Add Larva to counting for Xenos Evolution slots.

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Radimir
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Add Larva to counting for Xenos Evolution slots.

Post by Radimir » 09 Dec 2016, 19:39

Summary (a quick, 2-3 sentence summary):
Tie Xenos evolutions to total xenos. This means including Larva in that count.

Benefits (How this will benefit the server and game as a whole):
This will prevent the typical "10 xenos players, 30 larva, no one can evolve because the dead refuse to play xenos." Currently xenos get punished by no one wanting to play as the xenomorphs, and despite having a nursery filled with Mature Larva, can do nothing due to all the players either ghosting or playing marine.

Details (Description of how you think this would work, the benefits, etc):
Exactly what the title says. Make larva count in the xenomorph population pool.

Implementation (Optional, if you have an idea how to implement it):
Minor code change, I would assume. I am not a coder, so I can not say for sure.

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InterroLouis
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Re: Add Larva to counting for Xenos Evolution slots.

Post by InterroLouis » 09 Dec 2016, 19:42

-1, xenos don't need to have an entire hive made of nothing but T3s. Because that is what this would allow. Also, most of the time when there are a ton of spare larva, it's because of low server population.

Radimir
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Re: Add Larva to counting for Xenos Evolution slots.

Post by Radimir » 09 Dec 2016, 19:43

Except for the rounds when there are 70 marines, and only 10 xenos players the entire round. Like during most highpop rounds.

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InterroLouis
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Re: Add Larva to counting for Xenos Evolution slots.

Post by InterroLouis » 09 Dec 2016, 19:47

Yes, sometimes that happens. But you know what also happens sometimes? 70 players online, only 40 ready up, the other 30 are there to take over all the larva.

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NescauComToddy
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Re: Add Larva to counting for Xenos Evolution slots.

Post by NescauComToddy » 09 Dec 2016, 19:48

That would make the xenos basically gods...No way marines would win.
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Sad_Corn
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Re: Add Larva to counting for Xenos Evolution slots.

Post by Sad_Corn » 09 Dec 2016, 19:49

-1

tons of t3, no fair at all
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Radimir
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Re: Add Larva to counting for Xenos Evolution slots.

Post by Radimir » 09 Dec 2016, 19:49

How many of the players -1'ing ever actually play xenos?

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NescauComToddy
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Re: Add Larva to counting for Xenos Evolution slots.

Post by NescauComToddy » 09 Dec 2016, 19:59

Radimir wrote:How many of the players -1'ing ever actually play xenos?

I Am Queeny sometimes,also,ancient hunter.[ 2/5 rounds basically]
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NoahKirchner
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Re: Add Larva to counting for Xenos Evolution slots.

Post by NoahKirchner » 09 Dec 2016, 20:00

I play xeno all the time, almost exclusively as queen, and I see a lot of problems with the current iteration of this idea. It would lead to too many t3's, no matter what the case. However, the problem that you're adressing does sort of need to be solved, and I'm here to offer a compromise. Why not half each larva count for 1/4th of a xeno, so having a load of excess larva (like in the situation with 30 xenos but 10 active, and 70 marines) leaves a bit more room for evolution. This would also prevent having an entire hive of t3's because not every larva would count as an extra xeno player.
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NescauComToddy
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Re: Add Larva to counting for Xenos Evolution slots.

Post by NescauComToddy » 09 Dec 2016, 20:05

NoahKirchner wrote:I play xeno all the time, almost exclusively as queen, and I see a lot of problems with the current iteration of this idea. It would lead to too many t3's, no matter what the case. However, the problem that you're adressing does sort of need to be solved, and I'm here to offer a compromise. Why not half each larva count for 1/4th of a xeno, so having a load of excess larva (like in the situation with 30 xenos but 10 active, and 70 marines) leaves a bit more room for evolution. This would also prevent having an entire hive of t3's because not every larva would count as an extra xeno player.
I Am not him butt....I quite liked this ideia.
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Toroic
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Re: Add Larva to counting for Xenos Evolution slots.

Post by Toroic » 09 Dec 2016, 22:56

-1, this would allow waaaay too many t3 xenos just based off starting larva.
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forwardslashN
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Re: Add Larva to counting for Xenos Evolution slots.

Post by forwardslashN » 11 Dec 2016, 08:45

As others have said, this will make T3s far too common. Denied.
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