that's what I know. At best, this only stops nests from being diagonal'd, which is a very minor change. Right now you get instantly stunned. After this change you'd (Probably, if staff are on) have one second before getting stunned and re-nested.

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Re: Disallow Spitter Cheese

Post by forwardslashN » 09 Dec 2016, 05:45

This is a function of the projectile mechanics, and is not abuse. Until it is reworked or changed, it's not possible to really enforce as anyone can do it, though marines are far more capable of this. As with girder FOBs, for example. Denied.
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