Summary (a quick, 2-3 sentence summary): I am not sure if this would be more of a bug rather than a suggestion, but it's bugging out (pun-intended) how most things in the game take BYOND seconds instead of regular seconds. For those unfamiliar with BYOND seconds, 1 Byond second is roughly 3 seconds.
Benefits (How this will benefit the server and game as a whole): Makes it less annoying and less time consuming various stuff in the game to happen. Makes the game more engaging because people no longer have to wait triple the amount of time shown in order to do stuff. Applications vary from making xeno evolution progress shorter (more than half an hour of waiting for a 800-second evolution progress!) to allowing people to join back in the game in a shorter amount of time.
Details (Description of how you think this would work, the benefits, etc): It's just a modification of the Byond second to regular seconds. As of currently, the amount of time in the game is actually triple the shown value. For example, a 5 minute respawn timer is instead a roughly 15 minute respawn timer.
Implementation (Optional, if you have an idea how to implement it): No idea.
Changing BYOND-second system to regular second system
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- InterroLouis
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Re: Changing BYOND-second system to regular second system
So you're saying you want xenos to evolve/upgrade even faster than they already do so xenos can get ancient spitters by the one hour mark? This feels like something which could only possibly benefit xenos and result in much quicker evolution and upgrades, which would basically mean 100% xeno majors, every time.
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Re: Changing BYOND-second system to regular second system
It's still better than encouraging xenos to idle at the hive until they get a decent evolution or upgrade.
- forwardslashN
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Re: Changing BYOND-second system to regular second system
There are no Byond seconds. Byond uses internal ticks, and a tick is one tenth of a second. Ticks are not a perfect measure of time because they run off the server and are influenced by lag, so two seconds can be four seconds in high pop, when things really begin to lag. The only way to fix this, so to speak, is to make sure the server is running as lag free as possible. We're working on it. Resolved.
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