Cargo Bay: Corpses for Cash/Point Bounties

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Surrealistik
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Cargo Bay: Corpses for Cash/Point Bounties

Post by Surrealistik » 09 Dec 2016, 18:03

Summary (a quick, 2-3 sentence summary):

Cargo bay exchanges Xenu, uninhabited human corpses that were once possessed by a player (gotta ship them off for proper burial) and no longer are (possessed bodies cannot be sent), and most valuable of all, Yatuja corpses, for supply points.

Living survivors can also be shipped off for significant point bonuses.

Living Yatuja and Xenus (however you manage that) provide triple the points of their corpse equivalents.

Inspired by a fun admin intervention whereby WY exchanged xenu corpses brought to Cargo for supplies: http://i.imgur.com/oWoUmNm.png?1


Benefits (How this will benefit the server and game as a whole):


Creates strong incentives for corpse retrieval/esprit de corps, even after cloning is removed (you just know Marines are not going to give a shit about the bodies of their fellows except as loot piles).


Xenu corpse retrieval will be emphasized in particular due to the potential to obtain significant quantities of supply points.


Incentivizes marines to extract survivors alive and do search and rescue as they were meant to.


Details (Description of how you think this would work, the benefits, etc):

Cargo bay is rewarded with a cargo point allowance/bounty for each human (must have been inhabited/possessed at one point), Xenu and Yatuja corpse loaded onto the supply shuttle after it disembarks from the Sulaco in the same way it gets points for crates and stamped manifests.


Higher tier, higher upgrade Xenu bodies result in more points. Yatuja corpses provide huge point bounties. Ghostless human bodies once controlled by a player provide a small point bonus (roughly equal to a crate with a stamped manifest).


Living Yatuja and Xenus (however you manage that) provide triple the points of their corpse equivalents; they are effectively removed from the game upon being successfully shipped out, informed of their gruesome fate far worse than death at the hands of WY researchers.


Live survivors may be shipped off for large point bonuses (successfully evacuated) whereupon their body is removed from the game. The controlling player then is returned to the lobby and gets to join the USMC/Xenus as per usual.



Implementation (Optional, if you have an idea how to implement it):

Coding.
Last edited by Surrealistik on 11 Dec 2016, 15:03, edited 14 times in total.
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Skane10634
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Skane10634 » 09 Dec 2016, 18:04

I suggest getting bonus points if the liason authorizes the launch and it sends to wey yu

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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Bigchilly » 10 Dec 2016, 12:19

I don't think the whole sending alive survivors is a smart idea, i think if the marines recover a survivor, the command can be entitled to get more supply points or maybe a W-Y Supply Drop?

Then marines will REALLY want to actually do their job eh?
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Surrealistik » 10 Dec 2016, 19:35

Bigchilly wrote:I don't think the whole sending alive survivors is a smart idea, i think if the marines recover a survivor, the command can be entitled to get more supply points or maybe a W-Y Supply Drop?

Then marines will REALLY want to actually do their job eh?
The idea is you get rewarded for recovering survivors alive; I suppose you could 'register' them somehow once they're on the Sulaco and get a cargo point reward for it if you're not down with the idea of sending them off in a supply shuttle.
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by MrJJJ » 11 Dec 2016, 10:29

For some reason i thought of this when i read only the title: *Oh, Black Market"
I am still gonna +1 this for just being creative and good

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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Surrealistik » 11 Dec 2016, 23:08

MrJJJ wrote:For some reason i thought of this when i read only the title: *Oh, Black Market"
I am still gonna +1 this for just being creative and good
Could be flavoured however one pleases; essentially there is some counterparty, USMC, WY, legit or otherwise, willing to front you some nice credit in exchange for shipping out your dead, your survivors, and your alium specimens.
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Heckenshutze » 12 Dec 2016, 16:39

+1 , nice alternative when there's no research
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Lacp » 12 Dec 2016, 16:42

I like this idea, it's going to be funny to see someone try to get a live Yautja

+1

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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Surrealistik » 15 Dec 2016, 15:20

Lacp wrote:I like this idea, it's going to be funny to see someone try to get a live Yautja

+1
Yeah, they might at least _try_ as opposed to going full murderbone ASAP. I especially like the fact that marines will actually give a shit about making sure survivors get out of dodge alive.
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Lacp » 15 Dec 2016, 20:15

Surrealistik wrote:Yeah, they might at least _try_ as opposed to going full murderbone ASAP. I especially like the fact that marines will actually give a shit about making sure survivors get out of dodge alive.
Yepyep, all and all good idea.

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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Eenkogneeto » 15 Dec 2016, 22:55

If we have this it would be neat to go whole-hog and be able to sell them to the USCM, WY or a Black Market and have some benefit to each. Perhaps BM changes it for various BM crates, WY send their special gear like HE40s and such, and USCM give raw points?
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Renomaki » 16 Dec 2016, 00:04

Honestly, after the failure of the research update, it would be nice to have more incentive to bring up alien samples.

Although I don't know why you'd want to pay someone to send you dead marines for burial. We have a morgue for a reason, after all.. That, and the IRL implications would be really dark.
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Sad_Corn » 16 Dec 2016, 00:11

Like Renomaki said, after the BIG fail of research part 1 update, we really should be able to send the xeno bodies away.

I still waiting for the day that Containement will have a small cage to transport xenos, and exchange for points

If we get a decent Containment room, the Research could just keep going to the planetside, get huggers with the crates, infect monkeys, get some larvae and send via cargo to make profit
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Surrealistik » 18 Dec 2016, 20:53

Honestly I like that there are two destinations for bodies as it adds another layer of skill to the game: macro level resource management with interesting choices and opportunity costs.

Definitely agree that the prizes for Xeno corpses should be improved though to make bioprinted stuff worthwhile.
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by apophis775 » 28 Dec 2016, 16:36

This would require a fair bit of a rework, and we are already looking at doing a new rework to Cargo.
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Surrealistik » 05 Jan 2017, 14:51

Worth it though; I love that it adds more resource management to the game for Command and Req, plus makes specimen retrieval and the actual safeguarding/retrieval of the colonists important in mechanical terms that people will respond to.
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by TheDonkified » 27 May 2017, 00:23

+1. You can't do anything with alien corpses now that researcher = doctor.
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Re: Cargo Bay: Corpses for Cash/Point Bounties

Post by Snypehunter007 » 20 Jul 2017, 20:52

Denied.

You are receiving supplies from a local outpost, why would they pay for corpses and people? They aren't slavers or anything.
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